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Soup HFC?

Discussion in 'Raid' started by Ry23an, Sep 13, 2016.

?

Do you want to see a Soup HFC server released?

  1. Yes

  2. No

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  1. Ry23an

    Ry23an Orchard Thief

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    Since the reset/update of Spvp/Raid the average player count has dropped. I don't know if this is just because of school starting back or the server just not being as entertaining for players as it once was. In a discussion on ways to improve/revive the server it was suggested by @Mattyz_ that brawl should have a Soup HFC. Since Raid just isn't as popular as it once was I feel that if brawl did release Soup HFC server it should replace Raid. This would most likely be more profitable game mode for brawl as they could have reduced death-ban times for players with ranks and purchasable revives for all players. It would also be unique as I have not seen a Soup HFC server.
    I personally like this suggestion and also think it would be interesting to see the current economy system also use in Soup HFC for purchasing land.
    I am not trying to take credit for this idea as it was originally suggested by @Mattyz_ , I am just creating a new thread to discuss it.
     
  2. Compability

    Compability Well-Known Member

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  3. 0racle

    0racle Former Raid and Reports Manager

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    What all would be featured in a server like this, and how would it be different from Raid?
     
  4. Compability

    Compability Well-Known Member

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    HCF = Factions
    and hcf = very popular
     
  5. Ry23an

    Ry23an Orchard Thief

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    In HFC you create a faction and than as a faction you buy land to build a base on. Each faction only has one base. To gain currency to buy land most hfc servers have a shop where you can sell ores. To raid a factions base you need to kill players from that faction, the amount of kills required varies with the amount of players in that faction eg. A 10 man faction might have a 4.2 dtr
    (deaths till raidable). Generally there is a set kit for the server eg. P2 s2. There are death bans lasting normally 2hours depending on what rank you have. Each faction slowly regenerates their dtr. There is also koths to encourage pvp.
    For soup hfc I would suggest limiting factions to a Max of 10 players and removing craftable soup and only using purchasable mushroom cows and mushroom cow at the farming areas. And to replace farming for gp for pots maybe have bowl dispensers at the regular farming areas and remove craftable bowls.
     
  6. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    Not many people know how raid works. I can tell that the majority of new players quit because they don't know how to play raid. HCF servers are very popular now a days, and most of the players know how it works. The SPvP players base was composed of old players from mcpvp. But new people don't know what mcpvp was, and they just find the gamemode complex and boring.
     
    • Agree Agree x 2
  7. PingWoo

    PingWoo Well-Known Member

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    i'm actually not sure b/c i actually don't like allot of change in our home server. Everyone was excited for the reset and their now gone. The reset made allot of really well known people leave. All i'm saying is I really wanna keep the soup pvp and raid aspect vibe alive. Not saying the HCF thing is a bad idea. But remember, when spvp reset to raid the server was at 5% lag. Thats why allot of people didn't want to play anymore. Imagine soup hcf SOTW, guarantee the server will lag bad and people will do the same thing. Again not saying the hcf is a bad idea. I just like the soup tracking pvp vibe.
     
  8. Ry23an

    Ry23an Orchard Thief

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    TBH I don't think there is much wrong with the idea of raid but it was poorly implemented and has no chance of being profitable so I don't see how all the bugs can be fixed and a decent lag free server could be payed for, that is why I think soup hcf is a good option as it can be way more profitable and Eula friendly(lives, revives, ranks-reduce deathban time, boosters) unlike selling extra warps in raid.
     
  9. SillyPickles

    SillyPickles Well-Known Member

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    Raid has no players because as @PingWoo stated, the reset was rushed and at the SOTW it was extremely laggy for 2 days... when it was promised to be "lagfree"
     
    • Agree Agree x 1
  10. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    What about adding 4 KOTHs to the map, they should be around 3-4k blocks from spawn, I don't know how you should claim it but once you've claimed it your gold goes up 30 per hour you own it. Also you get 10 Team Power every hour.

    Team Power is an idea which shoes which teams are better, when someone speaks in chat they will have their team power next to their name. There could be other ways of getting team power and different uses of it too.
     
  11. Ry23an

    Ry23an Orchard Thief

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    TBH this is all pointless unless it is done well, as silly and ping said raid's release was terrible and had way too many bugs and glitch not to mention the lag. If this were to happen with soup hfc it would soon also be a fail of a server. There was no great hype generated before the launch of raid and apart from the brawl community no one knew about it.
     
    • Agree Agree x 2
  12. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Raid gives people the ability to raid without having to fight.
    HCF works like this. Depending on the number of people in a faction, they have a certain DTR (deaths till raidable). When the number goes below 0 due to faction members dying, then only you can raid a faction. Other than that, you cannot break blocks or anything in another faction's claim.

    I'll make a more detailed post about HCF later
     
  13. Ry23an

    Ry23an Orchard Thief

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    Pretty much all hfc servers are 1.7... For thiamine to be taken seriously it would also need to be 1.7

    What are the staff members opinions on this?
    @chickenputty @Lord_Roke @0racle
    Maybe if you like you could move this thread in a better location to get feedback from all of the brawl community or remake this thread in a better layout.
     
  14. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    I imagine that Raid is the "hfc" server. If you make another one of those the population might be cut in half. I don't know. It could be a great thing. Could be a hypixel skywars thing, increase the population by a lot.
     
