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Bad kit nerfs/buffs

Discussion in 'Hardcore Games' started by MattM1PVP, Feb 9, 2016.

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  1. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    MAIN POINT: If something doesn't need to be changed, why change it?

    Snail/Viper:
    Old was fine and IMO better.

    Kangaroo/Grappler:
    100 times is WAY too little. Many people will disagree, but the main point of the kit is mobility. It's useless now.
     
    • Agree Agree x 1
  2. jarboyp

    jarboyp Bunny Defender

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    The viper kit was nerfed in order to make reaper more powerful. I don't mide that nerf as much. However, I do agree with the Kangaroo/grappler nerf. This nerf was uncalled for and needs to be removed because the kits are useless now.
     
    #2 jarboyp, Feb 9, 2016
    Last edited: Feb 9, 2016
  3. Erames

    Erames Member

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    Yeah true
     
  4. xGhale

    xGhale HG‘s Doom guy

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    Thor= sucks
    Souper= needed
    but most of the "reworks" suck hard.
    That is some trashy stuff @Totom3
     
  5. Turmac

    Turmac Hardcore Games Enthusiast

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    So.. Let me get this straight. You'd rather have kits that nobody plays anymore because of the "OP kits" such as kanga and grappler than having every kits be balanced? Every kit has its strengths and weaknesses. Some of these we had to buff and nerf. The reason we needed kanga and grappler is to show that you can't rely on one kit every game. If you have a problem with so, play phantom or other kits.
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Sure, some of these updates might be disappointing, but like stated, do you really want to rely on one kit all the time? I think this is mainly being a problem because people buy certain kits, then those kits are less OP, and I'm guessing you know what follows. If you bought that kit just to be overpowered, then that's not a very good explanation, a kit is basically what you're good with skill-wise and how you can master it. It's also about the fun of killing people, trapping them, anti-team troll, mobility, and so on. The update did a lot of nerfing/buffing, if you don't like anything then put in input why you don't like it, so it can be fixed. Totom didn't just go forward and make all of these however he wanted to, considering I've seen him interact with the community plenty of times. It may have been in a little bit of a wrong direction, but criticism and deep analysis helps more than outros and complaining.

    EDIT: By the looks of this thread, it seems many people like it, I've also seen some criticism, so I'd wait till it piles up so we know exactly what the community wants. Nerfs & Buffs aren't just additions, they're fixes and mends to the current system, so it's pretty much for the community wanting something different.
     
    • Informative Informative x 1
    #6 MrWaffleman, Feb 9, 2016
    Last edited: Feb 9, 2016
  7. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Your main point if I'm not wrong: Nerf kanga and grappler so people play other kits to win/don't play this kit just for power.

    I agree that they needed a nerf, but this is too much. What I suggest is:
    Kangaroo: If they get hit within the last 5 seconds, they cannot use it at all, and if a player is within 10 blocks radius, cannot kanga forward.
    Grappler: In between uses, have a 3-5 second cooldown

    Put viper and snail back to their original state, and buff reaper more

    @Totom3
     
    • Agree Agree x 1
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