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How to Improve Shotguns

Discussion in 'Ideas' started by blankbots, Nov 1, 2013.

?

Are these improvements satisfactory?

  1. Yes.

    24 vote(s)
    92.3%
  2. No. (Please tell reason in comments.)

    2 vote(s)
    7.7%
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  1. blankbots

    blankbots Well-Known Member

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    In all of MC-War, shotguns are the thing that need the most improvement. Currently, all of them pretty much suck except for the model1887. Why is that? The only reason the model is so good because it is so powerful. But is also has a horrible scatter, low clip, and huge recoil. Why not use the spas24? It's better in all the things the model sucks in. But the model is still pretty much superior. Again, why is that? This is because the model has a high enough range where the model can do more damage at a higher range than the spas24, and it's large scatter helps when you're are sprinting. It doesn't matter if you have good aim with the spas24, the model does much more damage.
    First point: Reduce model range.

    Here's the thing about shotguns: they aren't entirely bad. Try the m1014. It can do a lot of damage with a single shot. But this is only at a close range. The reason for this is because only at a close range can you get all the "snowballs" to hit the player. This is the main problem with shotguns: scatter. I can guarantee that the spas24 would be much better with reduced scatter. It would give more shotguns a higher range where they can do more damage. But the scatter doesn't necessarily need to be decreased. It can be made where you have to scope to decrease scatter.

    This improvement would also fix another problem, which is the one thing that shotguns can't do well that other guns have an easy time with: headshots. It doesn't matter what shotgun is used, a headshot from it would be pretty fatal. The spas24 would then be a really good camping weapon if you hide behind a corner, getting headshots. Right now, shotguns have trouble one-shotting people, and all it does is alert people to your location if you try to camp with any gun but a model.
    Second point: Reduce scatter when in scope.

    Now, if this were to happen, people would complain that the model1887 wouldn't be that good, but that wouldn't be the case. The model would be a powerful gun with a high scatter to get really easy kills close range while still not having to scope. The spas24 with it's new scope would be great for getting fast, powerful shots with a higher clip, but would require more aim and skill to use. Both these guns would have their uses. The model1887 for more open maps, and the spas24 for a more close range, camping style.

    The only reason that the model1887 is so powerful is because it was the last shotgun before prestige guns were added. But still, the model does trump the typhoid. There is only two things the typhoid has the model over the model, and that's scatter and recoil. That doesn't make a difference. If a model and typhoid player were standing at a 4-block difference, the model player would always win since it can get it's one powerful shot out faster than three semi-powerful shots. Since it is the last shotgun, it should get a power buff and get the three shells out faster. If we can have guns like the skull crusher, it wouldn't be a problem making the typhoid an even better model1887. Also, the total ammo of the typhoid does need to be increased. Technically speaking, it only has 11 shots in a default non-donator or killstreak set, and that is horrible low.

    Now the matter with the aa12. That gun does need a slight improvement. Compare it to the executioner. Not many people use it, but is is a fantastic pistol. It allows to rush, and it allows for close range combat without having to scope, complementing long-range weapons such as the crossbow and the ray gun, pretty much being a close range deagle. The most important thing the executioner has over the other 2 last pistols is that is has no recoil, which not many guns have. The recoil in the aa12 should be removed. If this were to happen, it would become an executioner with more scatter, faster firerate, and a larger clip. Point being, a shotpistol shouldn't do it's job better than a shotgun. The total amount of ammo should be increased as well, since it will take around 5 shells to kill someone.

    So the main points of this is: reduce model range, reduce scatter in scope, increase typhoid damage and ammo, and reduce aa12 recoil and increase ammo.

    Please, if you object to any of these points, do tell in the comments. Shotguns are by far the most underpowered guns in MC-War, and I want to see shotguns other than the model1887 to make kids rage.
     
    • Like Like x 2
    • Agree Agree x 2
    • Useful Useful x 1
    #1 blankbots, Nov 1, 2013
    Last edited: Nov 2, 2013
  2. Darkchaosknight

    Darkchaosknight Well-Known Member

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    >Off topic
    The spaz 24 was buffed... I mean I went 25-2 with it yesterday night on server 1 against TRA.
    >On Topic
    All of these buffs are required. I am 100% for these ideas. Total ammo makes sense and the scatter works.
     
