1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Balancing Out Infected

Discussion in 'Ideas' started by MrCowlick, Dec 1, 2015.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    So as I am sure you all know Infected has changed a lot since the introduction of the Raygun or Demolisher, whatever you want to call it. Basically Infected consists of two groups, the Zombies / Infected who tend to be the non-donors or newer players VS the donors. The Donors all have Rayguns and sit in places which the infected cannot reach racking up ridiculous scores with no skill involved. This is an example of what I am trying to explain - not saying you have no skill Serine. Infected has become a way that people can boost their stats with no effort or skill required at all and I think this is not what the game should be. The gamemode should be equally balanced so that the Infected have an equal chance of winning as the survivors.

    How to fix this:
    In my eyes there are a few ways that we can fix this problem and balance out the gamemode:

    • My first idea is giving the infected blast protection. This would be a very easy fix to the gamemode which would let the zombies survive a tiny bit longer against the Rayguns and Laws that all the survivors have. I would give them blast prot II, giving the zombies slightly better protection than the Flack Jacket perk which you can buy in the shop (Flack Jacket is broken currently).
    • My second idea consists of adding a slight delay to the rate of fire (RoF) of the Demolisher. What I am suggesting is when someone is about to shoot the gun it will take 1-2 seconds to "charge up" before it fires its lazer, kind of like the crossbow but for less time. This would stop everyone from spamming it non-stop into one spot where the zombies come from or at least give them more time in-between blasts to try and kill the person.
     
  2. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    Maybe just make zombies resist 2 shots of ray.(?)

    If the RoF would be changed it has to be a very small change. Even a small, short, delay might 'break' the gun.
     
  3. NathanDrake

    NathanDrake Well-Known Member

    Joined:
    Jun 2, 2014
    Messages:
    1,043
    Ratings:
    +332
    I think this is a great idea.
    Nope nope nope. This and giving the ray a slower fire rate would make inf impossible for humans, if this was implemented I would suicide every inf round.
     
  4. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    It is not a major delay, 1 second between shots at the most.

    Making zombies two shot ties into my idea of giving them blast protection.
     
  5. 19kss

    19kss 18kss

    Joined:
    Jul 30, 2014
    Messages:
    1,850
    Ratings:
    +736
    Maybe just give zombies a tomahawk?
     
  6. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    Tomahawks do not work for zombies in infected to my knowledge and this would barely help them as often the people using the raygun shoot them from the opposite side of the map where a tomahawk would be of no use to an infected.
     
  7. 19kss

    19kss 18kss

    Joined:
    Jul 30, 2014
    Messages:
    1,850
    Ratings:
    +736
    give them iso.
     
  8. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    R.I.P Survivors
     
  9. 19kss

    19kss 18kss

    Joined:
    Jul 30, 2014
    Messages:
    1,850
    Ratings:
    +736
    or Frag Grenades could be added and it stops Donor Guns from working for 10seconds.
     
  10. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    Frag = Fragmentation, meaning that the grenade splits into smaller pieces of metal / shrapnel which shreds people, not disabling weapons.
     
  11. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Looking at the video you sent, I now know how people who joined years after me have achived level 100 while I'm still on level 40 or so. I think the concept of Infected is that one zombie will always infect another, and no matter what, the survivors will always be overrun sooner or later. This isn't how it works currently, where the survivors are able to make a stand until the round is forced to be end by a time limit. Giving the infected tomahawks will just break this even more, it'll be Quakecraft all over again, having both parts capable of instantly killing the enemy from distance. I think the appropriate solution to this would be to power up the infected for each death and after a set time. Balancing out the maps would also help, because if there's only one passage up to a high ground, the zombies can be sprayed down, and even if they survive the bullets, they will be knocked down and later killed. I don't think nerfing the Ray-Gun is a good solution, since it's already as good as useless in other gamemodes.
     
  12. Totalrock123

    Totalrock123 MC-War | ---

    Joined:
    Sep 6, 2013
    Messages:
    264
    Ratings:
    +120
    These are great ideas. I do believe in buffing the infected. Maybe they should get grenades at the start without having to buy them? Most of the newer players either don't have enough credits or don't know how to buy grenades, but I think this would be a good addition.
     
  13. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    You make some very good points here, but the nerf I am suggesting for the Ray would hardly make it useless fam. All it would do it allow the zombies a bit more time to get closer to their targets and hopefully kill them.

    This would be a great idea but it also defeats the purpose of people buying grenades, sort if. If you think about it grenades are mainly brought for infect rounds and by adding in a feature where all zombies get grenades would stop people from voting, donating and /war buying them a huge amount. What if the root zombie spawned with say 6 grenades? This would let him infect some people easier but not unbalance the game.
     
  14. Totalrock123

    Totalrock123 MC-War | ---

    Joined:
    Sep 6, 2013
    Messages:
    264
    Ratings:
    +120
    Yeah good point. I think like you said, the starter should get 6 grenades so everything remains fair but it's easier to get the game going faster.
     
  15. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    This and maybe adding in a feature where after say 30% of the people are infected another zombie is randomly given some nades as well? This could shake things up some more.
     
  16. Totalrock123

    Totalrock123 MC-War | ---

    Joined:
    Sep 6, 2013
    Messages:
    264
    Ratings:
    +120
    That's a good idea, adds a bit more randomness to the game I suppose.
     
    • Agree Agree x 1
  17. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    Yeah
     
  18. StrikerSly

    StrikerSly Well-Known Member

    Joined:
    Dec 8, 2014
    Messages:
    2,192
    Ratings:
    +745
    In my opinion, the maps are what cause the inbalancing. The current raygun is pitiful in a map like killhouse, but can't be stopped in maps like octane. Any version of the raygun can work if there were some map changes, because if the ray was nerfed, then killhouse would be one of the literally impossible maps for humans. This can work as long as some of those small maps were changed.
     
  19. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

    Joined:
    Feb 26, 2014
    Messages:
    442
    Ratings:
    +91
    I think the ray gun will never be perfectly balanced. Like @Striker_Sly said, the map has a big part in it. Doing this vs that to the ray gun won't perfectly balance it out, it would have negitive effects wither way.
     
  20. tyuio

    tyuio Well-Known Member

    Joined:
    Jul 25, 2014
    Messages:
    628
    Ratings:
    +275
    The Brawl staff are already on that, they have removed the spot where serine was camping on domwaw
     
Loading...
Similar Threads Forum Date
Idea Economy balancing MC-WarZ Nov 17, 2020
Dwarf balancing Capture the Flag Jun 23, 2020
Idea Re-balancing Snow (Old Map) MC-WarZ Apr 1, 2020
Idea Gun Re balancing MC-War Jan 27, 2019
Idea Balancing Ninja Capture the Flag Sep 25, 2018
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...