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Sheriffs

Discussion in 'Wild West' started by TwisterPvP, Jul 8, 2016.

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  1. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    I've come to the realization that Wild West isn't as fun as it used to be. This is because of one major factor.

    Sheriffs.

    The amount of sheriffs:

    There used to be 0-3 sheriffs on at a time. This was seen at the time as to many but in hindsight this was the perfect amount. Now it is rare to see less than 5 sheriffs on at peak times. This is ridiculous. There should never be more than 5 sheriffs on unless the server has more than 50 people on. (Which is rarely has after the reset).

    It's pretty much impossible to win a sheriff fight:

    Now, I know what you're thinking. Sheriff guns to pitiful damage, so it's actually quite easy to kill sheriffs. This may be correct. But when there's 7 sheriffs all coming at your lonely team of 2, it is pretty much impossible to win. If you kill a sheriff, they will simply spawn in with their OP goodies again and teleport or ride using their fast sheriff horse back to the scene of the crime. Also, killing 7 sheriffs is pretty much impossible. But also, if you do somehow manage to kill all 7 sheriffs, there's no way of getting away. You can't /team hq because you are rogue. You can't run because they'll track you on the rogue tracker. You're only really options are to either stay and fight, or log out. Staying and fighting isn't really a sustainable way of fighting as it always leads the loss of your diamond goodies. Logging out however preserves your goodies but is frowned upon in the Wild West community. So if you fight sheriffs, you're either going to take a psychical loss of goodies, or a moral loss.

    Sheriff Gear

    Now, sheriff gear may not be that OP, i'll admit. The guns are still quite overpowered but the armor isn't great compared to diamond of course. But this isn't really the main issue. The issue is that for the bandit to get their diamond goodies, illegal guns and ideal setups, it takes hours of processing. In this time you will most probably die. But, if you somehow do manage to do a successful drug run and are lucky enough to be able to get your ideal setup, then good job. Picture the scene. You have just completed a successful drug run and buy your diamond armor, t-g and model. You go and kill your first victim. He dies with ease. You then are rogue so you cannot team hq. You are then bombarded by the 7 sheriffs online. You may get a couple of lucky kills, but you simply can't withstand the force of the sheriffs. Now, lets say that you somehow did manage to kill all the sheriffs. Great. But unfortunately for you, within a couple of minutes the sheriffs will be back with exactly the same gear they had before, and will inevitably kill you. The 2 hours you spent gathering your gear has been undone because sheriffs don't need to work for their gear and spawn with their perfect set up every time they die. This is simply ridiculous.


    Okay, so they are my point of why sheriffs are simply ruining the fun of Wild West. But, I before the write in the comments that I didn't offer any solutions, don't worry. Here are my solutions. I haven't really thought about these so feel free to comment any other solutions.

    Wagers

    I have suggested wager matches before, but of course it has never been a priority. But I think now is the best time to add these. If you are unsure of what a wager match is, i'll quickly explain. A wager is where 2 players pay money to fight, and then whoever wins the fight gets the money the opponent paid, and their money back. So they are doubling their money. I think this is bring back the good old fashioned fights back into Wild West. It is also good because it will be an alternate way of making money, so if you are a good enough fighter, you will make lots of money. Also, you would never have to be bored because you can't find fights. Simply wager somebody. I understand that a brand new plugin would have to be created for this, and this may take a while, but I'm sure in the long run it would be perfect. I would suggest that fighters bring their own gear, and then there is some type of command which puts you into a duel with somebody. Your money will be taken out of your wallet automatically, and then whoever wins get the money, with a couple of minutes after the fight to loot the bodies. I don't really see any negatives with this idea except the fact of coding this may take a while and be time consuming.

    Sheriff Cool Downs

    This idea has been suggested many times, but all have been simply brushed off. The main issue with sheriffs as earlier mentions is the fact that they can just go straight make to the location of the crime. There are many ways in which a cool down can be implemented.

    One way is just to implement a rule that sheriffs cannot go back to their scene of death for 5 minutes. This rule will of course still allow sheriffs to break it if they want, and also the argument of weather is has been 5 minutes or not may spring up.

    Another way that they could create a cool down for sheriffs, is that when sheriffs die, they are put into the mine and made to mine off a bounty of some kind. Maybe 3000 or 4000 or so, so they can't simply go back to the scene of death. I like this idea because then the sheriff actually has a consequence of dying and may have to play differently to how they normally play (Rush).

    Another way they could implement a cool down is that if a sheriff is killed, they are temporary kicked from the server for a certain amount of time (5, 10 minutes). This again will mean that sheriffs are actually losing something upon death.

