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Wild West rogue idea.

Discussion in 'Ideas' started by _Karst, Nov 27, 2016.

?

good idea

  1. yes

    2 vote(s)
    100.0%
  2. no

    0 vote(s)
    0.0%
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  1. _Karst

    _Karst Well-Known Member

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    Today i was with Eil and _TheRedBaron at wg. We got 3v5 by cardx. It was a epic fight. Me and _TheRedBaron died but eil lifed and BOA won agains a 3v5. When i tped to Eil to help with the loot we wanted to hq. But Eil was rogue. So i hqed and Eil tped to me and the loot was safe. (Sorry thought it was a fun story to tell.)

    I think rogue needs to be different. When a noob is at a rebelbase rogue he is already dead if there is a good player on, so i thought maybe something new:

    - when you are rogue you cant tp. Look at the story, eil tped to me with the loot so they couldnt fight back.

    -something with a new location per 30 sec so noobs can run from dia's. Cuz now you can see where someone is at the exact spot, and i think thats to hard for someone in leather.

    -i think the timer of being rogue should be different. I think 5min is a long time of being rogue, 3or4 should be better. So someone has to hurry and a noob can hq earlier.

    These are my ideas about rogue.

    Thx for reading

    ~_Karst~
     
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  2. Hitchens

    Hitchens Well-Known Member

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    I was going to suggest something quite similar to this. I agree on this on the most part. Maybe make it so that the place updates only every 1 min.
     
  3. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    'When you're rogue you can't tp' Mhm, it's not like you can tp every min, but sounds kinda fair.

    'Something with...' Maybe if you get 20 blocks closer, you can't track, or you can't track in rebel bases.

    'I think the timer...' No, because sheriffs or other teams couldn't strike back.

    Sorry if I didn't property quote the ideas but I'm in the phone.
     
  4. _Karst

    _Karst Well-Known Member

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    There are many ways to make rules so rogue hunting isnt to OP.
     
  5. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    1. +1.
    2. It's an interesting idea, but I would prefer an idea that disabled tracking of a rogue player once you entered a certain radius of blocks within the player. I'd say around 150-300 blocks.
    3. Five minutes is a fair time. If you were to lower the time by even a minute or two, sheriffs would be unable to reach bases in time after being killed, which would destroy the challenge within the sheriff vs bandit PvP aspect of the game.
     
  6. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    I completely agree that you shouldn't be able to track at, let's say... 250 blocks away so a noob can hide while slowly moving away. Sheriffs should be able to track to exactly where they are, so It is not impossible to find a rouge to arrest
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Agreed. To be honest, I'm against teleporting whatsoever (other than trains), but I'd be surprised if this is the popular opinion. +1

    I'm guessing you mean the tracker only updates every 30 seconds? I prefer Verlyn's suggestion, really.
    From my experience as sheriff, 5 minutes is about the right time for rogue. Perhaps a lower rogue time for players with less gear could be cool, but this would be hard to implement. Any ideas?
     
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