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Editing Killstreaks

Discussion in 'Ideas' started by thesquook, Nov 19, 2015.

?

What do you think?

  1. This is a good idea, I think this should get added

  2. I do not like this idea, becaaaaauuuse ..... (write a comment on that, please)

  3. I agree with doing it with 1 or 2 but not 3 killstreaks (tell which ones you would prefer, please)

  4. I don't understand (tell me what you don't, please)

  5. It needs to be balanced in ..... (tell me what way, please)

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  1. thesquook

    thesquook diddy amin

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    So I know some of the stuff in this direction has been asked for before. But not the whole package Im gonna ask for. And Im pretty sure it's never been denied so maybe? maybe not? idk?
    I also just want to mention that I haven't really discussed this with any War m8s and it's just a thought I got some days ago. If it gets a lot of hate Imma lock this thread.

    So basically what this idea is, is that if I could, I'd maybe edit the killstreaks a bit. What do you mean by this? I mean that I think it would be nice for the higher prestiged and newer people if you could get every single killstreak every single time you get that killstreak. This means that when I have gotten 5ks I am awarded with ammo, when I get 5 killstreak more = 10 killstreak, 20 killstreak, 25killstreak etc. I get ammo again. Same goes with the EMP [READ BELOW] killstreak and the nuke 21 42 63 etc. killstreak.

    What needs to be changed to make this idea balanced
    I would though need to edit something so this wouldn't get SUPAH OP. If you get ammo every 5 killstreak you'd get a lot of eZ ammo and a ****ing GIGANTIC amount if you are using scav. If this gets implemented the ammo killstreak needs to get nerfed, so that you get less ammo, I'd suggest as @amazingallen234 says, that 10 ammo for primary and 15 for secondary. This would, with the right use, give newbies a higher chance of getting MAAAAAAYBE a nuke and if they are good enough an EMP. As I always say if you get an 8 KDR every single game with no nuke, you still have an overall 8 kdr, which is pretty baws. Adding this ammo thing wouldn't get newbies nuke every map, but a better chance of maybe getting a higher killstreak. This would also make other perks more valuable to others guns than the Iso, and going infect.

    The other thing that has to be changed is the nuke. If this gets added to the nuke also, something has to be coded a bit on, complicated, but still the cost of it. See it this way: I get an EMP pretty fast in the game, struggling a bit to get the nuke, but there it is a juicy nuke rewarding me with a fair good amount of kills, let's just say 13. This means that I auto EMP, after the other team gets killed, this means that all of their spawn will be filled with blind people a hell lot of spawntrapping, and my ks is already 34, I only need 8 kills more for the nuke. eZ double, eZ tripple. That's too OP. What needs to be nerfed here is that little eensy weensy fact that the nuke should award you with kills and not killstreak. I know that sounds weird, but if my nuke gets me 13 kills, and I haven't died yet. I have 34 kills and 21 killstreak. A bit like how a Zombie in infect gets 4 kills and 3 killstreak for every kill.
    IMPORTANT EDIT: I changed my mind when I saw @jacques02 post below, from the first nuke EMP is only 9 kills away, and when you have recieved that EMP, the nuke is 12 kills away. I think that this should be changed, so every time you get a nuke, there are always 15 kills for the next EMP. New EMP streaks are: 15, 36, 57, 78, 99, 120 etc.

    Why should this get added, what is the positive change this will do?
    -Higher levels will like this, since the decision of suiciding to go for a double nuke doesn't have to be considered you don't have to kill yourself neither just keep on killing without rewards.
    - New players will learn how to spare on their ammunition and therefore get maybe better and get more interest in the game.

    (also pros will not waste time running towards a good spot from their spawn on maybe a bigger map to go for that double)


    Why shouldn't this get added, what is the negative change this will do?
    -Getting yourself good without Scavenger will get easier, less money to the Brawl community, means less updates.
    I do not know if this will be the case though anything could happen, but I don't think that would happen.
    -An Overpowered team will get easier spawntrapping with this change. This would make the game less enjoyable
    However I already see this happening, I do not know though if this would make it worse, but I don't think so.
     
    • Winner Winner x 1
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    #1 thesquook, Nov 19, 2015
    Last edited: Nov 27, 2015
  2. GetShadowRealmed

    GetShadowRealmed What do I put here

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    I agree even though this has been talked about multiple times. The kills you get for the nuke will need to be fixed somehow. This will also remove the need to kill yourself and run all the way back into the fight.
     
    • Agree Agree x 2
  3. amazingallen234

    amazingallen234 Former Jmod | Wild West

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    When you get a 5ks you get 20 primary ammo and 30 secondary ammo. To balance with your idea, it would need to be halved to 10 primary ammo and 15 secondary ammo.

