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Idea WarZ Lives System?

Discussion in 'MC-WarZ' started by Signatured, Jul 3, 2016.

?

Should we implement this system over boosters?

  1. Yes

    78.3%
  2. No

    21.7%
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  1. Signatured

    Signatured War 2.0 Developer

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    Lots of people have been complaining about the boosters we have on WarZ. The reason these boosters are in place are to make money, since money is how we keep our servers up. What if in place of the current booster system (buy a booster for TPAs, enderchest access, etc), we switch to a lives/death bans system.

    Before you turn your nose up to the idea, lets go over how I envision this system would work.

    When you first log on WarZ (not that server number, but WarZ in general) you will be given X amount of lives. This is so that players can get a feel for WarZ, since new comers need some time to practice. Every time you die, you lose 1 life. To prevent spawn campers from ruining one of your lives, you must be alive for 3 minutes before the reduction may occur. Once you run out of lives, your lives slowly begin to regenerate to X (gain X amount every X time). If you have 0 lives and you die, you will be death banned for X amount of time (until you have regened a life).

    We would allowed you to purchase as many lives as you'd like. As long as you have lives, you will not be death banned. These lives would be purchasable in the shop for X amount of money, or you could simply wait until all X of your free lives regenerate.

    If this system was to be implemented, everyone would have TPA access (with a pretty large cooldown) and enderchest access.

    Express your opinions in the poll or in the comments.
     
    #1 Signatured, Jul 3, 2016
    Last edited: Jul 3, 2016
  2. Ritzy

    Ritzy Est. 2014
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    Love it apart from I believe people should be alive for 1 minute to lose lives instead of 3 minutes. Also give everyone Elite perks with TP time, Retro ranks still get their advantage and don't have to worry about lives so it's fair. Make it around 5 minutes to regen one life as well.
     
  3. Aboves

    Aboves meh

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    I do like the idea, however, I think that there should be some tweaking to two things, the amount of lives that can be regenerated and the tp time.

    Amount of lives regeneratable: I believe there should be anywhere from 5-10 lives able to be regened just to give newer players a more enriched experience. After all, the more they play the server, the more likely they are to begin enjoying it.

    TP time: I believe that the tp time should be the old MVP tp time (2 minutes.) However, those people with lifetime MVP do not need to purchase more lives ($120 for the MVP should be able to cover paying for lives on WarZ for a long while.)
    And then, lifetime ELITEs should have a 1 minute tp time and not have to purchase lives either (seriously though, lifetime ELITE was $240 :/ )
     
    • Agree Agree x 3
  4. Trogy

    Trogy Huncho

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    Honestly I feel like when someone runs out of lives they will just go to a different server, or do something else until they get their lives back.
     
  5. Rriordan

    Rriordan Best Bud of a Mc-WarZ Retired Legend.

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    This was made up by Ritzy and you've seen how Ritzys ideas have screwed over WarZ.
     
    • Funny Funny x 4
    • Agree Agree x 3
  6. Ritzy

    Ritzy Est. 2014
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    1 of my ideas was implemented and it wasn't even put on how I wanted it. I didn't like it either.
    Maybe we could have a setting in /lives where you could do /lives rank <VIP/MVP/Elite> each of these settings obviously gives you the different perks and they also regenerate lives at a slower pace as you get into a better ranks. VIP regents a life every 1minute and 30 seconds, they can tp every 5 mins. MVP regenerate a life every 3 mins and they can to every 2 mins. Elite regenerate a life every 5 mins and can tp every 1 minute. All can access enderchest.
     
  7. logmas

    logmas Member

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    Is this HCF with guns now? lmao
     
  8. Ritzy

    Ritzy Est. 2014
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    It's the only way to comply with EULA, I guess you could view it like that if you wanted to apart from WarZ is nothing like factions.
     
  9. Rriordan

    Rriordan Best Bud of a Mc-WarZ Retired Legend.

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    You came up with the idea and it was implemented how you wanted so don't try any of that junk.
     
  10. Ritzy

    Ritzy Est. 2014
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    If I were to implement /group I would have had a 6 man team cap, no friendly fire. So, it wasn't as I wanted it.
     
  11. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    As long as if new players get a good amount of lives to begin with, this'd be fine. On McPvP's hardcore server, when you died, you'd get banned for a minute. This happened a lot to new players and it used to be fine, but now most new players will be quite young and won't want to play if they get banned after dying. They should at least be able to play without worrying about losing lives until they hit the point that they're hooked (begin getting diamond and good enough to kill a few people with good gear) before they get deathbanned, otherwise the same thing will happen here as did with hardcore.
     
  12. GlobalistCuck

    GlobalistCuck Well-Known Member

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    YOU LOVE YOUR OWN IDEA?

    REALLY?

    you don't say

    But yea I definitely support this, although I think the tp time shouldn't be more than 2 or 3 minutes.
     
    • Funny Funny x 1
  13. Zaid

    Zaid Well-Known Member

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    Or have it so Humanity actually plays a role since you have to be a long time player to get a high positive/negative humanity. So the closer your humanity is to the starting amount(idk what it is) you get better stuff. I know people can just take down/up their elo but it would take a long time to actually do it.
     
  14. BiomeBuster

    BiomeBuster Active Member

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    This isn't the right solution to WarZ. It'll become a literal pay to play... That's not the direction brawl should be headed in.
    Donors already have every advantage over non-donors, so just make it more of an advantage than it is now?
     
  15. Aboves

    Aboves meh

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    That's only for lifetime donors. I mean, come on they paid a ton of money.
     
  16. iMingo

    iMingo Legendary Criminal

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    first of all, i don't play warz anymore, but this is a bad idea, if the player have 0 lives left, this is the server denying that player from playing, not a good idea
     
  17. Signatured

    Signatured War 2.0 Developer

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    What about HCF servers that get away with this just fine?
     
  18. iMingo

    iMingo Legendary Criminal

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    our server is not big enough for that
     
    • Agree Agree x 2
  19. Skruni

    Skruni Member

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    WOULD THIS effect lifetime mvps or would that stay the same would lifetime ranks get lives to or would my gameplay stay the same

    aboves so if I'm lifetime do I need to buy lives?

    aboves so if I'm lifetime do I need to buy lives?
     
  20. Rriordan

    Rriordan Best Bud of a Mc-WarZ Retired Legend.

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    Doesn't matter if everything you wanted wasn't implemented. It was still based off of you idea so.... Yea it was trash and YOUR idea.

    Yea lets implement this and make WarZ even worse! Not like it gets less than 20 people to begin with! Maybe with this it'll get 10 max! That's what we all want!
     
    • Creative Creative x 1
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