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Remove /Bail

Discussion in 'Ideas' started by AmbitionZ_, Dec 26, 2016.

?

Should they remove /bail?

  1. Yes

    6 vote(s)
    26.1%
  2. No

    17 vote(s)
    73.9%
Thread Status:
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  1. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Also, referring to your other thread, we aren't going to stop making money to make your life easier. Deal with it.

    You're getting somewhere now.
     
  2. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    We need to make it fair for both sides, we have a chance to win, you have a better chance to make money.
     
    • Agree Agree x 1
  3. deppresso

    deppresso Well-Known Member

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    surprise, then people will say that we can't fight and we cuff noobs all day long.
     
  4. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    A bounty cap combined with either removing bail or not allowing a person to be bailed for x minutes seems like it would work well.
     
    • Agree Agree x 1
  5. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    And the longer X minutes is, the cheaper the price is
     
  6. deppresso

    deppresso Well-Known Member

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    We're getting somewhere!
     
  7. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    Maybe we could add a little cooldown...
    Though I don't really see it necessary since the tpa has already a cooldown, plus no everyone is ELITE plus no everyone have too much money to bail.
     
  8. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    But Nobody dies twice for a while, and the ones that do are elite
     
  9. Paul

    Paul Well-Known Member

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    Rather than just plain out removing it; a better solution could be provided such as:
    • increasing the amount of bail
    etc
     
    • Like Like x 2
    • Agree Agree x 1
  10. Grigglepuff

    Grigglepuff Proud follower of Randomcitizenish

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    -0.5

    Most is stated above but I'd like to re-address them. Bail is most often used during a cuffer war. Every wave (everytime Sheriffs return) we lose ammo, teammates, and pots. And though you say you guys never kill us this is untrue. Most of the time in cuffer wars where the Sheriffs win the second to last wave wipes out a good chunk of the team either by killing or cuffing. Then the last wave you are able to cuff/kill almost everyone. The reason why you are able to win is because the remaining members do not have enough money to bail everyone and simply choose to fight to death or run and log/team hq.

    If we removed bail the Sheriffs would be able to sneak kill one member at a time each wave and quickly wipe us out.

    This is obviously not balanced and completely unfair. Yes a timer on bail would be decent, I would be able to agree on that, removing bail completely would ruin almost the whole point of the game. Remember, not everyone has a rank and can tpa back in the snap of a finger, not every teammate makes sure to bring 80k with them to the base so they can bail teammates. Sometimes you have to mine it out.
     
  11. Carcano

    Carcano Well-Known Member

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    Lol ridiculous. Tping is a premium perk, the server makes money off our ability to tp. Bailing already costs money and we generally lose more money than we gain from cuff wars. Honestly these suggestions are pure bull**** since they favor sheriffs alone. Who the hell is going to be mining out a 22k bounty? Thats my highest bounty today. If I had died or gotten cuffed, I would probably have to mine for hours to get out. Bailing is a fair part of the game.
     
    • Agree Agree x 2
    • Like Like x 1
  12. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    But, ./team withdraw, you can store that money in team bank and take whatever you need out of it

    Does it always have to benefit bandits?
     
  13. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    No, but we just want a way to get out of jail easy because whenever you guys die, you spend two minutes in gamemode three and then get respawned in the sheriff HQ. We die and wait 10 seconds, then either try to kill ourselves because our bounty is so high or wait for a teammate to bail us. In effect, it's actually biased towards sheriffs more, because if we pay bail, we lose money on the spot. And, if bailing the player takes longer than usual, we risk losing a set of gear too, whereas when you guys spawn in you have everything you need to go out and have a fighting chance.

    *Not attacking as hard because I've had enough salt for a day like holy *****
     
  14. Trogy

    Trogy Huncho

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    Bandits spends 10-20-40k even on their bails after taking on waves on waves on waves of sheriffs.
    It's the only thing that gives bandits a chance in battles.

    Bandits have the option to spend money to respawn, Sheriffs have the privilege to respawn, with gear.

    @Mario I am a sheriff, I can assure you that there is nothing wrong with /bail.
    Team caps is a different story though.. we need (team/sheriff) caps.
     
    • Agree Agree x 2
  15. Hitchens

    Hitchens Well-Known Member

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    Maybe this is the problem.
     
    • Agree Agree x 1
  16. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    What's gonna stop them from teaming at WG in a bunch of different teams that basically form one big team?

    Whenever we attack one, three more come out and shoot us, thus we can only hope to get one.
     
    • Agree Agree x 1
  17. Hitchens

    Hitchens Well-Known Member

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    Read some of my older idea threads and you will understand it can be fixed.

    You mean:
    You see you might always get outnumbered. But I know from experience no team is so strong they cant be won. I remember fighting with Eil while gettign outnumbered. We could pull of some epic 2vs5 wins with basic sheriff gear.
     
  18. Carcano

    Carcano Well-Known Member

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    Its the sheriffs' own incompetence that makes them suggest these absurd things. These suggestions are only made because they kept dying over and over in a fair fight with equal gear and they even outnumbered us at times. Numbers can't beat skill. I occasionally give orders to my team but can you say the same cuffers? I mean if you just rush alone you have nobody to blame. Sheriffs respawn with gear but bandits don't. Theres the added risk of someone scooping the gear before the dead bandit can make it back. If the bandit doesnt have to perks then they have to someone get back inside the processor in one piece. If bailing was removed then there would literally be a 0% chance of winning since someone dies they are out. Nobody would fight in this case
     
  19. _Karst

    _Karst Well-Known Member

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    No jail is even better
     
  20. Champloo

    Champloo Guest

    Ratings:
    +0
    No this is a bad idea.
     
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