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All Elf Bugs

Discussion in 'Capture the Flag' started by GalaThundR, Jun 26, 2016.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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    Here is a list of all the glitches/bugs I have experienced with my play-through with Elf.

    Elements:
    1: Pure element - The pure element works for the most part except on a very rare occasion where the bow combos will not give off pure damage. I think this is caused by switching to a lot of elements before using the pure? I once combo'd a heavy with 5 pure shots where none of them did pure damage, just regular bow shots.

    2: Earth element - This element can sometimes cause client-sided ghost blocks where the falling dirt blocks stays in the ground and cause the elf to get stuck. I'm not sure if there is a way to fix this but it can be annoying to try to kill an invisible ninja and you get stuck in your own element.
    This happens when the element is used on exposed dirt blocks in a map.

    3: Wind element - There are quite a bit of bugs with this element so I'll run through them.
    - When using the wind element offensively, it can sometimes suck players into the arrow. (Ex. You shoot the arrow and the person near the arrow gets sucked toward it and not pushed away)
    - When using the wind element defensively there's a semi-rare occasion where you won't get flung (mostly upwards) by the element. This seems to happen mostly by walls. Similar to how you sometimes can't wallclimb as soldier.
    - The wind element's arrow doesn't give off particles. (Assumingly it's supposed to give off cloud particles) It does give off particles when it hits the ground near an enemy player, but while in midair it gives off no particles. Useful for ninja checking though.

    4: Water element - Water arrow won't always extinguish the elf or allies.
    -Can extinguish natural fires in map (Night Raid, Aquafus, ect)
    -Effects can't be replenished before they run out. (Having to wait for the effects to wear off before you can buff yourself again)
    -Effects last 6 seconds instead of 8.

    Arsenal:
    1: Sword doesn't have the unbreaking tag on it.
    2: Bows don't have the unbreaking tag on them.
    3: (kinda nitpicky) Wind arrow's lore doesn't fit the screen. Maybe split the lore into two lines instead of one?
    4: Cannot move arrows to a different slot.
    5: (New) Arrow regeneration timer doesn't reset when an arrow is used.
    6: (New) Can use abilities that consume x2 arrows with only 1 arrow left. (Ex. Can use the earth element and defensive wind element with only 1 arrow left).

    Shield:
    -Deflected projectiles don't keep their respective properties.
    -Can deflect allies' projectiles.
    (New) -Rare occasion where the shield won't reflect projectiles.
    (New) -When mana runs out, the shield takes 1-2 seconds to start recharging again. (May be a feature)

    -Fixed Projectiles-

    -Archer's arrows
    -Mage's freeze / heal spell
    -Chemist's potions (all)
    -Ninja's enderpearls
    -Medic's webs

    -Broken Projectiles-
    -Ninja's flash bombs (doesn't give the ninja the blindness / slowness / nausea effect)
    -Mage's damage spell (doesn't deflect at all. Disintegrates spell)
    -Mage's flame spell (deflects but doesn't effect the mage on direct contact)
    -Mage's lightning spell (Isn't effected by the shield at all)
    -Elf's pure element (pure shot): (combo'd pure shots doesn't keep the true damage when deflected)
    -Elf's earth element (deflects but disintegrates on player contact. No effect)
    -Elf's water element doesn't keep buffed effects
    -Pyro's bow shot doesn't ignite himself or enemy team when deflected. The arrow does damage the pyro but does not ignite. It will ignite the elf if they are in the radius of the arrow, even while deflected.
    (More of a suggestion here) - Deflected arrows from a engineer's turret should go toward the engineer itself, not back to the turret.

    Tell me if I missed anything or something was fixed that I was unaware of. These were discovered by me through my play through with elf with some verification from @Quarrelt.
    Last updated on: 8/29/16
     
    • Informative Informative x 5
    • Useful Useful x 2
    #1 GalaThundR, Jun 26, 2016
    Last edited: Aug 29, 2016
  2. Netflikx

    Netflikx Well-Known Member

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    Who knew there could be so many things wrong with one class? Oh wait, there's dwarf.
     
    • Agree Agree x 1
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    A few things, Lightning spell is suppose to counter the elf shield (why? Who knows) so I can see why it would ignore it.
    The wind element sometimes doesn't effect players at all, while other times it sends them flying
    You sometimes don't take fall damage if you hold the wind element. (not use it, just hold it) same with players launched by the wind spell.
    Chemist deflection is near useless unless its a potspammer. (Not a glitch just an observation I've made)
     
    • Useful Useful x 1
  4. TTD3

    TTD3 Well-Known Member

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    can confirm, happened to me quite a few times as well
     
  5. GalaThundR

    GalaThundR Mcpvp Veteran

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    This probably isn't a glitch. If you use the wind element while on the ground you will not take any fall damage the next time you fall. This is an exploit of the element, along with many others.

    *Updated List*
     
    • Informative Informative x 1
    #5 GalaThundR, Aug 29, 2016
    Last edited: Aug 29, 2016
  6. The_Sea_Emperor

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    This usually happens when the effected person is already in the air.
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Thanks for reporting all these. However, in future, please report all bugs here.

    Added the majority of these to the trello.
     
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