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Focus Thread - Indians: What would you like to see?

Discussion in 'Wild West' started by randomcitizen1, Jan 26, 2017.

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  1. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    This purpose this thread and the threads that come after is to center on a specific aspect of the update and focus our collective effort towards making it the best it can be. I'll be making more of these threads after this one has run it's course. After we're done, I'll un-sticky it and add a new one. You will be able to find the focus threads via the main gameplan thread.

    I'm doing this because I believe it will:
    1. Generate even more of the ever valuable community input that we need for wildwest to thrive.
    2. Give us all something to do while waiting for the potential update.
    3. Focus in on topics way better than the original gameplan thread was ever intended to.

    Again, this is a bit of an experiment. It might work, it might not. We'll see how helpful this thread turns out. If you guys can think of something better to do, I'm definitely open to suggestions. You know how much your input means to me. :3

    The focus of this thread is going to be indians. Not the kind you massacre at camps, but the guild indians. If you don't know what I'm talking about, take a look at the gameplan thread. The reason I chose Indians to be the topic to discus is because they were one of the most debated topics on the gameplan thread. Most said that they weren't appealing enough for players to chose them for their guild. Let's fix that, shall we? :v

    Here are the specifics on the indians that I mentioned previously.

    Pros:
    • Bows are pretty much a guaranteed 2SK at full charge
    • Melee kills extremely quickly
    • Can't be tracked/go rogue
    • It's the only guild that can track non-rogue players
    • Horses are slightly faster
    • Makes more money by selling heads
    • Never go to jail
    Cons:
    • Pulling back a bow severely limits mobility unless on a horse
    • Melee only reaches so far. Might be problematic going up against shotguns unless the target is ambushed.
    • Pistols are the only guns they can use
    • Typically, the highest tier armor indians will wear will be chain instead of iron.
    • Are KOS to sheriffs and bandits with no rogue penalty
    Randie's Ideas:
    • Permanent speed unlocked through the ranks. Lowest: none. Highest: III
    • (Not 100% sold on this.) Drinkable jump boost potions unlocked through the ranks.
    • No slowdown penalty for pulling back bows. (Not sure if code-able) It's codable. :v
    • EDIT: Instead of having access to only pistols, what if they could only have one gun in their inventory at a time?
    Enough of me talking. Let's make sure we do this right! What do you think?
    Tag for @Grigglepuff because he had a lot to say about indians on the gameplan thread. :V
     
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    #1 randomcitizen1, Jan 26, 2017
    Last edited: Jan 26, 2017
  2. BlackKnight_7

    BlackKnight_7 Active Member

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    This is a good idea to have a different guild but I think that the sheriffs guns should not be available to everyone
    This could work
     
  3. enderdragon3615

    enderdragon3615 Well-Known Member

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    I will totally be an Indian!
     
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  4. Grigglepuff

    Grigglepuff Proud follower of Randomcitizenish

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    First I'll list some visible flaws (that stand out to me). Then I will comment some input/ideas when people start giving feedback.

    1. Weapon Choice

    Yes, this sounds like a good balance and very fair but let's analyze. Indians have pretty horrible weapons overall. Bows would (of course as said) need to be coded with minimal drawback. Melees? Yes, can be very beneficial for sneak attacks, and for charging in. But far away they are useless. Pistols, on the other hand, are quite useless unless they are given a buff. So, Indians are KOS to not just bandits, sheriffs too. If they are only allowed to choose from this poor weapon choice they will not be able to defend themselves properly. So the real problem IS NOT THE KOS, the real core problem is the weapon choice.

    2. Chain Armor

    Though this seems like a good idea, Chain is almost useless. It seems good in perspective, but it ultimately makes no sense. Indians are KOS to bandits and Sheriffs, and the highest thing they can protect themselves with is chain armor? Just a thought, but iron would make more sense.

    Obviously, when this update is actually fully coded and being tested it will change, but here are some obvious ones I think that stand out to me.
    Thanks for the tag bae <3
     
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    #4 Grigglepuff, Jan 26, 2017
    Last edited: Jan 26, 2017
  5. charlottethegirl

    charlottethegirl Ex- Party JMOD

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    One thing I thought I would ever hear :V

    I kind of agree with the point about gun choice by griggle. It seems like a good attacking choice but a rubbish choice for defending...
     
  6. enderdragon3615

    enderdragon3615 Well-Known Member

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    Hey it just sounds fun, and unless something has changed I think anyone can become a sheriff without an app, so I don't think I would want to be one then. :smile:
     
  7. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    I think Indian would be an appealing role, if it's buffed a little bit. The combination of being kos all the time, only pistols, and weaker armor, I personally wouldn't want to play it.

