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[Discussion/Proposal] Feasts Revamp

Discussion in 'Hardcore Games' started by Totom3, Feb 10, 2016.

?

Should we implement this?

Poll closed Feb 20, 2016.
  1. Yes

    13 vote(s)
    86.7%
  2. No [comment below why]

    2 vote(s)
    13.3%
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Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Totom3

    Totom3 Tactical reboot, incoming!

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    Hello dear Hardcore Gamers,

    As many of you know already, making a revamp of the feasts is something the HG committee was planning on doing for a long time. Today I'm here to propose this to you and to get feedback from the community. Feel free to suggest any ideas.

    Goals:
    - Allow players to actually use the enchantment table;
    - Prevent the feast winners from looting the chests and easily blowing the rest up;
    - Encourage players to come to the feast;
    - Make different types of feasts depending on the biome in which it is created.

    Making the feasts nice-looking is not the priority, but while we're here we'll give them a touch-up.

    Changes:
    - Infinite lapis in the enchantment table (just like for the Specialist kit). Everyone can use it;
    - Disperse the chests across the platform, to prevent blowing everything up in a single explosion;
    - Make the platform bigger (radius of 30 instead of 23);
    - More chests and more loot.

    Examples:
    [​IMG]
    [​IMG]
    [​IMG] [​IMG]

    Explanation:
    - After 20 minutes of gameplay, less than 10 players are expected to be still alive. This feast design is constructed based on this. Players that are on the platform at the moment the feast is placed are teleported to the edge of it, on top a generated slab, equally separated, as we can see in the screenshots. This will create some space between players, and will give them slightly more time to loot the chests.
    - There are 3 levels of chests: the outer ring, medium ring and the inner chests, which are right next to the enchantment table.
    - Naturally, since the chests of the first category are farther from the center, they contain the "worst" loot. Players that don't have the standard iron set will be able to catch up using only the outer ring.
    - The medium ring will contain better loot, third party weapons for the most part, such as enchanted bows, lava/water buckets, web, etc...
    - The chests right next to the enchantment table will contain better armor and better weapons.

    If you are aware of other feast-related issues that weren't mentioned here, please leave them below.
     
    • Like Like x 6
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I like this idea, the current feast seems a bit too bland, and unbalanced (one thing may be OP while another thing would be weak), this should be a cool small addition and I like the sound of different feasts in different biomes. Such as in a Jungle biome the feast is in the trees would be cool.
     
  3. Maniloz

    Maniloz Member

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    This sounds like a cool idea, not like the infinite lapis tho, I think a couple lapis should be dispersed through all the chests, it would be pretty OP for some Randy dude with 12 xp levels to enchant all his armor and sword because all of the infinite lapis, leave that to the Specialist. Other than that, I can agree with all of this! :grinning:
     
    • Agree Agree x 1
  4. PhantomYoshi

    PhantomYoshi Active Member

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    This sounds cool but I have a few concerns regarding how much more loot there will be. Idk if this is cause im used to how much loot the current feast has, but I feel as though there is enough for most players (solo & duo).
     
  5. Black_ShadowDog

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    Sounds nice, but can you add strength 1 potions into the chests? Like in the old times, just that they should not be strength 2.
     
  6. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    I don't understand the part about the teleporting to the slab. Does that mean that when the platform is spawned, instead of teleporting players to a random location near spawn, it teleports people onto a slab? And these changes are supposed to attract people back to HG. Having the mindset that there are less than 10 players at the feast announcement is a bad idea. This is realistic at the moment, but hopefully it shouldn't be this way with the changes.

    The spacing out of the chests would attract naked (armourless) people to the feast, but it discourages towering. It's really hard to get a good stomp with this change coz people will be more spaced out. I suggest bring the outer ring 2 blocks in, and the middle one 1 block in. The feast loot should also be changed
    Did anyone raise any issues about enchanting in MCPVP? Not that I can recall. So I think this won't be an issue
    strength 1 = +130% damage. In short, you do slightly below 2.5 times the damage. I don't think this is good, maybe a custom strength potion that makes you deal 1.5 times the damage
     
    • Agree Agree x 1
  7. Gohabsgo

    Gohabsgo Well-Known Member

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    But that's how it used to be, you could just enchant with as many levels as you had and it was never a problem
     
  8. EvilChicken313

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    I appreciate your proposal to spice up the feast, but I don't think it's a good idea to spawn more chests than there are already. The feastwinner shouldn't be guarenteed the win (I know, there's always a way to kill him, e.g. traps, possibly towers; but I mean by actually fighting him.).
    Instead of increasing the number of chests, you should change the loot back to how it was on McPvP like approximately two years ago (?). Because nowadays, a team of two full irons that are actually decent at pvping can easily take down a solo feastwinner because it has happened to me several times that there was no or just one piece of diamond gear in the chests.
    I would appreciate a reimplementation of the StrII pots (I know that there will be complains about it) and, as @Totom3 already mentioned, a working enchanting system, but please don't stuff the feast with overpowered loot and dozens of items (I could name a couple of servers that exactly do that).
    But the different feast themes and the random 'stage hazards' (I think this was mentioned in another thread) really appeal to me :smile:
    Edit: It might just be my impression that the general loot in the feast chests has been getting 'worse'.
     