    Overall, I'm kind of 50/50 with this idea.
     
  4. thesquook

    thesquook diddy amin

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    I talked about that in the idea: "I would though need to edit something so this wouldn't get SUPAH OP. If you get ammo every 5 killstreak you'd get a lot of eZ ammo and a ****ing GIGANTIC amount if you are using scav. If this gets implemented the ammo killstreak needs to get nerfed, so that you get less ammo."
     
    • Agree Agree x 1
  5. Lekosa1

    Lekosa1 mineman

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    2.0 #spoon
     
    • Agree Agree x 2
  6. Hypoiodite

    Hypoiodite Active Member

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    I think this is a good idea. I have scav, so ammo killstreak doesn't matter to me, but it would be good with lots of new players or non donors. I also had the same idea that the kills you get with a nuke won't be added to your killstreak, just your kills.
     
  7. pAggYDaRP

    pAggYDaRP Well-Known Member

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    +1 i didnt read the whole thing cos Im going to my bball match soon but I sorta get wat youre saying.
     
  8. thesquook

    thesquook diddy amin

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    Thanks @EVIL_360_PIGGY , @SwirlyTruit and @TheEliteBanshee for giving positive feedback on this. Thanks to the 5 people who voted positive in the poll
    And special thanks to @amazingallen234 for giving some constructive critism, voting in the poll and also help me with getting the idea more detail. Much appriacated by me
    Also thank u @Lekosa1 for saying #spoon, you gave me a laugh on that one :smile:
     
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  9. pAggYDaRP

    pAggYDaRP Well-Known Member

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    I.........don't know if that was necessary but meh. :wink:
     
  10. jacques02

    jacques02 Member

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    I think it would be good to have the amount of extra kills/ks you need to increase each time. Say each time you get that killstreak after the first one, the amount you need is increase by 20%, say:
    ammo at 5ks, but then the next time you need 6 more ks to get it again so, 11.
    emp at 15ks, then again after the next 18ks.
    (Also, if the number is a decimal, round up)
    nuke at 21 ks, then after 26 more ks.
    I think this would balance the idea because, although the idea removes the need to suicide after nuking, it would make it more challenging to get the next one so, suicide and have that many more deaths (one doesn't seem too bad), or I keep going but it will be harder for me to get another nuke.
     
  11. thesquook

    thesquook diddy amin

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    I only understand it with the EMP. Because from nuke, there are only 9 kills to an EMP, which is maybe too little. I will edit my thread now, but only with the EMP having this. If the 5ks keeps on getting harder to get, I don't see the point of the killstreak tbh. And the real reason I started thinking about this idea, was because I don't double nuke much, since I rarely believe I have the time to do it. If suiciding will keep on getting you an advantage, then this idea is pointless for all the people who are used to rekkin with Skully/Dissa and scavenger.
     
    • Agree Agree x 1
  12. jacques02

    jacques02 Member

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    True, maybe emp only resets after you nuke? Also maybe the increase could be needed to 10%? It does make it tough to get another nuke and worse than just suiciding

    Just read the edit, I think that works well but maybe increase it? So the ks you get emp at is 15, 39, 65... Wait that does seem a bit hard, it should definitely be a 10% increase.
     
  13. thesquook

    thesquook diddy amin

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    I think I like it as it is at the moment, if you read the thread again :/
     
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  14. 19kss

    19kss 18kss

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    The 5ks Extra ammo did not please me at all.
     
  15. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This'd mean if you get into a good camping spot you could get tons of easy nukes. Nahhh

    Probably won't be added until 2.0 anyways ¯\_(ツ)_/¯
     
  16. thesquook

    thesquook diddy amin

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    It was just a suggestion. But if you have scavenger like 90% of level 50+s anyway, I don't see any differences. Also this would balance other guns, so the snipers wouldn't outwin everyother nondonator weapon without scav. Atm without scav snipers are the only useful weapons :/
     
    • Agree Agree x 1
  17. PoixMine

    PoixMine Member

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    I advice you to pick the best parts of this idea, and inform Signatured and Mario about this idea. Because they're currently working on war 2.0, at least Signatured is working on it. And why do I say only the best parts of this idea? Because I think not everything is going to work. Take as example the nuke, after you have the 21ks and the nuke does his thing, its killing evryone from the opposite team. And you get 20 kills, you wait a couple of seconds get a kill and nuke again. Even if this example is nerfed I do not think its necessary to work on it. But the ammo part is a good one to start with, and further Signatured is working on new killstreaks at the moment on war 2.0. Maybe there are killstreaks what might be able to work with this idea. Definitely not the strong killstreaks, like nuke and emp.
     
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