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Kits Update - 2/7/16

Discussion in 'Development Logs' started by Totom3, Feb 7, 2016.

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  1. Totom3

    Totom3 Tactical reboot, incoming!

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    » KITS UPDATE «
    (finally)
    Do you still remember the times when HG updates would come out regularly? Me neither. However, after all these long months has finally come the day to release something new, something big. ALL the kits were recoded, fixed, polished. Particles and sounds have been added. Many underpowered kits have been buffed. For others the time has come to retire.

    » Game Element Changes:
    • Major kit reworks
    • Fixed Strength potion effect
    • Late joining as VIP+ has been fixed
    • Added string recipe: 1 wool = 4 strings (for Trapper kit mainly)
    • Huge mushroom blocks will drop 1-2 mushrooms at all times, even if not holding an axe.
    » Major Kit Changes:
    • Demoman chain reactions are now possible
    • Cuddler gives Strength I & Resistance I for 5 seconds, and replenishes food bar, but has a cooldown of 30 seconds
    • Explorer has been fixed and is now playable!
    • Grenadier rework: multiple explosions levels, depending on ammo. TNT = huge explosion, firework charge = large explosion, others = normal explosion
    • Lifeline gives Speed II & Regeneration II for 5 seconds, and replenishes food bar, but has a cooldown of 10 seconds (no more offensive lifeline)
    • Madman effect only triggers when 2 or more players are nearby
    • Reaper can give either Slowness, Weakness or Wither for 10 seconds but has a cooldown of 20 seconds
    • Rhino now has an instant charge ability which projects nearby entities, but has a cooldown of 20 seconds
    • Souper receives 4.5 hearts/food (instead of 3.5) when souping, and cooldown is now constant and lowered to 10 seconds
    » Notable Kit Changes:
    • Archer: killing an entity (not a player) will drop 150% of normal loot
    • Array starts with 5 beacons that when placed give Regeneration III. Healing array can also be destroyed
    • Assassin no longer occupies your helmet slot, uses particles instead
    • Chameleon can destroy mob eggs by dropping them, and the cooldown when hit is reduced to 3 seconds
    • Chemist can no longer throw negative potions during invincibility
    • Cultivator will spawn huge trees when possible (try it out!)
    • Dwarf can project all mobs
    • Frosty no longer replenishes hunger but drops +1 snowball
    • Rework of Gambler’s effects + cool lottery effect
    • Gladiator arena remains until a player dies, and no longer requires the Gladiator to be hit by at least 2 players to start
    • Grappler can grapple downwards but is limited to 150 uses
    • Ghost is invisible and can fly in spirit mode, and doesn’t need to be close to the body to return to it
    • Hades players will no longer be attacked by mobs
    • Hulk can pickup all mobs and cooldown is reduced to 3 seconds
    • Hunter ability now also works with sheep & rabbit, and drops 4 cooked items instead of 2
    • Jellyfish water deals Poison II for 2 seconds
    • Kangaroo has a stronger horizontal jump but is limited to 150 uses
    • Kaya can place gravel and sand without updating it
    • Log items go directly to Lumberjack’s inventory, and receives Speed II for 5 seconds when destroying logs
    • Magma no longer takes damage from water + can set all entities on fire for 8 seconds
    • Necro insta-kills all aggressive mobs
    • Nightlock soup can’t be differentiated from normal soup and causes 3 to 13 damage when food bar empty, 1 to 11 otherwise
    • Pickpocket has up to 10 seconds to steal items (max. 6) and can take items from hotbar except the one the victim is holding
    • Poseidon explicitly gives Strength II and can’t drown at all
    • Pyro’s fireballs explode and set all nearby entities on fire, and attacks deal 130% damage to entities on fire
    • Rider has a max travel distance of 100 blocks
    • Salvager: everyone can use the anvil
    • Scorch has 50 seconds of usage time
    • Spectre: reversed sugar and redstone items
    • Spiderman creates a 3x3x3 web box that lasts for 5 seconds
    • Suppressor: arrows cause 3 hearts of damage + minor buff tweaks
    • Tank: explosions caused by killing entity are way bigger
    • Timelord: cooldown reduced to 30 seconds + players can’t enter frozen area
    • Titan: no longer need to block with your sword to charge, only crouch
    • Trapper: not limited to this kit, but added string recipe
    • Urgal: receives 3 Strength + Resistance potions that last for 1 minute
    • Vulture: multiple people can’t bet on the same person anymore + update death book format
    • Warder: cooldown lowered to 45 seconds
    • Wisp: fixed clones AI
    • Woolymorph: cooldown reduced to 20 seconds
    Santa kit has been disabled (will be revamped next Christmas).

    » Retired Kits:
    The following kits were retired:
    - Neo, Soulstealer, Vampire, Magma, Camel.

    » Kits Added to Shop:
    The following kits were added to the shop:
    - Archer, Backpacker, Rogue, Suppressor.

