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Sheriff Balancing

Discussion in 'Ideas' started by AnimeLoverVerlyn, Jun 17, 2016.

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Which idea do you like?

  1. All of them!

    0 vote(s)
    0.0%
  2. #1

    0 vote(s)
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  3. #2

    4 vote(s)
    44.4%
  4. #3

    0 vote(s)
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  5. I did not like any of these ideas. (PM or comment why, please)

    5 vote(s)
    55.6%
  6. Other(PM or comment why, please)

    0 vote(s)
    0.0%
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  1. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    It appears for every five players, there is a sheriff online to match. It has grown the the point where the majority of the gameplay is nearly impossible.

    As many people have seen, sheriffs do not have to work for their items, and they are nearly equivalent to the best Bandit gear, which takes an hour of undisturbed drug processing and a nearly infinite patience.
    I am suggesting a few options to balance this:

    1. Sheriff Gear has a twenty minute cooldown: Sheriffs spawn without any weapons, and must talk to a NPC in order to receive items. This would hopefully end the sheriffs ability to respawn time and time again in order to return to the scene of the death to punish his killers.

    2. Sheriffs won't have "Rogue Trackers": What it sounds like. Sheriffs would not be able to avidly locate/track rogues. They would be forced to rely on the tips (maybe adding a /tip command) of other players. This would definitely cause some constringent gameplay to become viable once again.

    3. Sheriff Death cooldown: Exactly what it sounds like again. Sheriffs would have to wait an "x" amount of time in order to respawn. This would encourage teamwork within the Sheriff team.

    If you have any questions or comments, feel free to PM me or place a comment in the "comments" section.
    Thank you for your time!
    Verlyn
     
  2. sparky_5

    sparky_5 Well-Known Member

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    2 is the best, but it would make the sheriffs not good
     
  3. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Law Enforcement usually makes their arrests based on tips, which was a major recurring motif in the real Wild West.
     
  4. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I don't think that these ideas are necessary. Sheriffs can be balanced in other ways. I was thinking rogue time being reduced to 3-3.5 minutes as well as sheriffs heads being worth 10k. This should make up for the risk of attacking and killing a sheriff. Of course the heads would only be sellable by non-sheriffs. Maybe towns could even be a safe zone. You wouldn't be able to hq or tp while rogue, but if you made it to a town, after 1 minute, you were automatically un-rogued.
    Nobody ever tips sheriffs. This wouldn't work.
     
    • Agree Agree x 1
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Firstly, I may be bias as I'm a sheriff myself, but I know exactly the kind of things we deal with and I understand the issues about them, which is something I'm going to point out in a thread I'll make later. Also, even though I have bias, I do think the sheriff system is completely broken and that something needs to happen to how sheriffs and how they do their jobs.

    With that out the way, onto the actual ideas. This is from the perspective of a person who'll be directly influenced by these changes, so this opinion will be just as valid as anyone else's.

    I see something similar to this being posted time and time again. Unfortunately, this just won't work. Sheriffs make 2g per drug. Most processed drugs are in player horses that are sent to stables, meaning we make minimal money from doing sheriff duties. Sheriffs tend to die a lot more than bandits, as we have to go against that insanely big team of full diamonds with illegals, something which most bandits wouldn't be able to do. If this were implemented, we'd almost never be able to afford enough stuff to keep up with taking out teams as big and as powerful as we often have to take out.

    We almost never get tips. In my time as sheriff, I've gotten one tip. However, I've probably hunted down between 50-70 rogues just in this week. We simply don't get enough tips for this to be viable. Also, players could easily lie about where someone is, making being a sheriff very frustrating.

    It depends how much this time is. If its 30 seconds or less, this wouldn't be too much of an issue, but anything higher would just be annoying and boring for sheriffs when there's a big team that they need to wait forever to respawn and try and take them out again. Even if this was implemented, it still wouldn't fix anything though. Unless its a really long time, it won't make much of a difference.
     
  6. crazybombguy

    crazybombguy Member

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    I'll respond to this in sections like your post. Each thing I say will be numbered by what idea you have:

    1. The whole point of sheriffs coming back is one simple thing, don't attack the sheriff. The punishment is supposed to happen. You attack, you die in a way. Unless you have a great horse and run like heck... Now to the armor thingy. Your trying to get easier gameplay, (I agree) but if you took the sheriff's armor away for 20 stinken minutes...then the sheriffs have no reason to play after they die.

    2. Sheriffs can become a little restless and go down a 70,000 foot cave to get a rogue who provides no profit....so...I kinda agree. I think you should be able to track rogues in a certain area(This would be even better if there was such thing as a render distance in WW). But I also think that sheriffs should always be able to track people who killed a sheriff. It would be a different kind of rogue, like having a new tracking ability, Sheriff Murderers. It would have the usual 3 or 5 minute cooldown of course.