  9. Totom3

    Totom3 Tactical reboot, incoming!

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    At the moment the feast is placed, a slab is generated for each player located on the platform, which is then teleported on the said slab. The slabs are separated equally. It's very important we do this because else it defeats the entire purpose of this design.

    You have a point here, but let me explain myself. This design can support any amount of players, but if it goes above 8, there are 2+ players going for the same chests, which makes it a lot more "dangerous". If the community grows enough, we will create a new design which will be more appropriate.

    I agree with what you said about towers and will do the changes suggested. Finally to correct what you said, I fixed the strength effect in the kit update. Each level adds 30% of damage, so basically:
    • Strength I = 130% total damage
    • Strength II = 160% total damage
    • Etc...
    I haven't thought of this honestly. Since the others said it didn't cause problems back on McPVP, we'll give it a try but I'll keep your suggestion in mind, in case it goes south.

    EDIT: @Fermicula I was very far from McPVP 2 years ago and don't have the smallest idea of what the loot was back then. Could you expand on this?

    Thanks to everyone that posted their opinion on this!
     
    • Agree Agree x 1
  10. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    The main point of the feast is to encourage battle, so I don't see the issue with 2+ players going for the same chests, in fact, it should be this way
     
    • Agree Agree x 2
  11. PhantomYoshi

    PhantomYoshi Active Member

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    The loots were: Diamond Helmet, Diamond Chestplate, Diamond Pants, Diamond Boots, Steak, Porkchops, Bows, Arrows, Enderpearls, Strength 2 Splash potions, Poison 2 splash potions, Damage 2 splash potions, Regen 2 splash potions, Instant Health 2 splash potions, Slowness 1 splash potions, Weakness 1 splash potions, Cobwebs, Diamond Sword, Flint and Steel, TnT.

    To summarize its pretty much the exact same as it is now, except there were strength 2 potions. IMO strength 2 potions were way to strong, basically whoever got their hands on one first is the player who won feast. What made it worse was the fact it was splash so you could buff your teammates and kill someone too fast. I would be fine with seeing a Strength I non-splash potion tho, for a small edge tho. Also, the current feast rates are pretty much the same as they were back in the older days. It was really rare to not get at least half full diamond. @Fermicula must just be unlucky. xP
     
    • Like Like x 1
  12. Maniloz

    Maniloz Member

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    Oh really? Well lets see how this goes then :smile:
     
  13. Gohabsgo

    Gohabsgo Well-Known Member

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    Remember the old enchanting system? No lapis needed, just plop in your sword and click the amount of levels you want to use?
     
  14. StumptheTrump

    StumptheTrump Member

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    In my opinion:
    -I feel that this feast would lessen the reward for the hunters and miners.
    -Make some excellent feast fights.
    -Looks much better.
    -More people will go to the feast intending to steal some outer ring chests.

    There are more pros then cons in terms of this new feast it would be an excellent add to the game. :grinning:
     
    #14 StumptheTrump, Feb 14, 2016
    Last edited: Feb 14, 2016
  15. Asmith

    Asmith Member

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    What will happen to my team of 20 stompers over the feast chests?
    Haha, just kidding, but I do like these ideas.
     
  16. danmon

    danmon Member

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    I love this idea a lot. This will finally remedy the stomper issue that I have had almost every other game that I go to the feast. With the current system, stompers can easily kill many people at the feast due to the small radius the chests are spawned in. With this idea, stompers will have to be more careful about where they stomp, rather than just building over the center. Making the chests more plentiful and more spread out, and thus harder to blow up, also gives players who didn't make it to the feast on time the chance to catch up and get some gear.
     
  17. NePanda

    NePanda Member

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    Nothing or all. I would Say stength 2 in the Center! That make IT possible for solo Player to kill Teams.

    No PLZ Nobody get teleported to the feast Change the Design or something. R.I.P towers, traps. If u Guys Do this hg will lose Player again.
     
  18. Totom3

    Totom3 Tactical reboot, incoming!

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    @NePanda Ayye no one can read here can they?
    Only players that are ALREADY at the feast will be teleported.
    Players that are not at the feast will not be teleported.
     
    • Like Like x 1
  19. Volcasaur

    Volcasaur Active Member

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    I honestly dont see anything wrong with this. I'm all for change, really.
     
  20. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Strength II is too much. A solo player in full diamond can easily take out a team of 2 or more. If you can't, it's coz you're bad
     
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