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Focus Thread - Tiered Gear and Level-Up System

Discussion in 'Wild West' started by randomcitizen1, Feb 11, 2017.

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  1. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    It's already like WarZ in the way that when you go to the best areas (Namely, destinations surrounding Frisco, Wild grass, the field, indian camp, and dealers instead of an area marked "Zone 6") that whenever you go there, you get blown apart by the same players in the same full set of gear.
     
  2. PatrykSzczescie

    PatrykSzczescie Active Member

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    Actually even newbie could get behind somebody better for much better gear.
     
  3. NickManEA

    NickManEA Build JMOD

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    Alting or using a second person to buy higher level items for you can be a problem.
     
  4. itsmdude

    itsmdude Member

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    This is a great idea! I think that the tiers are cool, and I don't think that if you have 10000000000g, you should be able to just spam diamond armor. I think this is a really good "Nerf," but It's also a great update!
     
  5. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Yes, I understand that much. What about it would make it too much like WarZ? Additional layers of guns that are better than other guns? The name "Tiers?" The I, II, III, or IV after the gun names? :L I mean, WarZ doesn't have a level up system and other things...
    Yes, I've thought of this, but haven't really been able to think of a way around it. I'm not sure to what degree it will be bad this way either. Something tells me that people who have easy access to better gear will sell it for a profit to those who don't, thus giving them reason to keep striving towards levels where they can buy the gear for cheaper. Alts are alts. There's no stopping that. ;-;
     
  6. BlackKnight_7

    BlackKnight_7 Active Member

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  7. NickManEA

    NickManEA Build JMOD

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    Unfortunately, that's true. But paying a little more for an alt should give you those perks..
     
  8. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    What is the difference between that and the current gun system? Legal guns are in essence tier I and illegal guns are tier II.
     
  9. BlackKnight_7

    BlackKnight_7 Active Member

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    Yeah true idk I just like the way it is but I don't like change much so
     
  10. pewgeon

    pewgeon Well-Known Member

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    By the way guys, if you are ganna add classes, please add an "assassin" oriented class. Fighter oriented build (more damage closer combat). Hidden oriented class (can track bounty within 800 block radius, and can't be tracked as rogue unless person is within 150 blocks). And ranger oriented class (Big damage with snipers from long range, it would be something like, "For every 1 block traveled adds .1 extra damage. Wouldn't go rogue from 20 blocks"). I'm bored so imma make a little thing for this.

    Assassin
    Assassin is a sneaky class that works in the shadows.
    Shadow Sneak: When in a light level of 5 or less you can crouch and stand still for 5 seconds to disappear into the shadows. Wherever you hid you will show as smoke particles. This doesn't work with any type of armor except leather.
    Backstab: When hitting people from their back, you don't go rogue. If you are backstabbing with a knife you do 8 damage per hit.
    Snipe: You don't go rogue when shooting someone from 20+ blocks.
    Evade: Has a 10% chance to evade a melee attack. You won't take any damage. You will teleport 1 block backward.
    Dodge a Bullet: Has a 5% chance to dodge a bullet and not take any damage. Will teleport 1 block sideways.

    Fighter
    Fighter is a rusher class that shows his/her dominance.
    Last Beat: When at 3 hearts or less in combat you gain regeneration 1 and resistance 1.
    Confidence: Whenever you get a kill you gain +1 level of speed, +1 level of strength, and +1 level of regeneration for 20 seconds. Time does not stack but levels do.

    Double Cock: (Not inappropriate) Shotguns deal 1+ damage per pellet. When using shotguns rapidly it increases the recoil by 50% more than normal but does +1 damage per pellet every "session of shots". (AKA holding right click with a shotgun).
    Vengeance: When someone does 1 damage to you, your next attack will do +2 damage. Maximum of stacking to 6+ damage. All damage has to be dealt within a 5 second period of time between damage. So someone hits you once and does 5 damage. You now will deal +2 more damage in your next attack. Now let's say someone does 5 damage, 5 seconds pass and you hit them. You deal the normal amount of damage.
    Catch a Bullet: Has a 5% chance to catch a bullet and throw it back dealing the damage to the shooter.