    Rewards for killing sheriffs

    When fighting a normal full diamond player, when you kill them you get, of course, their full diamond and all their guns. When you kill a sheriff, you get their head. Brilliant. There needs to be more rewards for killing a sheriff. One head worth 250 gold isn't cutting it for me when if you die you lost 50k worth of goodies. Rewards should be either money straight into your wallet, or some other type of reward. Also, there could even be a tournament. every month where whoever gets the most sheriffs kills or something gets 20k. This is of course just an idea.



    This is the end of my expressing my thoughts on the Wild West game mode on brawl.com.

    Thank you for reading

    Have a great day.
     
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  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    See @Pyrotheum's suggestion, I think this would fix it. 18kss can't really demote sheriffs just because there's too many, since he'd have to demote people who haven't really done anything wrong, and sheriffs shouldn't just be not allowed to play just because there's too many on. Pyro's suggestion is one of the few ways this could be sorted out.
    Once you kill the first sheriff, trust me, just run. Its incredibly easy to escape sheriffs if you have a horse. When someone's 1000+ blocks away, even with my speed horse I'll rarely catch up with them before their rogue timer runs out and they escape. Once that's done, go to another processor. All that needs to be added is more ways to make money, so instead of going to another processor, you could do another illegal/legal thing to make money.
    I don't see how this'll sort out anything to do with sheriffs, but this would be quite a nice thing to have. On our side, would also be nice for sheriffs to be able to 1v1 people like this so we get more fighting too, since often people don't fight back.
    This wouldn't be too bad, but what if there was only one sheriff? If someone manages to kill a sheriff, and they were the only one online, they would have 5 minutes to process as much as they like without having to worry about sheriffs.
    This sound a lot like the prison that bandits have to endure, which is bad. The prison is very boring and is one of the biggest things that put me off playing right after the reset, and adding it to sheriffs would be a bad idea. I know bandits have to suffer through this, but I think the prison should be removed/changed too.
    Please, no. This'd be very annoying, and would make things incredibly boring for sheriffs who aren't the best at the game (such as myself). Going back to @Pyrotheum's idea - what if instead, we weren't allowed to chose our sheriff profile for x amount of time? This means sheriffs could still play during this time, just not as a sheriff.
    Someone suggested what I'm gonna say now when everyone was ranting at us earlier, and I think its a great idea - instead of getting a sheriff head worth 250g, people should get the money into their wallet straight away. Also, since 250g isn't really that much money, I think it'd be better if the money was increased back to 1000g. Sheriff heads would still drop, but they wouldn't be worth any money.

    *puts reading glasses down*
     
  3. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    With my alt, I was able to successfully 1v4 a group of sheriffs, until one of them handcuffed me.

    I also notice you don't complain when it was a 5v2 bandit matchup, which results in us dying over and over again.
    Also, in comparison to bandit guns, sheriff guns are actually quite pitiful. It takes four well placed coach shots to kill a player in Indian Amor, and 5+ Repeater shots to knock out one in full diamond. With the sheriff guns pitiful BPM, you cannot be killed if you drink Morphine, which supplies you Regen II for a short period of time.

    Sheriffs are not OP as many player believe, but we can achieve a compromise.
     
  4. Lekosa1

    Lekosa1 mineman

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    It's supposed to be (very) hard to do anything illegal >.>

    I understand what you're saying, but before Wild West got popular there were about 30 players and 1-5 Sheriffs. I never had real issues playing as a drug processor (when assaulted by Sheriffs), or seem too powerful as a Sheriff.
    Nowdays when I visit my bud @Pyrotheum I see 40-50 players and only 4-5 Sheriffs. Atleast in my timezone.

    Also the ones frowning on logging off are bullies bumping into others' gameplay just because they play differently. In reality they are getting frowned on.

    P.S. Take my opionions lightly since I stopped playing WW before the latest reset.
     
    #4 Lekosa1, Jul 8, 2016
    Last edited: Jul 9, 2016
  5. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Erm, a few of us were promoted, so at peak times, it's like 40 players and 7-10 sheriffs. :3
     
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  6. Trogy

    Trogy Huncho

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    I'm not sure about the sheriff shotgun, but your rifle is definitely strong enough, I was in full diamond last night fighting @randomcitizen1 and I was at 7 hearts, one shot later from a rifle and I was dead.
    but yeah, maybe shotgun needs buff?
     
  7. Shoot_Boy

    Shoot_Boy Member

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    The sheriff mechanic overall seems okay. The only issue for me is the number of sheriffs and how quickly they are able to get back to the scene of their death. There should be a 90-second delay before sheriffs respawn (in comparison to the bandit's 10 second delay) to give players the extra time to have a chance of escaping. I believe that players who have successfully killed a sheriff or several sheriffs should be rewarded with the possibility of escape.

