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Big Update [Achievements] [Skills] [Gambling] [Balance Changes]

Discussion in 'Development Logs' started by Mario, Sep 27, 2016.

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  1. Paul

    Paul Well-Known Member

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    Howdy, cowboys!

    It's been quite a while since we pushed a Wild West update, and today is the day that we finally release our next iteration of Wild West.

    Balance Changes
    • T-G damage changed to 17 (from 19)
    • T-G fire rate changed to 20 ticks (from 22)
    • Repeater damage changed to 17 (from 27)
    • Model # of pellets changed to 4 (from 5)
    • Fire rate of model changed to 17 ticks (from 15)
    • Coach Gun # of pellets changed to 4 (from 7)
    • Fire rate of coach gun changed to 17 ticks (from 22)
    • Diamond Armor damage reduction changed to about 64%
    With these changes, this finally enables a fair, even balance of guns/armor between Sheriffs and Bandits. Additionally, anyone with Indian armor+ can no longer be one shot by the T-G, Model, Repeater, or Coach Gun as previously they could. [The Sawed-Off can still OSK them. It's low RoF and clip size balances it's high damage however.]

    Economy Changes
    • Leather helmet changed to 100 G (from 300)
    • Leather chestplate changed to 500 G (from 1200)
    • Leather pants changed to 300 G (from 700)
    • Leather boots changed to 100 G (from 300)

    • Golden helmet changed to 300 G (from 900)
    • Golden chestplate changed to 1200 G (from 3300)
    • Golden pants changed to 700 G (from 1900)
    • Golden boots changed to 300 G (from 550)

    • Diamond helmet changed to 2250 G (from 2900)
    • Diamond chestplate changed to 2900 G (from 10000)
    • Diamond pants changed to 2750 G (from 6500)
    • Diamond boots changed to 2100 G (from 3200)

    • TG changed to 6300 G (from 9500)
    • Model changed to 3600 G (from 8000)
    • Sawed Off changed to 2000 G (from 5300)
    • Mauser changed to 1500 G (from 3100)

    • Carcano changed to 1500 G (from 2300)
    • Blunderbuss changed to 1000 G (from 3000)
    • Volcanic changed to 800 G (from 1500)
    • LeMat changed to 300 G (from 1000)

    • Emerald changed to 27 G (from 19)
    • Diamond changed to 19 G (from 13)
    • Gold changed to 13 G (from 9)
    • Iron changed to 9 G (from 6)
    • Coal changed to 6 G (from 4)

    • Kevlar changed to 19200 G (from 7700)
    • Sheriff head value raised to 5000 G

    One thing people requested is for items to be cheaper thus making it easier on newer players. So, this is what we did. On top of that, we also increased the prices of some of the ores in order to atleast make mining a little more worth as before there wasn't much worth to mining.

    Processing Changes
    • Emerald changed to 3 seconds (from 2)
    • Diamond changed to 2.5 seconds (from 1.5)
    • Gold changed to 2.25 seconds (from 1.25)
    • Iron changed to 2 seconds (from 1)
    • Coal changed to 1.75 seconds (from 0.75)

    • Wild Grass changed to 4 seconds (from 3)
    • Coco changed to 3.5 seconds (from 2.5)
    • Poppy changed to 3 seconds (from 2)
    • Shrooms changed to 2.75 seconds (from 1.75)
    (this will be explained further down as to why processing times were changed by 1 second)

    Achievements


    We have added an achievement system to Wild West! There are 72 obtainable achievements and you can view all the achievements by typing /achievements in-game. Each achievement has a reward (x amount of money), and that reward is higher depending on the difficulty of the achievement

    Skills

    We have added 4 new skills to Wild West. You can view your skills in-game by typing /skills. In-game, the GUI we have for skills goes a little more in depth about each skill, their perks, and what is required to level them up.
    • Mining Skill
    • Drug Harvesting Skill
    • Ore Processing Skill
    • Drug Processing Skill
    Obviously, you level up these skills by performing actions that relate to the skill.

    IE: If you want to level up your drug processing skill, you have to process drugs.

    As you level up each skill, your perks for the skill increase proportionally.

    For example, in the drug processing skill, there is a perk that will lower your processing speed by [x] amount of time. As you level up your skill, your processing time is lowered. This is also why we raised processing times, so it can balance out with the processing skills.

    Each skill has a max level of 10 and your overall skill (the number that will appear next to your name) is the average of all your other skills.

    Coin Flips

    We have added a new form of gambling to Wild West! If you've ever done a coin flip for money, this is basically similar to what that is. To play, you simply navigate to the "Coin Flipper" NPC, right click him, and either join a game or start a game. When creating a game, you can enter any stakes you want as long as you can afford it. Same applies with joining a game. Remember, this is also Player VS Player, unlike the Bartender NPC which is Player VS The House.

