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War 2.0 Weapon Changes

Discussion in 'Ideas' started by BrawlerAce, Sep 6, 2016.

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  1. BrawlerAce

    BrawlerAce Well-Known Member

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    I just want to see unique weapons.
    Every weapon should have a niche in which it should be used. Obviously, this cannot be perfect, as I doubt anyone is ever going to balance any game on their first go. But an effort to do this would be appreciated by probably everyone.
    Let's look at the burst weapons.
    M16 -> FAMAS -> Skullcrusher
    • The FAMAS is statistically superior to the M16 in all aspects except range.
    • The Skullcrusher's 3 shot kill makes the FAMAS redundant. Sure, the FAMAS has better accuracy, but let's be real. They're shooting huge snowballs. 0.2 accuracy is enough for all ranges. It also has better hipfire, fixes the FAMAS's range issue, and has a barely increased reload.
    Statistically, they have a few disadvantages and advantages, but in practice, we all know which weapon is the best out of all of them.
    Instead, why not try something like this? (just throwing out some ideas here)
    • M16 has average damage, fast reload, great accuracy, but is limited to burst fire. Small burst delay.
    • FAMAS has lower damage, slow reload, but great accuracy and highest rate of fire in its class at 1200 RPM. Of course, it's burst, and would have a longer burst delay.
    • The best scenario is to see the Skullcrusher gone, but if it absolutely has to stay, it could have average damage, but good stability for range while having a low effective DPS to make it bad at CQB. This would make it great for combating snipers.
    While we're at it, why not add some aesthetic changes? Let's be honest here, it's boring to listen to the weapons since most of them have the exact same sounds. There are lots of sounds in Minecraft that could be overlaid to give weapons slightly different sounds. No specific examples yet, but I know it's possible.
    And reload sounds. It would be interesting to hear slight variations in reload sounds, as well as having "accurate" sounds. The current sniper sound is a bolt open/close, whether it's semi automatic or bolt action. It could be changed so auto snipers load a mag in and pull the charging handle, while bolt actions open the bolt, replace mags, and close the bolt.

    Thoughts? I'm being intentionally vague here, because listing specifics would take way too long, and it's very unlikely that a significant amount of people would even look at it anyways.
     
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  2. BlackD1amond

    BlackD1amond Well-Known Member

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    Maybe not remove the skully... Make it unlocked at a higher level, but then there is always the problem of the best war players only being able to use it. Imo guns should do a lot less damage making it harder to kill people because people new to the server just keep getting spam killed by iso and skull. I think we should introduce a tutorial room for new players giving them a chance of every high tier weapon and telling them what its used for.
     
  3. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    "Different instead of better" is pretty much the motto of current War 2.0 guns. The new gun plugin by Totom allows us to define many more properties, so we can create quite different guns without certain ones being a lot better.
    As you have already stated, it is impossible to create a perfect system from scratch, but that's why we will keep balancing the guns after release based on community feedback.
    The whole idea is that you unlock new guns not because they are generally better but because they require a different playstyle and are fit for different kinds of fights (the higher level guns will probably still be slightly better).

    The whole issue of overpowered, high-level guns is already mostly solved by the prestige system, but we will still try to balance them.

    Regarding gun sounds: I don't know where we got the original sounds for the guns, but we can probably figure it out. Adding the new sounds in the official ressource pack shouldn't be an issue, all the custom War ressource packs will have to be updated though.
     
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  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    The old weapon configuration files had listed sound effects.
     
  5. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    They still do, but for more sound effects we first need more sounds.
     
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