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BIG Update - 7/1/2016

Discussion in 'Development Logs' started by Mario, Jul 1, 2016.

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  1. TheMLGMushroom

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    Overall, the update was decent however the only problem with the diamond armor spawning with random durability is that many people have been trying to scam other people by selling "Diamond armor 50% off" when the durability is at 20/500. I just wanted to warn everyone that you should be more careful now when buying diamond armor.
     
    #21 TheMLGMushroom, Jul 2, 2016
    Last edited: Jul 2, 2016
  2. Paul

    Paul Well-Known Member

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    Update (7-2-16):

    Rogue Tracker
    • Unlimited range once again. Limiting the rogue tracker ruins this balance between the risk reward factor in rogue, so I've made it unlimited once again
    Heads
    • Sheriff head value changed. Base value is now 250 G, and it is raised depending on how long the sheriff was alive for.
    Other
    • Fixed bug where you could take damage in towns
     
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  3. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Mario, I love you. I think that all of this will change the server for the better.
     
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  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I haven't exactly tested this, but would this mean if I went afk in the sheriff hq for a bit and returned, my head value would increase?
     
  5. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I'm pretty sure this can be tracked in the sheriff logs, so that would prevent abusers.

    EDIT: Mario changed it, never mind.

    If it is based off of time between deaths, then yes.
     
  6. 19Cameron91

    19Cameron91 Well-Known Member

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    @Mario, can you do anything to fix that T-Gewehr one-shot kill bug/glitch? It makes Kevlar worthless.
     
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  7. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Same for diamond armour. Sheriff vs teams fights aren't fun at all if the sheriff can just one shot a full diamond.
     
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  8. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    At least some sheriffs are decent enough to return the gear when that happens. @_Featherpaw_ <3
     
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  9. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I haven't had an issue with the 1 shot glitch, but I'm always willing to return gear when unfair factors become involved in a fight, with the exception of 2v1/3v1.
     
  10. 19Cameron91

    19Cameron91 Well-Known Member

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    @Mario, What's do sheriffs get payed per drug and per illegal weapon now?
     
  11. Paul

    Paul Well-Known Member

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    Update (7-3-16):

    General
    • Removed armor penetration on all guns
    LeMat Revolver
    • Damage changed from 2 to 5 per bullet
    Volcanic Pistol
    • Damage changed from 5 to 6 per bullet
    Mauser C96
    • Damage changed from 6 to 7 per bullet
    S&W Revolver
    • Damage changed from 8 to 9 per bullet
    Carcano
    • Damage changed from 8 to 12 per bullet
    T-Gewehr
    • Damage changed from 15 to 19 per bullet
    Repeater
    • Damage changed from 17 to 21 per bullet
    Blunderbuss
    • Damage changed from 2 to 3 per bullet
    • Bullets per shot increased from 4 to 5
    Model 1894
    • Damage changed from 2 to 4 per bullet
    Sawed-Off
    • Damage changed from 4 to 8 per bullet
    Coach Gun
    • Damage changed from 2 to 3 per bullet

    **NOTE**
    To anyone who doesn't know or understand what armor penetration is, it basically just ignores whatever armor you have on and damages you regardless.

    For example: If a pistol has an armor penetration of 1, you WILL lose 1 heart from that pistol no matter what armor you have on.

    I removed it because I have a feeling to believe that it causes the mysterious OSK glitch. Although I'm not 100% certain that it causes it, it'd be worth to try out anyways considering that the concept of armor penetration is kinda dumb imo.
     
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  12. Compability

    Compability Well-Known Member

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  13. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Wow, armor will actually do something now. GG.
     
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  14. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    @Mario, when you talk about damages, does 1 damage = 1 minecraft heart or 1/2 minecraft heart? Additionally, what guns can headshot and how much does that boost their damage? Also, does wild west use the 1.9 and up armor reduction values or the 1.8 and below armor reduction values? In case you don't know what I'm talking about...
    (From the Minecraft wiki)
    Damage Protection
    Damage taken depends on the number of defense points, the toughness of the armor worn, and the strength of the attack.

    The damage formula is damage = damage * ( 1 - min( 20, max( defensePoints / 5, defensePoints - damage / ( 2 + toughness / 4 ) ) ) / 25 ). Each defense point grants a maximum of 4% damage reduction; the more damage a given attack does, the lower the percentage reduced by the armor, down to a minimum of .8% per defense point. As toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a very high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible.
    (From the Minecraft Wiki)
    Protection
    Each defense point (1 ([​IMG])) represents 4% damage reduction. A full 20 defense points indicates 80% damage reduction.
    It's really important to know what the damage reduction calculation is, as it makes a huge difference. I did a bit of math to show just how big a difference it makes. Assuming that headshots do twice the amount of damage as a normal shot...

    1.9 values

    13.02 – repeater to full d = 6.5 hearts

    13.02 x 2 – repeater headshot to full d = OSK


    1.8 values

    4.2 – repeater to full d = 2.1 hearts

    8.4 – repeater headshot to full d = 4.2 hearts
     
    #34 randomcitizen1, Jul 3, 2016
    Last edited: Jul 4, 2016
  15. 19Cameron91

    19Cameron91 Well-Known Member

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    @amazingallen234 told me that Illegal gun pay for sheriffs is still 200g. @Mario

    OK, drug pay for sheriffs hasn't changed either. It's still 2g. @Mario, please raise the payout for sheriffs.
     
  16. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Kevlar is easily obtainable to sheriffs, two good sized arrests can pay for a full set. It takes two hours for a bandit to reach ~45k. .-.
     
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  17. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Maybe raise the price of kevlar as well as the pay? I'd recommend this because it's nearly impossible for sheriffs to pay for an hq.
     
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  18. Paul

    Paul Well-Known Member

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    Update (7-7-16):
    • One shot kill glitch has been fixed, that is all
     
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  19. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Finally, that's literally all we needed! Good job Mario!

    How much damage do the guns do to armour now?
     
  20. StarZManZ

    StarZManZ Well-Known Member

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    Really good job Mario. As always you make ww better!
     
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