1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Teams Nerf & Head value changes

Discussion in 'Ideas' started by Hitchens, Oct 23, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Teams Nerf
    Wild west is now in a state in which a few teams control the entire server. Cardx is in control in most timezones, CROW is in control when a lot of europeans play. I have tryed to come up with ideas to fix this (I asume the forums community wont support these, partly because most of you are in one of these powerful teams).

    (Idea #1)Team member limit:
    - I suggest a limit around 8 (Could be changed over time)
    - A few more houses would need to be added (Just a few because big teams are rare rn)
    - Teams could still truce and form huge "teams" in this way, but "friendly fire" would be a problem.

    (Idea #2)Team Rogue:
    - Every team member would go rogue if one goes
    [EDIT]: Rogue could be added only for all the team members in a certain range. Credits to @Pyrotheum
    [EDIT2]: Rogue could be added for all players who arent in a town. Credits to @Eil

    (Idea #3)/team hq nerf #1:
    - players could just do /team hq while in towns

    (Idea #3)/team hq nerf #2:
    - /team hq would have a cooldown per team. This would make it impossible for an entire team to hq. (There would be no point in this in case hq nerf #1 is implemented)

    Bounty & Head value change
    It is easy to check if someone is processing at a base by doing /profile <player>. This can also sometimes be done by checking the most wanted list at a bank. This could be fixed like this:

    [EDIT]: I want this to be super clear. The point of this Head value change thingy is not to increade/decrease head values. The point is to make it so players actually have to check bases in order to know if someone is at them.

    0-750 bounty = 50$ value when sold
    750-1500 bounty = 250$ value when sold
    1500-3000 bounty = 500$ value when sold
    3000-7500 bounty = 1000$ value when sold
    7500-15000 bounty = 2500$ value when sold
    15000-25000 bounty = 5000$ value when sold
    25000-50000 bounty = 7500$ value when sold
    50000+ bounty = 12500$ value when sold

    The head value would be displayed when doing /profile instead of bounty. The head value would also be shown at the bank.

    Any thoughts?

    Credits to @randomcitizen1 for the hq nerf ideas
     
    • Like Like x 1
    #1 Hitchens, Oct 23, 2016
    Last edited: Oct 23, 2016
  2. Champloo

    Champloo Guest

    Ratings:
    +0
    Team limit: no.
    More houses: yes, why not.
    Every member rogue: Only those team members who are in a radius of 100 blocks of the one that went rogue first. And for 3 minutes max.
    Team HQ cooldown: No that doesnt sound like a good idea, sometimes teams are spread around the map.
    The bounties: those rewards seem kinda low. You rarely see someone with a 10k+ bounty.
     
  3. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Those rewards are higher than the current ones on average
     
  4. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

    Joined:
    Dec 22, 2014
    Messages:
    1,798
    Ratings:
    +711
    Idea 1: Like it
    Idea 2: Like it (max of 100 blocks - and not the full 5 minutes)
    Idea 3: Don't like it
    Idea 4: Its ok... not sure if I like it or not, depends on how much delay

    I feel the head values should be increased, a bit, but not much.
     
  5. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Read the [EDIT] under Bounty & Head value change.
     
  6. TheMafias

    TheMafias Something wise

    Joined:
    Jun 7, 2015
    Messages:
    1,394
    Ratings:
    +247
    Crow. Made in America, exported to the UK. Ez get rekted.
     
    • Funny Funny x 2
  7. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Stay on topic please
     
    • Funny Funny x 1
  8. Champloo

    Champloo Guest

    Ratings:
    +0
    Thanks for the useful message
     
    • Agree Agree x 1
    • Creative Creative x 1
  9. TheMafias

    TheMafias Something wise

    Joined:
    Jun 7, 2015
    Messages:
    1,394
    Ratings:
    +247
    really... My comment in fact pertains to what is said in the topic. So please, don't try to minimod me. Thanks.
     