    » Removed Kits:
    The following kits were removed:
    - Castaway

    » Misc. Kit Changes:
    • Some kit icons in the GUI have been changed
    • Added progress bars for Endermage, Dwarf, Fireman, Grenadier, Madman, Timelord, Titan, and Woolymorph
    • The side scoreboard will mention if you play as a Surprise or a Copycat (e.g. Copycat Stomper, Surprise Jellyfish, etc...).
    - Is HG out of beta now?
    Nope, not yet. We still want to add some big game changes before calling the gamemode out of beta. These would include: feasts revamp, weather events, and of course stats.

    - When will it be out of beta?
    When I'm done implementing the features ¯\_(ツ)_/¯
     
    • Like Like x 13
    • Winner Winner x 2
    • Informative Informative x 1
    • Mod Honor Mod Honor x 1
    #1 Totom3, Feb 7, 2016
    Last edited: Feb 19, 2016
  2. 18kss

    18kss All is within

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    Wonderful job!!!!!!!
     
  3. BlueGuyARed

    BlueGuyARed Member

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    • Winner Winner x 2
    #3 BlueGuyARed, Feb 7, 2016
    Last edited by a moderator: Feb 7, 2016
  4. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Again, noice job Totom! I can't wait till Beta is out :wink:.
     
  5. Trego_7777777

    Trego_7777777 Active Member

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  6. StumptheTrump

    StumptheTrump Member

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    Awesome update :smile:
     
  7. Turmac

    Turmac Hardcore Games Enthusiast

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    Excited to play even more now!!
     
  8. jarboyp

    jarboyp Bunny Defender

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    YES!!!!!!!!!!!!!!!!!!!!
    Also, quick question, why is the suppressor kit retired and added to the shop? I'm confused.
     
  9. Totom3

    Totom3 Tactical reboot, incoming!

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    Oops! Actually we're adding it to the shop. Thanks for pointing out!
     
    #9 Totom3, Feb 7, 2016
    Last edited: Feb 7, 2016
  10. Stormneo

    Stormneo Active Member

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    Im glad gladiator was reverted back to its original. Not sure how I feel about the other kits... Guess we'll have to see. Is it possible now to horizontal jump with kangaroo in a 15 block radius of another player?
     
  11. jarboyp

    jarboyp Bunny Defender

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    Question about madman: Does yourself count as one of the 2 players so it works in 1v1s?
     
  12. Totom3

    Totom3 Tactical reboot, incoming!

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    It was always possible. When there are nearby players (10 blocks), horizontal jumps are less powerful. It used to be 70% less effective but this penalty has been reduced to 40%.

    No, it doesn't. It needs to be 2 players other than you.
     
    • Like Like x 1
  13. Andrwe

    Andrwe Well-Known Member

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    Can you explain the gambler changes?

    I LOVE the work you are getting on HG, makes me real happy. Keep it up man
     
    • Friendly Friendly x 1
  14. Turmac

    Turmac Hardcore Games Enthusiast

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    There were new potion effects added to minecraft, so we added them to gambler! I believe we also added a slot machine like thing as well.
     
  15. Totom3

    Totom3 Tactical reboot, incoming!

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    The effects and the chances to obtain each were changed:
    • Full diamond / instant death: 0.1%
    • Full iron / destroy armor: 2%
    • Regeneration / poison: 4%
    • Jump boost / blindness: 8%
    • Strength / weakness: 16%
    • Speed / slowness: 20%
    Elements separated by a slash have both the same chances of being chosen. Numbers listed above are approximate and were rounded for simplicity purposes.
     
  16. Maniloz

    Maniloz Member

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    Awesome! Nice work man, this is what HG needs. Im excited to test this ones out :grinning:

    Edit: Also, what about berserker? It stays the same?
     
  17. Totom3

    Totom3 Tactical reboot, incoming!

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    Yes, essentially. Except for the fact that it's now working properly, the abilities are the same.
     
  18. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Lifeline: Should have draining ability, perhaps potion effects instead of health
    Kangaroo: So now you can only kangaroo forward 100 times in the entire game?

    Can I suggest something? Can you finish up the stats and get HG out of beta first, then work on feasts and stuff? I cannot emphasize enough how much this would help Brawl HG, especially competitions like the Quarter Quell, it would help HG's revenue so much.

    Other than that, good job!

    EDIT: Just checked the grappler + kangaroo thing, whoever suggested it is stupid, revert it back to the previous state
     
    • Like Like x 2
    #18 MattM1PVP, Feb 8, 2016
    Last edited: Feb 8, 2016
  19. Turmac

    Turmac Hardcore Games Enthusiast

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    People need to adjust to HG before we can make anything extreme. We don't even know how you guys will react to this.
     
  20. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    People adjusted back on MCPVP. A suggestion would be save the code of the old (kits or whatever), and if too many people downvote the update put the old code back in
     
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