    • Like Like x 6
    • Agree Agree x 2
  3. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I completely agree with these ideas. The current shotguns are terrible.
     
    • Like Like x 2
    • Agree Agree x 1
  4. gamemaster800

    gamemaster800 Well-Known Member

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    These additions need to be added. They could finally balance out the shotguns!
     
    • Like Like x 3
    • Agree Agree x 1
  5. teawithchoco

    teawithchoco Well-Known Member

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    All these ideas are very interesting let's no forgot that the shotgun is a close range and logically it would one shot anybody from 5 blocks otherwise it's not a shotgun it's a usp45
     
    • Like Like x 1
  6. Javed

    Javed Well-Known Member

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    The giving the aa12 only 32 shots was probably the biggest unbalance I've seen in guns so far. If the moddel's range was reduced, it wouldn't be nearly as over powered, and "moddel noobs" would be a thing of the past. I support.
     
    • Like Like x 1
    • Neutral Neutral x 1
  7. blankbots

    blankbots Well-Known Member

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    This is all the result of being extremely bored in Chemistry class and daydreaming the entire time. :v
     
    • Like Like x 3
  8. Pegleg98

    Pegleg98 Well-Known Member

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    Shotguns (excluding the Model) haven't been very much use since that big nerf several months ago, back when the Spas-12 had a firerate similar to the AA12 if anyone remembers that. Shotguns (excluding the Model (again)) pretty much suck. I support this.
     
    • Agree Agree x 1
    #8 Pegleg98, Nov 1, 2013
    Last edited: Nov 1, 2013
  9. Signatured

    Signatured War 2.0 Developer

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    These are great suggestions. This would really solve the unbalanced shotgun issue. You also went into great detail with your idea, giving us a clear view of what you are suggesting, and I thank you for that. I really agree with the Model idea. I see some people use it somewhat like a sniper (not that long of a range, but you get the idea). It's incredibly annoying, seeing as how shotguns are more of a close range weapons, rather than 20-30 blocks. Again, great suggestions, I am with these 100%.
     
    • Agree Agree x 1
  10. mrawesome9002

    mrawesome9002 Well-Known Member

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    I have to agree with everything said here, the current shotguns SUCK and need buffs BADLY (except the model of course :V)
     
    • Agree Agree x 1
  11. booflame

    booflame Well-Known Member

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    Aa12 should get a firerate increase. It seems to slow compared to other games that feature the aa12.
     
  12. Mokolee

    Mokolee Well-Known Member

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    If this is a suggestion to nerf the Moddel in which it is, count me in for it.
     
  13. __Quay__

    __Quay__ Well-Known Member

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    These need to be added. Now. Like right now. Like right ****ing now.
     
  14. F1r3tar

    F1r3tar Highly Established Member

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    Hmm, since the spas24 was buffed, I'll have to test it out tommorow to see if I can nuke with it.
     
  15. Sir_Blockalots

    Sir_Blockalots Well-Known Member

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    Just what we need to balance it all out, shotguns are a big issue.
     
  16. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    I think that spas24 is just bad; make it better! I bough spas24 as soon as I could, hoping it would be better than moddel, but infect the spas24 can't even one-shot at point blank when literally all the bullets hit! In my opinion, spas24 is like a nerfed spas12. Therefore, even though i never use shotguns now, because of skull-crusher, I still feel that spas24 needs a huge buff.
     
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  17. Darkchaosknight

    Darkchaosknight Well-Known Member

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    Have you ever read the old description for spaz 24... It is suppose to have high range and damage. It is really good if you know how to use it. You can get stopping power making it super OP or learn a few tricks with it and get close C:. They did buff teh damage recently.
     
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  18. blankbots

    blankbots Well-Known Member

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  19. Zippy999

    Zippy999 Well-Known Member

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    This sums EVERYTHING up. All for it, model should keep the damage though, its what makes it such a nice gun. Just increase the damage for the spas24 and typhoid, have the spas24 with half the damage than the model and give the typhoid more ammo and higher damager.
     
  20. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Hm. I didn't notice any buff, but I still think it's much worse than moddel 1887.
    Plus, typhoid seems a little nerfed for a deadly disease, and I think that gun is also worse than moddel, if by a smaller amount.
    And that's why I never use spas24!
     
    • Like Like x 1
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