  10. Carcano

    Carcano Well-Known Member

    Joined:
    Aug 17, 2014
    Messages:
    266
    Ratings:
    +43
    Totally pointless suggestions, you only made this thread because cardx is dominating the server. If crow > cardx you wouldn't suggest **** about nerfs.
     
  11. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    I already thought of this when i was in Nike. I am usually online during times when CROW dominates/is even, so thats a invalid argument. And please stay on topic. Lets not start a flame war.
     
  12. Carcano

    Carcano Well-Known Member

    Joined:
    Aug 17, 2014
    Messages:
    266
    Ratings:
    +43
    1. Those all quantity no quality teams of 30+ players aren't dominating the server, so no point.
    2. Person 1 is procing ores afk in a town
    Person 2 1v1s someone outside town borders
    Person 1 and 2 go rogue
    Person 1 gets ez cuffed with a inv full of ores cuz rogue. Pointless.
    3. Pointless, no reason to add a cooldown. The people who cant hq will have to log, giving kids like you opportunities to camp your ass off.
    4. You just don't want us finding out where you are processing so we cant kill you, but when we do do base checks you log instantly already.

    All these changes are selfish toward you and your team. You didnt think about the rest of the server, only how to give your team the advantage and how to make our team weaker.
     
  13. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    This idea would not be benefical to Cardx members. That is what i stated here:
    CROW = 17 players
    CardX = 14 players
    setting a member limit of 8 would limit the power of both CardX and CROW. Nike and nerf was even bigger teams.

    I know that might be an issue, but i think it would work with the changes @Pyrotheum suggested. Also, is afking a good thing?

    I dont understand what your point is here. Also can you stop trying to create a flame war?

    This would actually not benefit me. Quite the opposite. I do think it would greatly benefit new players though.
     
    #13 Hitchens, Oct 23, 2016
    Last edited: Oct 23, 2016
  14. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

    Joined:
    Dec 22, 2014
    Messages:
    1,798
    Ratings:
    +711
    Make it so if your in a town, you can't go ROGUE.
     
  15. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

    Joined:
    Nov 12, 2015
    Messages:
    508
    Ratings:
    +142
    #1 Idc, it's not a big problem imo.
    #2 what pyrotheum said.
    #3 Can't HQ while in a rebel base or a 15 radios from them.
    #4 yes, I'd like it.

    Add more houses and decrease the price for them.
    Make teams be created for 5k.
    Better house system.
    The option of adding a description/rules to show when /team info or /team rules.
     
  16. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    What is the point in this? How does it help anything?
     
  17. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    1. No, it would just become Team Crow, Team Crow2, Team Crow3.
    2. I like Eil's idea, especially since we don't have access to a bandit tracker anymore.
    3. A player could simply do /team hq to escape from a sheriff. This would be easily abused.
    4. This is rather illogical, in my opinion. What if players on two different sides of the map want to warp back at the exact same time?

    Bounty: If anything, heads should be buffed in prices, not nerfed. -1.
     
  18. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    I think many of you have misunderstood the point in the head value change thingy (english is my 3rd best language). It does not really matter to me if heads are buffed in prices or not. The point is to make it impossible to determine wether a player is at a base or not by doing /profile <player>.

    1. Friendly fire
    2. We all like it.
    3. What? You could still not hq when a sheriff is in a 50 block range/ you are rogue.
    4. This wouldn't be much of a problem because of the fact that it is very unlikely. The cooldown could be like 40s, so you could surely wait that time in case this unlikely scenario happens.
     
  19. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

    Joined:
    Nov 12, 2015
    Messages:
    508
    Ratings:
    +142
    'Team Nerf'.
     
  20. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Yeah but wouldnt it only affect new teams?
     
Loading...
Similar Threads Forum Date
CTF Teams | Season Two Capture the Flag Apr 20, 2021
[MC-WARZ] Tutorial EP #3 - Looting, Travel and teams (With Staff Alting) MC-WarZ Feb 22, 2021
Scoarboard and teams bug Capture the Flag Feb 9, 2021
CTF Teams | Season One Capture the Flag Sep 22, 2020
CTF Staff Teams Capture the Flag Aug 11, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...