1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

L120 Isolator nerf/rework

Discussion in 'Ideas' started by SoMuchWinning, Aug 31, 2016.

?

Is L120 Isolator too strong?

  1. Yes

    23.8%
  2. No

    76.2%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    L120 Isolator is the only 1-shot weapon in the game, which makes it rather imbalanced on a number of occasions. I'm proposing a nerf/rework to adress the balancing of the game and to ensure that it takes more skill. This gun has no counterplay and no downsides.

    Changes:

    1. Ammo reduced from 64 to 32 (now consuming 2 ammo per shot)
    Reason: The weapon currently is way too forgiving towards inaccurate players or people who simply spray with the weapon and camp. This nerf change means that it can no longer be spammed and instead is focused around accuracy and more ammo conservation.

    2. 1-shot changed to 15 damage on a lower body shot and 21 damage on upper body/head shot.
    Reason: It has been scientifically proven that you can not die from a gunshot to your leg or foot. It's as simple as that. Along with that, it encourages players to actually aim instead of relying on hitscanning and getting guaranteed kills with ease. It also provides counterplay, which is something it lacked previously.

    3. Addition of visual recoil.
    Reason: ever since 1.8 or earlier, it has been made possible to change the area player is viewing. Adding this feature would mean that player has to either move the mouse more frequently or have good positioning, which basically rewards skillful play with this weapon.
    SIDENOTE: This is optional and not really the most important part of the rework.
     
  2. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
    Dec 27, 2014
    Messages:
    4,611
    Ratings:
    +1,401
    I feel like the Iso is balanced.
    - low clip size
    - slow reload

    Counters to this weapon are:
    - if you miss you are exposed
    - your reload clip is small and the time duration to reload is long.

    Personally, I think it is balanced as it is and I wouldn't change a thing.

    This coming from an Iso user. :confused:
     
    • Agree Agree x 2
  3. DarkTitan_

    DarkTitan_ Ex War and News Manager

    Joined:
    Feb 15, 2016
    Messages:
    1,641
    Ratings:
    +1,389
    Totally agree with this. Even tho Iso is a one shot kill, it has many disadvantages, as evil has stated. It does take skill to kill someone with it. Close range with iso is not a good situation. I like it how it is c:
     
  4. ObamaTheReptile

    ObamaTheReptile Well-Known Member

    Joined:
    Nov 1, 2013
    Messages:
    3,630
    Ratings:
    +664
    I admire the fact that you made sure to add that the third suggestion was optional.
    Just in case Brawl was convinced that they would be forced to make all of the other changes, at least they know the last one is TOTALLY up to them.
     
    • Funny Funny x 1
  5. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    I think iso is very balanced, but I actually like the idea of having less ammo. Maybe not 32 but 40 or something. First l120 nerf idea I actually like c:
     
  6. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

    Joined:
    Aug 13, 2013
    Messages:
    7,555
    Ratings:
    +3,225
    1. Possible, but not sure if a majority supports this.
    2. Not possible with War's plugin, we can only detect headshots and not upper-body shots.
    3. Not possible with War's plugin.
     
    • Informative Informative x 1
  7. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Tell me again how you spray with a weapon that shoots once a second. With only four bullets a magazine, and a long reload time, this gun is already focused on accuracy and ammo conservation.

    You know.. the L120 have, since introduction, been regarded as the only weapon to be a guaranteed 100% kill on unarmored opponents. That shouldn't be changed. And considering you need to get to a high level, it's kinda deserved. And yeah yeah, can't die from bullets to the feet. Since when have first-person shooters been realistic? Pretty much all shooters allow you to kill by shooting someone in the feet. Also, as far as I know, the hitbox can only be configured to have additional damage on the head, and not other body parts, so having a system like "lower body" or things like that won't work.

    Yeah, I agree with this. All weapons should have such an mechanic, varying from how powerful the gun is, and we could even have a perk to negate it, maybe?

    EDIT: @Lord_Roke ninja'd me.
     
  8. Pat_The_Trick

    Pat_The_Trick Well-Known Member

    Joined:
    Apr 15, 2016
    Messages:
    728
    Ratings:
    +281
    This thread has been made at least 10 times, and at least 8 times nothing changed.
    I do like the decreased ammo to like 48 though, as it would add a bit more of a balance, making you conserve your ammunition.
     