    There simply needs to be a maximum sheriff limit. One sheriff per 10 players. If too many sheriffs get on, they would be told to get on to an alt (which isn't a sheriff) to continue playing.

    ALSO there, as @Verlyn suggested, be a no-sheriff booster available for purchase. It would boost Brawl revenue. Some of the most fun Wild West moments are when it's all bandits and no sheriffs. People would also be inclined to purchase the no sheriff booster after purchasing the processing boost.

    And as some WW player suggested (I think @RMST1), killing a sheriff is somewhat of an achievement and should result in getting 1k immediately deposited into your wallet (in addition to the sheriff's head, which would be worth no monetary value, available for pick up on the sheriff's body).
     
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  8. Trogy

    Trogy Huncho

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    You can't simply remove someone's ability to play the game with a booster, and I have said this before. Although I believe a booster like this would make money, it is just very unfair to sheriffs.
     
  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Maybe a no-PvP booster?
     
  10. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    We do complain when they come over and over again until we all die.
     
  11. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    1. Yes, a 90 seconds cooldown upon respawning would be perfect. I believe the sheriff should be teleported to the sheriff headquarters, but the sheriff wouldn't be able to teleport with the NPC.
    2 - 3. No. Sheriffs shouldnt be limited to play. We cant just buy an alternate account because the server disallows us to play.
    4. Yes.
     
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  12. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    People suggest running from the sheriffs, but when the sheriffs have a FREE horse which is as fast as our 300k horse, it's quite unreasonable to suggest this.

    Getting the 300k is near enough impossible with all the points earlier mentioned. Also, we can't see sheriffs coming so it is very hard to call your horse at the perfect time.
     
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  13. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Sheriffs dont have the 300k horse when they get the rank.
     
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  14. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    No, they get a sheriff horse which is either 0.05 slower or the same speed. Still faster than the basic runner horse which poor players like me have to resort to.
     
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  15. aGuyInAsuite

    aGuyInAsuite Build Mod

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    What you forget to mention two things. One, is that most of the time you are not in a horse race with a sheriff. What happens most of the time is people run on their horse, but even if they have the speed horse we can shoot the horse, essentially making it useless to race horses anyway. But there is also the scenario (Which never happens, because some people don't even think of this as an option) You kill a sheriff, then run. The sheriff than has to respawn, go to the town, and wait for their horse. In some cases it's minutes before we can get back to the scene. If your run even with the 2,500g runner horse there is no way that we can catch you. People however refuse to believe that this is an option and think that you can only kill them.

    And second, there is a reason why you can't buy cheap horses faster than sheriffs. Brawl needs to make money, and sheriffs present a good way to make money. So, you can't buy (Before the EULA) a premium horse with gold, so people where caught by sheriffs. So, because of that they bought the premium horses. There is a reason behind the horse speeds. Now you can even buy the horses, so yeah. You also have a more steady income than sheriffs (Not to start a debate here about the income) so you can earn money faster.

    There is also mining, it's safe and you'll never meet a sheriff there.
     
  16. Trogy

    Trogy Huncho

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    PvP is all I want, if someone bought a no PvP I would just go play mc-war xD
    I believe the sheriff horse is .5 slower than the fastest horse, but still that is very fast and many sheriffs already have the 300k "speedy" horse. Also, from all rebel bases (where 95% of fight occur) it takes a long to for a horse to arrive when called. At the Wild grass base, I know from much experience, it takes 90 seconds to call a horse, but this is something you cannot do because the sheriffs are able to get back to the base very fast.


    unless we are rogue- which we are, for 5 minutes when killing a sheriff



    a lot of sheriff v. player fights have been going down lately



    very few players actually mine, aside from sheriffs because the rate at which you get money is very slow, (unless you have a rank with perks, because it speeds up processing time.) hopefully the new system of chopping wood for money will be finished up soon, and offer players another safe, legal way of making money.
     
  17. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    What I am thinking about the "No-PvP Booster" is the idea of you being able to process without sheriff intervention and not being able to kill each other. Sheriffs would not be allowed to enter illegal locations with this booster active. Should you combine this with a processing booster, you could easily make ~200k per account.

    18kss has already approved of this idea, though it would cost a little extra.
     
  18. Trogy

    Trogy Huncho

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    Even with a 3-hour processing booster of non-stop processing wildgrass, we could not make 200k per account :open_mouth:

    But yeah I guess if 18kss approves the idea of this then it could work out, I wouldn't mind some peaceful processing I guess
     
  19. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Sorry, my post was a bit confusing. I meant to say that players like TwisterPvP could make 200k during these processor boosts, as he plays concurrently on his main and two alts.
     
  20. Trogy

    Trogy Huncho

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    Ahh ok yeah
     
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