    A few simple buffs could be:
    They get 1.5x the money each drug.
    Everything they buy is really cheap
    They have their own personal town; an Indian village where they are safe, and where only they can get to.
    Giving them access to one rifle may be beneficial. Guns are just so Much better and faster than bows, I think it would be hard for them to get kills. Maybe making the rifle pretty expensive would work.
    If it doesn't get buffed, I think this could be a good idea: so say there's a team cap of 6. Since Indians are a little weaker, letting an Indian count as a half of a person could work. Tell me if that sounds weird, I'll explain it better xd
     
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  8. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    The ability to throw bowies.
    Maybe having a little map since they know the area.
    The ability to live in Indian Camps (still PvP area) where they can craft special medicines for them or making rituals by throwing bacco in the fire for petitions to the Gods (maybe this could help the reputation system). This indian camp could be take over by a Indian team to their own use with a cap.
    Adding sacred places for Indians where they save their gold and their art (a bank :stuck_out_tongue:) so we won't see Indians walking in a town cos they're kos (it'd not make sense).
    Ability to dominate wolfes for their use.
    To comestic stuff, when you get buffs or anything, you'd need to wear 'religion clothes' so it'd make more sense.
    Re-texture the chain to something more indian'y.
     
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  9. 19Cameron91

    19Cameron91 Well-Known Member

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    If we can get one or both of these.
     
  10. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Instead of having access to only pistols, what if they could only have one gun in their inventory at a time?
    In the potential update, there will be no sheriff-specific guns, so this won't be an issue. If you don't know what I mean, take another look at that gameplan thread.
    Indians performing admirably offensively, yet falling short in the defense category is originally what I had in mind for them. I see now that this was perhaps taken too far. What if instead of being limited to only pistols, indians could only have one gun in their inventory at a time? That way they would still have access to both their bows and tomahawks (which are both workable given the situation), but depending on a player's playstyle, they could choose what firepower to pack. It adds a layer of strategy to them. Of course, if something like this was added, we might have to nerf them in the speed and jumpboost department. Speed + shotgun = OP. Rifle + jumpboost = also OP.
    I didn't really want one guild to be making more money than another. I prefer to change the ammount of reputation they get for different things. Indians specialize in harvesting drug btw. Look at my response to Griggle and Charlotte. Would this help their combat?
     
  11. Grigglepuff

    Grigglepuff Proud follower of Randomcitizenish

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  12. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Indian's weaker armor is necessary to balance their bow and Tomahawks. If you look at it this way, bows and tomahawks will be killing sheriffs and bandits roughly as quickly as they can kill indians. Indians can kill faster, but they also die faster. The best defense of an indian is a stellar offense combined with better mobility.
     
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  13. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I agree with this thread for the most part because we don't have a way to test any of these guilds and playstyles currently, so we don't know for 100% certainty what is overpowered and what is underpowered yet.
     
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  14. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    -1 to the speed and jump boost. That with an axe that three shots, would be utter hell for the other guilds to counter. Though I do agree that we should be focusing on making this guild a more popular one, I think that the best way to tackle the situation is by giving them a minor economic advantage. That being said, I believe it's a good idea to give Indians access to guns. That, combined with a faster horse, an axe that can 3SK, and a bow that can 2SK, give the guild a uniqueness PvP-wise that will appeal to some players.
     
  15. pewgeon

    pewgeon Well-Known Member

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    I think indian is perfectly balanced BECAUSE IT CAN TRACK ANY PLAYER. Keep it how it is.
     
  16. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Well, since the game will still include sitting at a base for extended periods of time, this advantage is negated whenever players process, which is generally most of the time.
     
  17. PatrykSzczescie

    PatrykSzczescie Active Member

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    Well, there's a lot said, I have read the header of gameplan and this thread so far. It was described that well as I don't know what else to add. I will just say what comes to my mind.

    1. About these speed and jump boost. Don't make it permament. Seeing Indian walking fast all the time is not the view most of us would like to see. Instead, make some alcohol or drugs which give Indians temporary speed or jump boost. These items shouldn't affect other guilds, they may only harm them.

    2. What about towns? Will there be non-PvP zones? If so, how will Indians work in these places?

    3. Indians shouldn't be able to track rogue because their matter is the bounty, not the crime (skipping the fact that they might track the nearest bandits regardless of their rogue status).

    That's my thoughts. I'd like to see them discussed, unless some have already been mentioned in the Gameplan project, then sorry. It's 2:38 a.m., not feeling like reading the rest, gotta sleep then find out what's really going on.
     
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  18. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Looks like this thread has run its course. You can always find this thread again by going to the gameplan thread, but I'm going to go ahead and unsticky it. Check out our new focus thread here!
     
  19. _SaltyCake_

    _SaltyCake_ Member

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    Throwable hatchets
     
  20. Fadaad8

    Fadaad8 Well-Known Member

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    We already have lassos so xd
     
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