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Idea to replace no-soup

Discussion in 'Hardcore Games' started by jarboyp, Apr 2, 2016.

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  1. jarboyp

    jarboyp Bunny Defender

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    Everyone knows that no-soup is more detrimental than it is good to HG. It splits the playerbase, has unbalanced kits, wastes perfectly good servers, and wastes time codeing. However, I will agree that soup HG is not very noob-friendly, but no-soup is not the solution. Instead HG should have two "classes" or "specialties," one allowing the player to heal themselves with soup (Basically acting like soup HG acts like now) and one giving the players 2-3 rows of hearts but not allowing soup to heal you (acting like no-soup). You can still pick any kit you want (excluding kits like cookiemonster, vampire, and other health-regenerating kits for the no-soup class). These players are asked to choose their class and then their kit before the game starts, and these classes are both free. All players will be able to fight each other, regardless what class they are using.
    Edit: Players that use the class no-soup take 2x fall damage (If you are phantom you take 4x the fall damage).
     
    #1 jarboyp, Apr 2, 2016
    Last edited: Apr 2, 2016
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I saw something like this in McPvP's PvP Dojo. It actually sounds like a pretty good idea, until you come to the part that... what if someone doesn't have soup and is fighting an extra-heart player? In PvP Dojo you started out with soup, then there must be something that you have to do in order to build up those hearts to make it equal to the player you're fighting. You also have to see that if you fall down really far, soup can't heal that, you'll just die. But if you fall down far with extra hearts you don't die, this will probably make lots of traps really ineffective. I think some tweaks to this should be really good though.
     
    • Like Like x 1
  3. jarboyp

    jarboyp Bunny Defender

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    If you don't have soup in soup HG you are going to die regardless to who you are fighting. I guess if you are unlucky enough not to spawn near a swamp or jungle this could come into play, but it is your own fault for not exploring the map before the game starts to find a swamp.
     
  4. Ayyyylienslmao

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    You only have about 10 seconds to "explore" because you're placed into the Brawl arena pregame.
     
  5. Gohabsgo

    Gohabsgo Well-Known Member

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    /spawn to explore
     
  6. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    2 downsides:
    1. Early game: Soup players will die, as they have insufficient soup. 30 hearts vs 20 soup+the need to refill. New players trying soup will die.

    2. Late game: When people have a stack of each, rip those who have 30 hearts. They don't stand a chance.

    Let's face it, there is no way soup and no soup can be combined. It will have to remain as 2 separate gamemodes. However, no soup can be very, very different from soup to make it fun again, structures is a good place to start
     
    • Agree Agree x 1
  7. jarboyp

    jarboyp Bunny Defender

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    1. 20 soup*3.5= 70 hearts. 70 hearts>30 hearts. Not sure where you are getting your math from.
    2. Strategy. Unless they are very good at combos they are obviously going to be at a disadvantage, as it should be because someone who took the time to learn how to soup should have the advantage.
    3. I have always hated no-soup. Even when I was a noob who didn't know how to hotkey and I still hated no-soup when it was added.
     
  8. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    1. It isn't about math, it's about analysis. When you stop to refill, you get comboed, and then when you're out of your inven, you're down by a few hearts, so you soup, while you're still being comboed, so you're most likely gonna die (hope you understand what I'm trying to say)
    2. Ninja/Phantom/Kangaroo/Grappler. Do I need to elaborate?
    3. Which supports my point, no soup needs a complete rework. I believe it can be salvaged and made interesting, but the current question is: Are the staff willing to?
     
  9. jarboyp

    jarboyp Bunny Defender

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    1. If this is the case you are going to get comboed no matter what class you fight.
    2. Just make them fall into a ravine like I like to do to them.
    3. Honestly the only way I can see no-soup being popular is if Brawl updates to 1.9 and adds 1.9 pvp mechanics to no-soup. The 5-year-olds that like the 1.9 pvp will join and will eventually call for kits to be free, ranks reworked to be just cosmetic and cheaper, and other things that will basically make HG just like Hypixel. Not to mention if Brawl updates to 1.9 old HG vets will leave, causing soup HG to die.
     
