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Remove /Bail

Discussion in 'Ideas' started by AmbitionZ_, Dec 26, 2016.

?

Should they remove /bail?

  1. Yes

    6 vote(s)
    26.1%
  2. No

    17 vote(s)
    73.9%
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  1. Trogy

    Trogy Huncho

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    Ideally, cross-teaming would become punishable.
     
  2. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Make it so only one team can process at a time. Boom, fixed.
     
  3. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    Ehhh
     
    #43 AmbitionZ_, Dec 27, 2016
    Last edited: Dec 27, 2016
  4. pewgeon

    pewgeon Well-Known Member

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    There is two sides to this. The sheriffs and the bandits. All have good points (I also wanna point out that all of the non-sheriffs are saying no...) So for my sheriffs argument:

    They rarely win a fight without being outnumbered. The bandits just come back and /bail. They only get about 1 kill or lucky cuff every 5 - 10 waves.

    My bandits argument:

    If they have a high bounty and get cuffed, they /bail which costs up to 50k. 5 - 10 sheriff heads is 25k minimum and 50k most. So if they get the most (which is more unlikely) kills they can get, they can bail without losing money (other than gear). Then they have to use another set which will probably cost 30k - 40k. So right there the bandits either lost 30k - 40k. Or 25k + 30k to 40k. So the bandits are still losing money if they get cuffed. But most of the time the sheriffs don't even get a lucky cuff they get a few lucky shotgun shots and get a kill. So minus the 30k - 40k. At most kills they lose pretty much nothing but ammo and meds (and durability). But that's at most kills. And this isn't even the guaranteed scenario. So bandits most of the time lose gear rather than gain gear.

    Problems with the arguments:

    First off, the sheriffs don't play tactical. They just keep on coming and keep on coming. It's so expected for the sheriffs to come back that they won't be able to be stealthy. It's their fault. They can wait for 5 extra minutes and bandits will start to think they left. Second the sheriffs don't exactly use the right spots. They don't camp a door, a room, or a ladder. And if any bandits say that is cheap. WELL IT'S THE BANDITS FAULT FOR GOING UP IT!

    Third, the bandits have to work for their gear. So that's an automatic advantage for sheriffs.
    Fourth, it's the bandits fault for getting their bounty so high. I mean 5 minutes of mining now, or an hour of mining later. But they choose an hour of mining because they can just be bailed. Which is an advantage for bandits.
    Fifth the bandits (most of the time) don't make their money back unless they are processing (which half the time they aren't). They must get 6 sheriff kills all to themselves to make their 30k (minimum) back.

    So those are the problems. The bandits technically should be able to use /bail because they don't profit from sheriff heads most of the time, they have to pay to bail, they have to pay for gear, unlike sheriffs. I suggest keeping your bounty low and this thread wouldn't be a thing.
     
    • Like Like x 1
  5. NeoGer

    NeoGer Well-Known Member

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    750 hitting sheriff, 2500 killing sheriff.
     
  6. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    Been told that already

    There is a reason we don't play tactical. And we try to, we just get spotted.
    1. F3+A: F3+a reloads the chunk, so sometimes you can see through walls, does this help stealthiness? Nope.
    2. How are we supposed to type without showing our position to the bandits? They sometimes patrol outside the base, so we can't really type out there
    3. There is something called a Rouge Timer. So, as you know, 5:00 minutes rouge right? Well, we have to respawn, which takes 2 minutes, then we have to travel or tp to the base, come in from a tower without being seen, (Keep in Mind they check places) and we have to get in position and execute, without typing or doing anything to show our gamertag. All within 5 minutes.
     
  7. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    You can all use TeamSpeak or Discord to communicate. We do.
    It isn't the fault of the bandits getting their bounty so high, what are you even saying. I already did the math and if you shoot a sheriff once with a model, all pellets hitting, it's an instant 3k rise in bounty. Plus whatever it is for killing a sheriff. And, keep in mind it takes more than one hit to kill a sheriff. Bounty argument invalidated.
     
  8. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    I can't use ts, I don't have a mic, and some other sheriffs can't either for other reasons

    A lot of times you don't even process in these wars, so how would that help?
     
    • Agree Agree x 1
  9. deppresso

    deppresso Well-Known Member

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    True, some people just go wg base, go rogue and wait for sheriffs to come to kill them and get ez money
     
  10. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    ^^
    Whenever I'm there I'm usually supporting teammates. I also don't process because an inventory full of drugs skyrockets your bounty if you get cuffed, which is what happens a lot.
     
  11. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    How Could we enforce this? If its bannable then it ruins an aspect of the game, because what if you die, and you want another team to help? And a team cap would be needed to make this work
     
  12. Trogy

    Trogy Huncho

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    You have to choose one team to stick with, and a team cap is exactly what I am suggesting.
     
  13. pewgeon

    pewgeon Well-Known Member

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    1. They don't use F3 + a all the time. Most of them don't. I've sneaked up on them a lot of times and if they were reloading chunks then they would've known i was there.
    2. Idek what you are talking about. And if that is so talk in a town.
    3. Most of the time they don't immediately HQ. And if they do that's great but it has nothing to do with /bail.

    Honestly it would be kinda dumb if /bail was removed.

    It is because one kill doesn't have to be a 5.5k bounty. Use sawed off or T-G. 750 bounty per hit. And if you one shot with all pellets hitting (like 2 sawed off shots, mostly headshots) the second round of pellets don't count toward the bounty, just the kill. So that gives like a 3k bounty. 3k is about 5 minutes to mine off. But the bandits that are fully geared like to keep killing people and sheriffs (and sometimes even rob just for bounty) until they are like 20k+ (*cough* charlotte, joker, justfamouz... *cough*). And it's separate fights so they keep the bounty when they could just /kill and mine off less with only losses of ammo and maybe some meds.

    This is what I meant by them not even processing when they can.

    Still could have two allies at one base, one processing, one shooting. The one's processing are kind of helping with killing sheriffs but are making money while processing, the people who aren't processing are getting more of the sheriff kills and making more money from the heads.
     
  14. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    So you're telling me to fire a sawed off, hit one shot, wait for the cooldown while I get either repeater or coach sprayed, and then RELOAD the thing for the next sheriff, all the while taking damage, or use TG that has very little chance of it hitting, plus I have to quickscope to be remotely accurate, when I can use a model, strafe at full speed with LabyMod ToggleSprint, and land decent hits every second or so for 10 seconds.
     
  15. pewgeon

    pewgeon Well-Known Member

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    No I'm telling you that 3 other bandits will be firing a shot at the sheriff at the same time practically one shotting. And also T-G is an ez no scope in a 5 block radius. I've hit 6 T-G headshots in a row on the practice server no scoping within a 5 block radius on 2 different people.
     
  16. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    That's practice server and the values are similar but not the same there lol. And we don't all gang up on one sheriff unless there's only one. Usually there is two or three.
     
  17. pewgeon

    pewgeon Well-Known Member

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    Yes but most of the time more than one person go after each sheriff.
     
  18. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    And that's when they're outside, when the sawed off is effective on occasion. And remember, once you fire a sawed off shot, you can't fire another weapon until the sawed off can fire again.
     
  19. pewgeon

    pewgeon Well-Known Member

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    That is why you need to git gud at sawed off...
     
  20. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Why “git gud" at sawed off when there are other weapons better suited to that area.
     
    • Funny Funny x 1
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