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A few Problems with HG

Discussion in 'Hardcore Games' started by ErectStick, Mar 7, 2016.

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  1. ErectStick

    ErectStick Active Member

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    This will be short and to the point

    Iron Sword at the start- Why do we still have this it is too OP.

    Pickpocket is too Op - You can take every item.... except what they hold. Too OP! And you can see peoples inventories?! WTF. Way too Op.

    Airdrop is too op - Both games I used I won. 1st game - 6 iron 2nd game- 2 iron swords, helm, legs, chest plate, and 9 iron. That is just wrong.

    Feast - Feast was fine before. It is way to Op now. If you do not go to feast you will be Rekt. Please nerf it so non "feasters" will have a chance. After feast the feast winner has it way too easy.

    Bonus Feast - Idk about this one for sure but the bonus feast seams like it spawns way too early... and way too close to the normal feast.

    - I have a few more issues, but its getting late :stuck_out_tongue:

    I believe HG is heading to a good place. It is out of beta and I am so happy I nearly cried! Please listen to the community and Fix HG! If you have any other problems with HG please leave a comment.

    Results of Airdrop-
    Click to view imgur album!



    @Totom3 @BlueGuyARed @Viva @Flavorous @Turmac
     
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    #1 ErectStick, Mar 7, 2016
    Last edited: Mar 7, 2016
  2. Maniloz

    Maniloz Member

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    Agreed on most parts:

    Iron Sword at start: Im bad so I dont have much of a problem with that.

    Pickpocket: totally agree, it should be nerfed

    Airdrop: Havent tried out yet

    Feast: somewhat true, people who win the feast Are almost always way 2 powerful thanks to all of the enchantments and that shiet, i think the Number of xp bottles should be reduced only to a couple.

    Bonus feast: I think this exists for the people who Didnt made it to original feast get a chance to go for the bonus one, altho as my hot bud erect says, its kinda close to the feast so its more prob that feast winner Will get that also.
     
    #2 Maniloz, Mar 7, 2016
    Last edited by a moderator: Mar 7, 2016
  3. jarboyp

    jarboyp Bunny Defender

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    Iron sword: not op if you now how to combo/soup well.
    Pickpocket: Pickpocket was always op just no-one used it before.
    Airdrop: idk yet.
    Feast: Works great. On no-soup it can be op but on soup it's fine.
    Bonus feast: should be random like on mcpvp.
     
  4. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Everything else I agree, and in fact I'm gonna make a thread suggesting a nerf to airdrop (never tried it myself but from what you said I'll think of something).
    Feast: This was created with the mindset that there will be a feast battle, as HG should be getting more popular with it out of beta. I don't really see a reason to nerf it.
     
  5. Turmac

    Turmac Hardcore Games Enthusiast

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    I agree with all of these. For pickpocket I think we should go back to taking 3-5 items out of the inv max. AirDrop sounds op from the way you put it. We'll talk about the feasts soon.
     
  6. TheMafias

    TheMafias Something wise

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    @Totom3
    Pickpocket idea: Replace all of the items with black stained glass for the pickpocket. So they can't see what they are stealing, and add a "Theft percentage".
    Or make it like monk and right clicking steals whats in their hand or a random item they have.

    Iron Sword - Is OP, to get it you must show up early and fight til the end. WHICH in theory sounds nice, but in practice... no so much. 3 reasons why.
    • Hacker
    • Farmers (Can't always prevent this)
    • Someone is just better than you :stuck_out_tongue: (Yes this is possible @Mattyz_ )

    Giving a iron sword to someone who has the skill advantage already is over powered. I myself have taken a win in 4 minutes, YES 4 MINUTES! It needs to be taken off, I don't have many issues with it because I normally get it, but it causes a unbalance start.
     
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  7. jarboyp

    jarboyp Bunny Defender

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    This would be worse than what it was previously. All pickpocket needs is to not be able to take the person's sword, mushies, bowls, and kit items. If there is a limit it should be 10-15 items.

    The iron sword is not op because if you can tank decently well you will be able to beat a person with and iron sword. Also, removing the iron sword at the Beginning of the game won't do anything. All you have to do to get an iron sword before the invincibility time runs out is to go miner or go backup and salvager with a friend.
     
    #7 jarboyp, Mar 7, 2016
    Last edited: Mar 7, 2016
  8. TheMafias

    TheMafias Something wise

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    I want you to remember that the person with the Iron sword is 90% of the time better than the other guy, so "tanking it" doesn't cut it.
     
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  9. jarboyp

    jarboyp Bunny Defender

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    Then why am I the one who wins the fight, if I'm the one who doesn't have the iron sword?
     
  10. TheMafias

    TheMafias Something wise

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    You are basing your opinion on yourself. Not everyone is as good as you claim to be dude. I myself wouldn't have a problem, but the person who has it is usually decent at pvp where others aren't. If you can manage a iron sword before the timer is up, then no need to hand it out then. Problem solved
     
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  11. jarboyp

    jarboyp Bunny Defender

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    The iron sword does what it is supposed to do. It gives an advantage. However it does not give an op advantage. You can still easily hotkey fast enough to avoid death when fighting someone with an iron sword. If the iron sword was removed/nerfed, fighting in the arena wouldn't be worth the effort. (BTW I'm not claiming I'm good I just think I'm about average and use myself as the average Mcpvper.)
     
  12. TheMafias

    TheMafias Something wise

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    The sword unbalances the begging of the game. You have extra time to do whatever.
     
  13. jarboyp

    jarboyp Bunny Defender

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    How does it unbalance it? That's like saying someone being worm at the beginning of the game unbalances it because they destroy the terrain, or maybe stomper does because stompers can imstantkill you if you aren't paying attention. All the iron sword does is give you a slight advantage over the person you are fighting, not change the game.
     
  14. TheMafias

    TheMafias Something wise

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    Not even close. You need to know that the 2 minutes kits are preparing their stagety for the game, the Iron sword user has another thing less. I really do not like the sword because it is annoying and upsets the balance. It has nothing to do with kit abilities and how they function.
    I understand your point, but the game itself needs to appeal to a bigger mass. The Iron sword stirs away people more than it attracts
     
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  15. jarboyp

    jarboyp Bunny Defender

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    Actually many servers have pregames very similar to HG's right now and they offer something way more game-changeing than an iron sword. Those server tend to do well.
     
  16. TheMafias

    TheMafias Something wise

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    So because another server is doing it we should too?
     
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  17. jarboyp

    jarboyp Bunny Defender

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    You adopt good ideas, otherwise you end up in the wake of other servers.
     
  18. TheMafias

    TheMafias Something wise

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    I don't think it's a good idea. I can get some sort of advantage, but not a Iron sword.
     
  19. jarboyp

    jarboyp Bunny Defender

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    Like what? Come up with an idea that will make fighting in the pregame worth it but won't be too "op."
     
  20. TheMafias

    TheMafias Something wise

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    Why does it have to be fighting? Why can't we give him a timer boost? Maybe even coords that make mini feast easier to find, or coords to feast at the beginning of a game. I am understanding a bit more how it isn't OP, but at the same time it is. It seems to be a situational thing.
     
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