    You can, at any time, view your coin flip stats by typing /coinflipstats

    Further footage for anyone who still doesn't understand, click here

    Other
    • Added the Bartender NPC to the navigator (NPCs -> Bartender)
    • Show correct processing times on the Ore/Drug Processor NPCs
    • Sheriff bodies now drop all loot (excluding sheriff gear) (1/4 of ammo is dropped)
    • Fixed multitude of bugs that have been present on our trello. View our trello here
     
    • Like Like x 8
    • Winner Winner x 4
    • Useful Useful x 1
    #1 Paul, Sep 27, 2016
    Last edited: Oct 3, 2016
  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Oh look more features I'll never use.

    Good job guys!
     
    • Agree Agree x 1
  3. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Beautiful update, thanks for your hard work! @Mario
     
  4. Trogy

    Trogy Huncho

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    Amazing update Mario, great job!
     
  5. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    Insane Mario... and in the words of Yoda,
    Unknown.jpeg
     
    • Creative Creative x 1
  6. 19Cameron91

    19Cameron91 Well-Known Member

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    I want to know how this isn't similar or better than the old economy? I hear some players say this is close to the old economy.
     
  7. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Gun statistics favor the sheriffs a ridiculous amount. Other than that, I would say that the economies are pretty similar.
     
  8. 19Cameron91

    19Cameron91 Well-Known Member

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    It's going to take a little bit of team work to deal with a Kevlar wearing sheriff. Other than that, The most decked out bandit is equal to a sheriff. One bandit can kill a sheriff fairly easily.
     
  9. Paul

    Paul Well-Known Member

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    Other than kevlar, sheriffs and bandits equipped with full d / illegal weapons are actually on the exact same playing field
     
    • Like Like x 1
    • Agree Agree x 1
  10. Mr_Raw

    Mr_Raw Member

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    I really love these changes! Hopefully it brings more balance and fun!
     
  11. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    Which is as it should be... so alls good.
     
    • Winner Winner x 1
  12. NeoGer

    NeoGer Well-Known Member

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    I hope Wild West comes back to live
     
  13. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Nine out of ten sheriffs don't even use the guns :V
     
  14. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    It shouldn't be exact, the bandits should have a bit of a higher playing field them not re-spawning with gear.
     
  15. TheMafias

    TheMafias Something wise

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    Enjoy the update and at least tell Mario thank you
     
    • Agree Agree x 1
  16. 19Cameron91

    19Cameron91 Well-Known Member

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    @Mario, it seems that everyone is happy with this update. Did you read me? I said everyone. Well done.
     
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  17. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    The repeater + t-gew now do the same damage
    The Model + Coach have the sae number of pellets and same damage.

    I feel like there should be some variation between them. Like more pellets to the coach gun, just less damage per pellet. Otherwise there is no 'speciality' to the sheriff guns.
     
  18. Killer_Kameron

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  19. PatrykSzczescie

    PatrykSzczescie Active Member

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    The only thing I am missing is restoring PvP in mines.


    Anyway, great job, Mario for what you've done. @randomcitizen1 did also a great job spending hours to introduce idea of skills which, maybe it doesn't look like he mentioned, but I think he'll be also happy for this.

    I forgot all the stuff is too cheap now. Dia for 10k back? Insane!

    And changed time of processing compared with skills. It'll be tough for me to target certain players where they're processing drugs by bounty checking now. Ehh...
     
    #19 PatrykSzczescie, Sep 28, 2016
    Last edited: Sep 28, 2016
  20. Carcano

    Carcano Well-Known Member

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    I don't think that cuffer gear should be evenly matched with the top bandit gear because cuffer gear is free. Diamond armor should be buffed slightly because the cuffers are still resorting to repeater spray to ez 2 shot diamonds. Cuffer guns should be nerfed because they are the exact same as bandit guns. There is no point of exclusive cuffer gear if the gear is the same as bandit gear. Cuffers literally respawn with gear equal to gear bought by hours of processing. Also, now cuffers can easily take a full d noob with Kevlar. Kevlar protects the cuffer from more than diamond and it only costs 10k. Diamond may cost 10k too, but guns and pots double that. Still not really balanced, cuffer spends 10k, bandit spends 20, and cuffer will usually win.

    Also, it says the sawed off is 2000 but in reality it costs 2500.
    Pistols aren't changed, the cuffer revolver needs a nerf. It does 50% more damage and fires faster than a Mauser. With diamond the same as default cuffer armor it definitely needs to be fixed.
    Fix bandit gun money amount for cuffers, some might get ideas like buy mausers for 1500 each and turn it into 3500 gold and buy 2 more mausers and repeat. With the update only the tg and model cost more than 3500.
    Achievement tooltips sometimes goes off the screen. For longer descriptions use a new line.
    Some achievements are nearly impossible or really hard to obtain. Killing 500 cuffers gives 50k but 500 cuffer heads is 1.25 million.
    Make cuffers drop everything but their gear.
    Add a legit on/off duty thing, many times a cuffer will say they are "off duty" then suddenly appear at a cuff war with no warning.
     
    • Agree Agree x 1
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