  10. Stormneo

    Stormneo Active Member

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    1. You're arguing such a particular scenario. If players are able to select their own play style (soup or 30 hearts) then you better be prepared for the fight. Maybe players can go mine for some iron, or get more soup, or learn to combo players more easily so you don't use all of your soup so quickly. Nobody is forcing you to go and fight as soon as 2 mins of invincibility is over. Players should prepare for anything that comes their way, and adapt to new strategies if they can select between soup or 30 hearts.

    2. These kits will always be an issue. But as @jarboyp mentioned, you should find other ways or strategies to killing these players.

    3. I don't necessarily think this is true. A more appropriate solution would be to make some MAJOR kit adjustments to kits no soup, as well as simply removing some kits from no soup. I've always argued that the older HG kits were specifically designed for soup HG. Kits such as kangaroo and grappler do not suit the no soup play style for several different reasons. I know that there are some players that still enjoy no soup HG who do like the 1.8 pvp mechanics over the 1.9 pvp mechanics. I don't think updating no soup to 1.9 would be beneficial (if anything it would just drive more players away), but I do think that there can be several changes made to no soup to make the game more balanced, such as kits changes, perhaps some feast changes as well.
     
  11. Ayyyylienslmao

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    Oh, that still works?

    But even so, 10 seconds is not as much as 2 minutes, which was usually what I connected onto games with. That's also not mentioning the fact that the game teleports you to the real spawn 5 seconds before game starts, making it something like 5 seconds to explore.

    If we can't find a soup supply in 5 seconds, I personally don't think that's our fault.

    I also forgot to note the lag from tping into the server....
     
  12. Gohabsgo

    Gohabsgo Well-Known Member

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    You can /spawn in the lobby or use the portal even when there's 10 minutes left
     
  13. Ayyyylienslmao

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    Interesting.....

    Well, thank you for telling me. I concede that you are correct in saying that it's the player's fault for not taking the time to explore pregame, seeing how much time is given.
     
  14. XxCobWebxX

    XxCobWebxX Member

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    It's a nice idea, but may not be the best to introduce; personally, in the original days it was a learn or die. So to become one with the community, you must learn to soup. It's a skill that has to be learned to improve adaptability and equality in fighting.
     
  15. Ayyyylienslmao

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    That's how it was when people didn't have the attention span of bball0928's ping (sorry). But nowadays, if you join a Minecraft server and you're not having fun, there are plenty more that will probably be more fun. There are plenty of HG knockoffs these days, and those arguably do them better than Brawl does. If someone doesn't like Brawl, they can join those. In the original days, that's not really how it was.
     
  16. jarboyp

    jarboyp Bunny Defender

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    This did work very well back in 2011-2012 when the majority of the Minecraft community was ages 12-16. However today most of the Minecraft community is ages 5-8, who mostly just want to have instant gratification in a server. I'm not saying that HG has to make noobs OP, noobs just need to feel OP, and giving them extra HP will help with that. Plus, it makes them feel like they have a chance and will hopefully stick around long enough to really learn and understand the game.
     
  17. Ayyyylienslmao

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    They won't feel OP when they promptly get comboed by someone that knows what they're doing.
     
  18. jarboyp

    jarboyp Bunny Defender

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    They get comboed on every server, even on mineplex. They don't understand what combos are anyway, they just think the player hacks (trust me, I know. I have a 8-year-old brother who says the words "he hacks" every 5 minutes he is killed by someone who is better than him. He keeps playing regardless though).
     
  19. Ayyyylienslmao

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    Oo...forgot about the hackusators.

    Yeah, you're right. But I don't think giving players 30 hearts and calling it a day is the answer.
     
  20. jarboyp

    jarboyp Bunny Defender

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    You're right, it isn't the best response to the situation. The best option is to remake HG into some kind of "everyone wins" kind of game but I don't really want HG completely changed like that and this is the simplest idea I could come up with that would best address the problem that Brawl might actually do.
     
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