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Dynamite

Discussion in 'Ideas' started by charlottethegirl, May 7, 2016.

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  1. Arcane

    Arcane Member

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    >Remember not to play yourself here, as it would help reduce campers it also hinders sheriffs as well. Just imagine a couple of peeps are camping in a tower avoiding you. You try and to go up and the fire at you and you back off to heal. Oh look at that one is carrying around a stack of dynamite. He constantly throws one down the ladder not allowing you anywhere near it. This completely stops you from making a push even with multiple sheriffs there. You don't even get the chance of throwing dynamite up even if it could reach the top to "Flush" them out. Even then a person could see you coming and premptively throw dynamite to suicide bomb you and kill you. Wouldn't that be annoying? What I'm trying to say is that this goes both ways for sheriffs and other players. It could mean the campers are more fortified or they are severely vulnerable. It would all depend on strategy and placements.


    >Hardly anyone runs around with a model and a T-G after the reset. So this has been mostly solved. The fact the processing range being reduced was quite dumb as you can't camp the towers anymore to process. So you hardly run into the situation of people camping with such high power guns. I myself usually camped and fought sheriffs in a tower. Usually the sheriffs pushed into the middle section and was gunned down there or tryed to shoot us from roofs and the wall. I almost always won the fights to run away as sheriffs would endlessly come back to kill us. Some how they know from the last life they were killed by these people. Ghosts man, they're scary :c

    Yeah the barrels of gun powder can be massively op, "blocks the entrances to the processor building with them and only way in is to destroy them which causes them to explode. Thus alerting everyone to your presence."
     
  2. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    There is more than one way to access the tower. Scaling the wall seems to solve this problem.
     
  3. Arcane

    Arcane Member

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    Then you get shot off and die of fall. Highly risky to do so as you'll take a good 5+ hearts of fall dmg.
     
    • Agree Agree x 1
  4. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    True, vut if you have a guy scaling the side, another going through the entrance, and another two travelling on the wall, there's little to no chance that they will be able to protect all entry points
     
  5. Arcane

    Arcane Member

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    A team of 2 that's communicating well can keep them at bay, but you're talking about 4+ sheriffs being on at one time to do this. I hardly see 2 on most times and at max 3. Then most people don't have guns and won't even think about scaling the wall.
     
    • Agree Agree x 1
  6. Sir_Inge

    Sir_Inge Well-Known Member

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    Ok, yeah barrels too OP. As far as dropping dynamite down- that's part of the implementation of this as well. Not only does it allow for you to be screwed by sheriffs, but vice versa. However, dynamite has a fuse, so its easy to avoid. It's much more difficult to deal with dynamite from the top of a tower where you can either jump or die than the bottom, where you can simply walk out the door. I mean, look at how people use them in Mc-War. Grenades used by zombies always are used to flush out players, not to camp. The fuse is too long. c4, however, is the camper's explosive. Since placed explosives didn't really exist on a small scale at the time, I don't think they'd fit. I proposed gunpowder barrels but that'd be OP
     
  7. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Teams with LeMats can accomplish this easier. All it takes is one guy to penetrate and distract the defenders, which then allows the team to infiltrate the base and then create a scene that Genghis Khan would be proud of.
     
  8. TheMafias

    TheMafias Something wise

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    Reasons for no explosives -

    Wild West is not interactive so placing blocks will create more issures than solve
    - Blocking entrances
    - Block glitching
    - Etc.

    Dynamite
    - Remember, this might be anti camping but they could have dynamite too... making it useless
    - Wild West is a shooter game, not a bombing game
    - A weapon that can kill more than one player at a time is considered Over Powered. If you are using it to kill a team, then every player on that team could have it, meaning they will most likely kill you.

    Idea can be non PvP. Please try to brain storm ideas for this via mining or exploring.
     
    • Agree Agree x 2
  9. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Honestly, this has more practical uses in mining. Add the purchasable option of throwing a slimeball (grenade) textured as a stick of dynamite, which you throw, and there is an explosion, collecting all ores instantly for you. This would cost somewhere in the 5k range for a single stick.
     
  10. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Well, as mentioned before, the ideas of blocks can simply be scraped, but the concept of dynamite still is legit
     
    • Agree Agree x 1
  11. Sir_Inge

    Sir_Inge Well-Known Member

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    Make that like 1k/stick or else there's really no profit- I mean, if you collected 1o emeralds, it'd still be a loss of gold.

    Ok, this won't be overpowered it the blast radius is fairly small (talking like 2-3 blocks) Why? Because you have 2-3 seconds to move out of the way before it goes off. Grenades in War don't insta-detonate. I think it could have a pvp and mining use.
     
  12. charlottethegirl

    charlottethegirl Ex- Party JMOD

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    This wouldn't be a good idea though. People would want to make a profit from buying dynamite (obviously) but this could be overused. Lets say it gives me a 100 profit per stick and sticks cost 900 (just so I can make the maths simple). I have just made a 100G profit. What happens if I buy a stack of dynamite; I have just made a 6400G profit what if I bring a whole inventory of dynamite. 230600G profit. Do you see my point? It could be overused to the extent that it would break the economy.
     
  13. Sir_Inge

    Sir_Inge Well-Known Member

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    If the price is expensive enough, then profit is limited. the collection of ores is limited by count and timer. There are limits.
     
  14. charlottethegirl

    charlottethegirl Ex- Party JMOD

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    I see what you are saying but still could be overused
     
  15. Arcane

    Arcane Member

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    Even then, You could be blasting nothing but coal for a while :stuck_out_tongue:
     
  16. Buckhunter879

    Buckhunter879 Active Member

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  17. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    We aren't talking about TNT pal, we're talking about an option of throw-able explosives. As mentioned earlier, TNT blocks could simply be used to block the entrances of processing houses, which would alert people to your presence since you would be forced to blow it up in order to access your targets and/or the village processor.
     
  18. Buckhunter879

    Buckhunter879 Active Member

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    Tnt is dynamite google it
    Look at mineplex throwing tnt you can change what it looks like and its that simple
     
  19. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Read my post before trying to brainwash us with your rhetoric.
     
  20. Buckhunter879

    Buckhunter879 Active Member

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    Brainwashing im just saying that i have put out the fact that i have made a thread on throwing tnt/dynamite for either mining or pvp . Tnt/dynamite would be a fun new addiction to the game for both mining and pvp so why you getting all upset and saying im trying to brainwash you or anyone else ?

    And instead of saying im brainwashing youd use my thread to back up your thread so you could show the creators the more then 1 threads been makr on tnt/dynamite
     
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