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Perks

Discussion in 'Ideas' started by Chris9546, Oct 2, 2016.

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  1. Chris9546

    Chris9546 Member

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    Okay so, I'm gonna start this off with a question: What would help guns like the Lamenation?

    A: Scavenger :wink:

    So my idea is that we make perks unlockable at a certain level, just like the donor guns that were removed from the store because of the EULA. Mojang can't hassle y'all over it because you incoroperated it into the game. I personally think, along with others, that perks shouldn't be just for old players who got it before we did. Most noobs quit the server because they can't get any kills. I'm hoping that with this idea the PvP in War will become atleast a little bit more balanced out and fair for everyone.

    A brief highlight of how much and when the perks would be unlocked:

    StoppingPower: Level 15, 500 credits.

    Juggernaut: Level 55, 1.5 credits.

    Scavenger: Level 30, 750 credits.

    Speed: Level 5, 250 credits.

    Marathon: Level 70, 2k credits.

    SleightOfHand: Level 20, 150 credits.

    Hardline: Level 45, 650 credits.

    Martyrbomb: Level 25, 200 credits.

    FlakJacket: Level 10, 150 credits.


    That's just an outline, and I think the prices are resonable, let me know what y'all think! :grinning:

    *bump* :3
     
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  2. BlackD1amond

    BlackD1amond Well-Known Member

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    I agree completely, I think you should get to choose a perk at the start, so you get one straight away.

    I still think the donor guns should be at lower levels
     
    • Agree Agree x 1
  3. Toki_12

    Toki_12 Well-Known Member

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    Nice idea Chris, although i think perks shall be unlocked in a higher level.

    Theres one problem tough. Just like the donor guns being unlocked at a certain level. I dont really know why they got rid of this feuture but if it was EULA its going to be the same for perks, although ive heard about people not getting the gun when they bought it and thats why they removed it. idk.
     
    • Agree Agree x 1
  4. Chris9546

    Chris9546 Member

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    ^ I see where you're coming from, but I think atleast 2-3 of the crappier perks should be unlocked at a lower level so that gives the players some form of motivation to keep playing
     
  5. ZeFazzy

    ZeFazzy Well-Known Member

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    I agree with you in all of the above except thee prices for the perks. I mean, these are things people bought with actual money. With scavenger being $2, I believe? you're ranging that for a $1/375 credits, which I believe isn't right. I could then give my 16,000 credits to about $42, which is a lot of money, for a fairly small amount of credits. You could give a $1/3,500credits ratio which would make it fair to the people who actually bought it with irl money. That would make scavenger roughly 7,000 credits which isn't actually that much. It might be a lot for the newer players, but face it, scavenger is an OP perk. That's just my opinion :smile:
     
    • Agree Agree x 1
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