  9. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    It is possible to check exactly where it hits, and doing damage based on that (Thats have you would do it in bukkit (OnEntityDamagebyentityevent or something like that). I wrote that on my phone and i am not at all sure wether itis .getdamager()...)
    Code:
    projectile projectile = player.getdamager();
    Float diffy = projectile.getlocation().gety() - player.getlocation().gety();
    If (diffy < 0.7) {
          Damage = 15;
    } Else {
    Damage = 21
    }

    Making a recoil is pretty damn hard. I have tryed that and @Totom3 says it is impossible (theres a simple reason why).

    If you are interested in why it is hard take a look at some of totoms profile posts (muy engloish is suu bååd ai aum nut guin tu expluin it huere).

    Recoil should be added for weapons with low firerates (snipers) @Totom3 in war 2.0.
     
  10. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    You switch over to Python or your secondary and continue firing. This is made even easier with the Sleight of Hand perk.

    Thank you for your feedback, I will take it into account!

    1. You mitigate the low clip size by switching to another weapon while reloading.

    2. 3 words - Sleight of Hand

    If you miss a shot, you have your secondary, your lethals/tacticals and I doubt a smart player would be out in the open and just sit there instead of hiding behind cover or doing something about this.
    The small clip size and reload can be mitigated by switching to your secondary and using Sleight of Hand.
     
  11. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    The only issue with the L120 Isolator that I see is that it one shots all the time. What if it did enough damage to deal 9.5 hearts to a regular (body) shot, but still instakills with a headshot?
     
  12. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    1: Cant spray Iso due to low fire rate.

    2: It's pretty hard to use hard scoping, which encourages quickscoping, which takes a fair amount of practice.

    3: Any new changes will probably not be brought to the current War.
     
    • Agree Agree x 1
  13. Cancelled_

    Cancelled_ Member

    Joined:
    May 21, 2016
    Messages:
    39
    Ratings:
    +3
    *notices all the butthurt iso lovers* *sips tea* *ignores thread because brawl never listens to advice about war*
     
  14. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
    Dec 27, 2014
    Messages:
    4,611
    Ratings:
    +1,401
    Rather that nerfing the Iso......I think we should consider nerfing people....that sounds like it's own thread.

    For example, I am too OP and should only have 1 leg and 1 arm to hop around with and shoot with. That would even things up a bit. :open_mouth:
     
  15. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

    Joined:
    Apr 9, 2015
    Messages:
    1,137
    Ratings:
    +431
    And if they do, war will die.

    Wait, isn't war already dead?
     
  16. BiomeBuster

    BiomeBuster Active Member

    Joined:
    Jul 30, 2015
    Messages:
    443
    Ratings:
    +22
    I really think you don't know too much about War. Quickscoping is INSANELY easy, and what makes it easier is having a one shot sniper. We all know brawl won't change anything no matter how awesome an idea is so any new threads suggesting changes are useless. Sorry, but that's just the truth.
     
    • Agree Agree x 2
  17. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
    Dec 27, 2014
    Messages:
    4,611
    Ratings:
    +1,401
    I tested out the quick scoping theory to determine how easy it is to do.

    - My subjects were in GSG and I had no problem quick scoping them. :wink:
     
  18. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    I actually do think I know a thing or two about War, because I'm 60+ with a 1.84 KDR, even though I spend most of my time on WildWest. I'm not just going around commenting on random threads in random sections. I actually care.

    Now, back on topic, it's not that easy to quick scope efficiently. You can quick scope easily, I admit, but it takes some practice to master the fast left-right-left click action, and multitask that with accuracy and movement management.
     
  19. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    It's not that hard, you just click 2 buttons repeatedly like in any other FPS.

    I don't really see how that is possible.

    ^ This even further proves that quickscoping is easy.
     
  20. Pegleg98

    Pegleg98 Well-Known Member

    Joined:
    Aug 8, 2013
    Messages:
    1,094
    Ratings:
    +535
    Three years later, people still complaining about the fact this gun is one shot. Two words-- git gud

    but really, if you nerf this to a two shot, all you've done is make it like all the other snipers, and now no one cares
     
    • Funny Funny x 2
Loading...
Similar Threads Forum Date
L120 Isolator Discussion Jul 26, 2016
L120_Isolator VS Skull-Crusher Discussion Mar 6, 2016
The L120_Isolator Discussion Dec 19, 2015
L120 Isolator Ideas Nov 20, 2015
The L120_Isolator aka ISO Discussion Nov 8, 2015
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...