    3. he...hehe...HE....HAHAHA...sorry, got crazy there for a sec. Ok, this would make being a sheriff boring and have no sense of revenge >:D. So really just 1. all over again. And no offense, but I honestly don't think you care for sheriffs wanting to work together more AND they already do it fine sooo...I don't think its a good enough excuse.

    However, in ending this fine and slightly annoying post to all non-sheriffs, I do agree with the rogue thing A TINY BIT.
    - Crazy
     
  7. aGuyInAsuite

    aGuyInAsuite Build Mod

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    I think the whole sheriff balancing thing is tricky.

    When you're a bandit, most of the time you think of how OP they are. They get free armor, guns, and make money! And when you don't get arrested by a sheriff when you're rogue, you think that they're not as good as you once thought them to be.

    But that is a Bandits point of view. As a sheriff, you get a different point of view. For example, you only get one horse. And a lot of people fight back against sheriffs (Usually newer players). They don't kill the sheriff (Most of the time) but the horse dies.

    Now the horse is gone, and respawns in 1 hour. That means that you need to buy horses. Now why is that important? Well because sheriffs don't make a lot of money. They are often regarded as being millionaires who make easy money, but the reality is that it is EXTREMELY hard to make decent money. I used to believed this too, then I joined the sheriff team. Anyway, what I'm saying is that there is a lot of rumors and assumptions about sheriffs. When you become a sheriff, they quickly dissolve.

    Now, for the actual ideas.

    1.) Meh, this seems a little over-powered. If you look onto the broad scale of things, if one person kill a sheriff, they can't do any other arrests because they have no items. That means that not only can sheriffs not attack the player that killed them, but also can't do their job for the next 20 minutes.

    2.) As stated before, people rarely get any tips. Further, if they do get tips just go about 100 blocks from where you are .
    and you're good. Also, if someone /tags when they are rogue you would have no idea that they are rogue in the firsy place.

    3.) No...
     
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  8. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Sheriffs have already been balanced once. We don't need a repeat. Gun balance as a whole was changed over the server, and Prot 1 iron armor for sheriffs was changed to regular, and Prot 3 Kevlar became Prot 2, which is still absolute garbage.

    Sorry, but sheriffs don't need to be balanced. It depends on the skill and owned items of the person fighting the sheriff, and the skill of the sheriff.
     
  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    There could be a /tip system, in which if a players tip led to an arrest, he could be awarded an "x" amount, which the sheriff would award.
    In response to your post, I too will make numbered lists:
    1. My post was referring to the cooldown on sheriff weapons, not armor. I know and understand that it is a necessity for sheriffs to have an easy identification. I was simply considering that if the sheriff died two times consecutively within a time span, he would be forced to use the legal weapons that us players use, such as the Blunderbuss/Carcano.
    2. I like your idea, we could achieve a compromise.
    3. There could be a little more collaboration between the sheriffs. Usually, when CROW camps at a processor, we usually have them come in one at a time, within easy T-G range without a care in the world. However, I was mainly referring to sheriffs avenging each other, which would create a better sheriff team, which is what you should strive for.
    .
     
  10. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    The tip thing already happens. Person dies and they start going “Hey sheriff, catch so and so at WG Base!"

    Sheriffs having to award a tip to someone would further make it harder to earn money. Also, “You players" hardly ever use legal weapons, mainly Mausers, Models, and TGs
     
  11. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Many sheriffs intertwine the use between the Premium Speed Horse and their default Sheriff horse. Also, it can't be too hard to make 2.5k, killing one guy with diamond and reselling the set will have you eight runner horses.
     
  12. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I never resell my sets. Those get put away for. . .other. . .uses :wink:
     
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  13. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    My thoughts on the /tip system was simply a sheriff typing in "/award playerx", which would immediately transfer funds into the players wallet or bank, without deducting money from the sheriffs bank/wallet.

    I didn't know Sheriffs were allowed to wear default Diamond Armor... I thought protocol was to always wear sheriff armor. Ez demote :stuck_out_tongue:
     
  14. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Oh I wear my sheriff armor. Where do you think Wub gets his endless sets?
     
    • Agree Agree x 1
  15. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    He's probably running low... he was willing to buy mine for 22k :stuck_out_tongue:
     
  16. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I have five or six sets right now, I had seven but gave one back to RMST

    And don't forget my stockpiled illegals :wink:
     
  17. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I elaborated on my ideas here. Do you think that this would fix the issue of 9,000 sheriffs coming to avenge their fallen brother? :v
     
  18. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    You wouldnt know, it's like Star Wars without the Jedi.
     
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  19. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    One person steps outside the base. Gets turned into Swiss cheese by repeater rounds. Mass /logout occurs.
     
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  20. PatrykSzczescie

    PatrykSzczescie Active Member

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    I like challenges. Will you process drugs in presence of 8 sheriffs? Or rather go mining or hunting for Indians? Take your choice and best way to earn money. Actually, sheriffs don't need any debuffs, you kill the sheriff, you call a horse and get out as far as you can, for 5 minutes.


    Poor Joker and Cards.

    I thought these sets were for TheMafias.
     
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