  15. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    HCF works like this: Every faction will have a DTR. If there is 1 person in the faction, the maximum DTR will be 1.01. As the number of people in a faction increases by 1, the maximum DTR will increase by 0.5, up to a maximum of around 5.01 (can change depending on maximum faction sizes, servers like kohi have a maximum DTR of 6.51 for a maximum 30 man faction). Whenever a player in a faction dies, the DTR drops by 1, and freezes (does not regenerate DTR) for an hour (customisable too). After the DTR freeze, the DTR will regenerate at a rate of about 0.05/10 seconds (customisable too). When the DTR goes below 0, the faction is raidable. Anyone can go in and take their items, and break blocks. If the DTR is above 0, nobody can break blocks/open chests/open furnaces/open doors/anything. This leads to many traps in HCF, which I won't talk about here.

    PvP protection is another thing that HCF has. When someone just entered the server for the first time, or after a deathban (skip to bottom for details on deathban), they have a PvP protection time. No one can hit them during this time, although they can take damage from the environment and mobs. Someone can type /PvP enable to disable PvP prot, but they can't do this in spawn.

    If someone is hit by another player, they are spawn tagged. This means they cannot enter the spawn safezone, or teleport to the f home. Usually the spawn tag is 30 seconds, but it can be anything you want.

    Within a faction's claim, there is the "f home", which is the place people teleport to when they type the command /f home. When someone types "f home", they have to wait 10 seconds without moving and taking damage before they are teleported to the "f home". However, if someone wants to teleport to f home, they cannot have PvP Protection on, or have been spawn tagged, or are within another person's claim. If they are in another person's claim, they have to do /f stuck, which teleports them to the nearest wilderness after about 3 min (yes it's 3 min).

    If someone does /f show <name>, it will show a person's faction. f show will list all the members of a player's faction and who are online, the f home, and the DTR. The f home must be there because if someone goes raidable, other players must know where the faction is so they can raid.

    The key part about HCF is the classes, which depends on the armour a player is wearing. Gold is bard (hold items to give certain effects to faction members), iron is mining class, leather is archer, chain is wizard if I remember correctly (not really a thing now tho, and I've no idea what it does). Diamond is nothing.

    Another part of HCF is the end. For PotHCF servers, that is where creeper spawner are located and gunpowder is needed for splash potions of instant health. Enderman spawners are also located in the end, together with "trees" made up of glass/clay/whatever the build team wants to use for players to run under. In the end, there is also an easy parkour to a small island for people to faem slime balls. But, that island is filled with other spawners too, such as zombies, cave spider, witch, skeleton, anything that can impede the player from having an easy time. It's not possible to pearl to the island, or pearl back from the island.
    My suggestion to let the end be a place where people still need to go to for soup is as follows: Mushrooms are located all over the end, and when a mushroom is broken, it regenerates in 1 minute. Cocoa beans can be located on an island that requires parkour to go to, and when a cocoa bean is broken, it regenerates a stage 1 cocoa bean (the one that hasn't grown at all) in 30 seconds. Cactus can be located on another island too, with the same concept. To make it quite necessary to go to the end for soup, I suggest disabling growing mushrooms, cocoa beans or cactus in the overworld. They will still spawn naturally, but they musn't be able to grow, or take a very long time to grow. Other crops will still grow naturally though.

    HCF uses enderpearls for PvP, that's why you see a lot of PotPvP loadouts having pearls. There are pearl cool downs, typically 15 seconds.

    Another thing HCF is different from Raid in is the deathbans. When a player dies, they are banned for a certain amount of time. Typically, deathbans are longer than DTR freeze time. The time decreases if a player holds a rank. Brawl can also sell lives, which is used when a player dies. Lives remove the deathban, but does not restore the DTR of the faction. I don't think this is against the EULA, coz MineHQ does it and they're not blacklisted.

    However, for this server to be in place, certain mods need to be allowed. One of which is a waypoint mod, preferably Rei's minimap (No Radar version).

    If you're unclear about anything message me or reply to this @0racle
     
    • Like Like x 1
    • Informative Informative x 1
  16. Ry23an

    Ry23an Orchard Thief

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    If it was to be released it probably replace raid as raid isn't preforming well.

    This should mean that players can bring refills which makes it easier to kite, in normal hfc there is no refills as it it's just potions. I fell allowing refills would make it near impossible to make a team raidable. I do like the idea of still needing to farm in areas such as glowstone mt and the end so I think removing craftable bowls is a good idea and maybe make them disappear when dropped or used so good teams will still need to farm and not just collect bowls from kills
     
    • Agree Agree x 1
  17. 0racle

    0racle Former Raid and Reports Manager

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    It would take a huge amount of work and time to do this but it does sound interesting. However, 1.7 just isn't possible with the current brawl network, and if a new one would be made it would take even more time, which I personally don't think it would be worth it. If this was on 1.8 I think it would be cool, and actually realistic. I just wish raid could be fixed instead to be honest so that the former Survival PvP days would be brought back.
     
  18. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Considering the fact that we have a HCF server, if there was sufficient advertisement and a lag free SOTW, it should live, and 1.8 shouldn't be an issue

    I assume by refills you meant recrafts. I don't agree with your point of making bowls not craftable, because in this case, no one can enter the end with soup, which shouldn't be the case. I suggested that soup materials are found in the end, and the overworld contains soup materials, but it cannot be grown in the overworld. And to address the problem of people never dying, perhaps make the maximum sharpness enchantment higher than the protection, perhaps sharp 3 and prot 1. Besides, people's armour will break, so I don't really think this is an issue
     
  19. Ry23an

    Ry23an Orchard Thief

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    Creative is 1.7
     
  20. 0racle

    0racle Former Raid and Reports Manager

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    Yes, but creative runs a lot differently than the other servers. Such as no ranks and what not. It will take a lot of work to remake ranks alone to be 1.7
     
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