    Unknown
    Unknown keeps out of sight and keeps out of fights.
    Unknown: Has no gamertag.
    Secured Profile: Players can't view bounty.
    Plain Sight: Can track player with highest bounty in 800 block radius.
    Secret: Cannot be tracked as rogue unless enemy player is within 150 blocks.
    Random Bullet: Does not deal knockback.
    Run: Has a 5% chance to give the enemy blindness 1 for 5 seconds and gain speed 1 from melee attacks.
    Adrenaline: When at 4 hearts or less you can block and shift, and if you are hit by a melee attack at that time you will gain an adrenaline rush, making you teleport around your enemy 3 times in different places and be able to deal damage.
    Poison Dart: Has a 2% chance to shoot a poison dart out of rifles giving the enemy poison 1 for 45 seconds.

    Ranger
    Ranger, the unknown murderer.
    Gun Skill: Firerate decreased by 35%.
    Sniper: Does not go rogue when shooting a player from 15+ blocks.
    Headshot: Has a 10% chance to deal a headshot and do 1.5x more damage.
    Direct Impact: Does 15% more damage with rifles.
    Range: When firing a sniper for every 1 block the bullet travels it gains 0.2+ damage.
    Rider: Horses go 1.5x faster.
    Evade: Has a 10% chance to evade a melee attack. You won't take any damage. You will teleport 1 block backward.

    Farmer
    Farmer is... literally a joke.
    Cow Herd: Can use a lead to huddle up to 4 cows. Can drop the lead to send the cows charging in the direction you throw it in. Anyone hit by a cow will take 3.5 hearts of damage per cow.
    Appler: Can throw his apples by hitting with them. They deal half a heart each.
    Produce: When having crops in your inventory you will get 2 extra of that crop once every 2 minutes.
    Literally a Lab Under Your Little Farm House Like in That One Family Guy Episode: While having drugs in your inventory inside of your house you will produce 10 more of that drug, processed every 5 minutes.
    Harvester: Gets 2x more drugs every harvest.
    Processor: Gets -1 second off of every drug processed.
    Druggy: Drug effects last 5 seconds longer.
     
  11. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    Amarillo-Bacco: Indian/Bandit base.
    Ellsworth-Shrooms: Bandit base.
    Shaniko-Poppy: Indian base.
    Harshaw-Coco: Team base
    Frisco-Grass: Team base.

    If there's level-up system, and it's going to be 15 lvls, you could make train tickets unlockable, like:

    To Amarillo: Rank 1+
    To Ellsworth: Rank 4+
    To Shaniko: Rank 7+
    To Harshaw: Rank 10+
    To Frisco: Rank 13+

    You could still go by horse or flying (or is that just me?).

    How you level-up:
    Bandits: by drug processing and killing with rifles.
    Sheriffs: by arresting, mining and killing with shotguns.
    Indians: by drug harvesting and killing with pistols/melee weapons.

    I like tiers and unlockable armor by level.

    I think this does not have too much in common with the main thread, thanks for my own class though.
     
  12. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    A bit too extreme, in my opinion. We're considering adding a sixth town reserved players under rank five. That way, they'll be able to gain valuable experience needed to survive in the game. Restricting towns to that extent based on ranks will definitely cause a lot of traffic in the lower tiered towns, making it more and more difficult to rank up.
     
  13. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    You can take a look to my last thread in server ideas where I explain the whole thing. It'd be not hard to level up imo, though I can consider restricting towns bit too extreme, I don't find extreme restricting train tickets.
     
    • Informative Informative x 1
  14. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    Looks like this thread has ran it's course! Check out our new focus thread here! I think you'll like this one... :v
     
  15. Hitchens

    Hitchens Well-Known Member

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    No, we should not make it so some already op people can run around in op gear while noobs are in leather and whatever.

    This could ofc be fixed by smart balancing of the guns, but its gona be hard.
     
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