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Discussion: Dropping More Supplies

Discussion in 'MC-WarZ' started by Usp45, Dec 29, 2016.

?

Does WarZ need a supply increase?

  1. Yes

    91.7%
  2. No

    8.3%
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  1. Usp45

    Usp45 Well-Known Member

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    Remember when 3/4 and full ds were always stacked with 3 stacks of sniper ammo? Remember the magical number of 10:182? Remember when shooting zombies to get them out of the way without having to worry about wasting all your ammo, drastically reducing the effect camping had on areas like echest?

    The depressing thing is, most of this player base doesn't.

    The lack of ammo in fights, specifically sniper ammo, has continued to worsen over the course of around 2 years, starting with the gradually fall in player count. With less white names and people who generally enjoy looting when the donators aren't on, ammo has become a legitimate issue, rendering many fights boring and unfair. For example, when camping a building like echest on the old map verson of nether, huge swarms of annoying ass zombies get in the way of the rushers making them whiff shots, get hit into barb, and overpowering those with less food and ammo. The campers, however, enjoy full restocking with the presence of the echest, and are not gangbanged by zombies every 5 seconds.

    Now, before, this wasn't a problem, but as the player count has fallen, supplies have become extremely scarce. There simply isn't enough ammo to fight zombies, kill players, and supply your team as is needed in order for the WarZ "food chain" to come full circle.

    Along with the lack of ammo comes another equally annoying issue that also unfairly hurts rushers in such situations as described above: the lack of food. This is self explanatory in general, but in the current WarZ state (it's evolved far past what it was once intended to be), the current amount of food spawned both in chests and given when respawned back into the server cannot reasonably fulfill the needs of the server.

    My solution is rather simple: to change both the amount of supplies found in chests and spawned with at the start of a new life. If we multiply all supplies given in chests or at the start of a new life by -+6, we should be able to reverse to the effect of the dropping player count as it effectively destroyed 5/6 the amount of players the servers had during 2012-2014. Players would no longer gripe about the lack of ammo and food, and camping, once again, would be challenged in a passive way that will not upset any players but still provide rushers will a more even ground.

    Do you guys agree with what I've said? I'd like to hear your thoughts as players and have an interesting discussion to benefit the server.

    /discuss
     
    • Agree Agree x 1
    #1 Usp45, Dec 29, 2016
    Last edited: Dec 29, 2016
  2. KayciLovesZayle

    KayciLovesZayle Active Member

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    Airdrops would help a lot, i don't totally know how else they could fix it. We could take out hatchets? That'll leave more room for other food or weapons. We could maybe put more sniper amo in chests maybe instead of four to 6? That would make a big difference even though it seems small. Maybe possibly less diamond would work, maybe for it to be more rare would limit people from just pulling it out of their ec with just Barrett Spas, I don't know. I'm just brainstorming lol. Voting also has increased the amount of food there is, voting is easy and food is cheap when you vote so I think that helped a lot.
     
    • Agree Agree x 1
  3. Turmac

    Turmac Hardcore Games Enthusiast

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    Maybe make it so you're more likely to get ammo than things like soda. Remove water bottles from the game, and increase ammo stacks:
    6 Sniper ammo per chest
    8 Shotgun ammo per chest
    16 Auto ammo per chest
    16 Pistol ammo per chest

    Also, make zombies drop ammo occasionally?

    Thoughts?
     
    • Agree Agree x 3
  4. KayciLovesZayle

    KayciLovesZayle Active Member

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    That's kinda what I said, I agree but we have to also remember that's kind of op. People don't usually have problems with finding auto ammo so with 16 per chest?! That would be a little too much don't you think?
     
  5. Turmac

    Turmac Hardcore Games Enthusiast

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    I was just spouting ideas. You also have to think about how easy it is for you to use up auto ammo. This helps with the fact of camping outside of echest. You can spray down the zombies. I understand where you're coming from, but 8 auto ammo doesn't seem like enough when you can go through 16 in 2 seconds
     
    • Agree Agree x 1
  6. KayciLovesZayle

    KayciLovesZayle Active Member

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    Yeah true. But honestly i think the only problem with not having enough still, is shotty and sniper. Auto has never been a problem for me.
     
    • Agree Agree x 1
  7. Turmac

    Turmac Hardcore Games Enthusiast

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    So no change with auto? Ok. :wink:
     
    • Agree Agree x 1
  8. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    Actually I have three ideas for this, and have mentioned them in the past.
    1. Bring back airdrops. This gave free supplies and lured teams out of camping. Solves 2 things with one update.
    2. Make ammo spawn more. Change sniper ammo to maybe 6 or 8 per chest, keep auto the same, and the shotgun ammo 10.
    3. reduce the amount of tokens it takes to buy ammo from the vote shop.

    Definitely these two things... I don't think anyone could really complain with zombies dropping ammo.
     
    • Agree Agree x 1
  9. Usp45

    Usp45 Well-Known Member

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    Airdrops simply aren't enough.
    They don't reach the entire server the way chest loot does.
    I really don't think only raising the sniper ammo to 6 would be enough. By multiplying all supplies (ammo, food, bandages, bones etc.) by 6, we could reverse the effects the player count has had on the supply of such items along with removing the mostly useless items.
     
  10. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    Idk If making 24 sniper ammo would help... that would make things almost too easy. I mean I don't think anyone can argue that we need more ammo spawning, but I don't think THAT much of an increase is necessary.
     
  11. Usp45

    Usp45 Well-Known Member

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    That's how WarZ was. Ammo should not be such a huge problem, especially how has been past mid-2013.
     
  12. KayciLovesZayle

    KayciLovesZayle Active Member

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    6 doesn't seem like a lot but it will add up to a lot if changed.
     
  13. Turmac

    Turmac Hardcore Games Enthusiast

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    24 sniper ammo a chest, 36 shotty, and 48 auto?! That's crazier than @MR_EVIL_OVERLORD !!
     
  14. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    I don't remember finding 24 sniper ammo in chests when warz first came out... but then again its been like 3 years so ;p
     
  15. KayciLovesZayle

    KayciLovesZayle Active Member

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    It has always been four.
     
  16. Usp45

    Usp45 Well-Known Member

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    I was referring to the fact that you said it would be too much ammo to have in fights. The fact is, there is FAR too little ammo right now and a drastic change is likely needed.
     
  17. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    Ohhh yeah lol I remember having loads of ammo all the time xD But airdrops almost always dropped ammo. so we should add them back ;p (if you haven't noticed I'm obsessed with adding airdrops back)
     
  18. KayciLovesZayle

    KayciLovesZayle Active Member

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    It got to a point where you would leave amo on the ground xD
     
  19. Usp45

    Usp45 Well-Known Member

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    Airdrops would be a welcome readdition to the server along with an increase in quantity of ammo, maybe only 4x more instead of 6.
     
  20. KayciLovesZayle

    KayciLovesZayle Active Member

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    I thought airdrops were too op for dropping just full d that wasn't needed, maybe if it's kinda like loot network where they drop like one chest of just food and one chest of a lot of amo, I think that'd be nice.
     
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