1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Brainstorming: Legacy Guns

Discussion in 'Discussion' started by Algelier, Mar 12, 2017.

Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Algelier

    Algelier Former Staff Member.

    Joined:
    Sep 29, 2013
    Messages:
    1,811
    Ratings:
    +1,108
    Hello Brawlers,
    In order not to leave the legacy War in the lurch without any updates, I am writing this thread to allow you to give your opinion and changes concerning current guns. These opinions mean a lot for us and an update will come soon, changing guns based upon your opinions. I was wondering what changes you all would like to see. We are open to all ideas, so tell us all your guns ideas.

    With an eye to respond to us clearly, you ought to use the following format:

    What gun would you like you see being changed?
    What change(s) would you like to see regarding you gun?

    This includes:
    • Bullet range.
    • Clip size.
    • Accuracy.
    • Damage per bullet.
    • Delay between shots.
    • Total ammo.
    • Fire rate.
      • Tip: A tick is 1/20 of a second, so a 6 tick delay gun is 200 rpm

        1 tick delay = 1200 rpm
        2 tick delay = 600 rpm
        3 tick delay = 400 rpm
        4 tick delay = 300 rpm
        5 tick delay = 240 rpm
        6 tick delay = 200 rpm

        You can find out the rpm of any tick delay by using this equation: 20/X•60
        X=tick delay
    Note: You don't have to use all the options, the more you will add, the clearer it will become for us to change it.

    Please note that we will only change guns' mechanics only if a lot of players want it.
    Thanks for your feedback, it will mean a lot for us.

    Brawl staff team.
     
    • Like Like x 2
  2. 13kss

    13kss Well-Known Member

    Joined:
    Oct 27, 2015
    Messages:
    591
    Ratings:
    +330
    More bullets in the ak and lamentation.
    Same firerate
     
    • Agree Agree x 2
  3. Piky

    Piky Well-Known Member

    Joined:
    Oct 17, 2013
    Messages:
    3,646
    Ratings:
    +1,539
    Lamentation

    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 4 seconds
    Magazine Size 50 + 14 > 50 + 78 (not sure if you can upgrade these if I recall from the old coding)
    Damage 18 > 23
    Recoil -
    Range 76m
    Hip Accuracy 3.0
    Aimed Accuracy 0.2 > 0.1 (Necessary?)
     
  4. Algelier

    Algelier Former Staff Member.

    Joined:
    Sep 29, 2013
    Messages:
    1,811
    Ratings:
    +1,108
    The aimed accuracy isn't really necessary but it can be changed if it is truly an issue.
     
  5. 13kss

    13kss Well-Known Member

    Joined:
    Oct 27, 2015
    Messages:
    591
    Ratings:
    +330
    The accuracy is fine imo.
     
    • Agree Agree x 3
  6. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

    Joined:
    Oct 9, 2013
    Messages:
    698
    Ratings:
    +370
    I am glad we can change the guns a little bit, it will helps a lot!

    All SMGs need a big buff, especially MAC-10 and PP90M1:
    MAC-10:
    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 3.5 seconds --> 3 seconds
    Magazine Size: 30 +34 --> 40 + 24
    Damage: 14 --> 16
    Recoil -
    Range: 76m
    Hip Accuracy: 2.0
    Aimed Accuracy: 1.0 --> 0.8

    MP7:

    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 3 seconds
    Magazine Size: 20 + 44 --> 30 + 34
    Damage: 18 --> 19
    Recoil -
    Range 74m
    Hip Accuracy 1.8
    Aimed Accuracy 0.8

    UMP-45:
    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 4 seconds --> 3.5 seconds
    Magazine Size: 30 + 34
    Damage 22
    Recoil: -
    Range: 70m
    Hip Accuracy: 2.0
    Aimed Accuracy: 0.8

    P90:
    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 3.5 seconds
    Magazine Size: 40 + 24 --> 50 + 14
    Damage: 18
    Recoil -
    Range: 76m
    Hip Accuracy: 2.0 --> 1.8
    Aimed Accuracy: 0.7

    PP90M1:
    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 4 seconds
    Magazine Size: 50 + 14
    Damage: 14 --> 20
    Recoil -
    Range: 70m
    Hip Accuracy: 2.8 --> 2.5
    Aimed Accuracy: 1.0 --> 0.8
    I also got a second idea: What if we would make the Barret one-shot again? It would give the lower leveled players another good gun, which they could use. The other snipers are fine in my opinion. Here my thoughts:
    Fire Rate: 60 RPM --> 40 RPM
    Fire Mode: Bolt
    Reload Time: 4 seconds --> 5.5 seconds
    Magazine Size: 5 + 27
    Damage: 93 --> 120
    Recoil -
    Range: 400m
    Hip Accuracy: 8.0
    Aimed Accuracy: 0.2
    Talking about shotguns, the Typhoid and the Spas-12 should be buffed, but the rest is fine:
    Typhoid:
    Fire Rate: 600 RPM
    Fire Mode: Burst
    Reload Time: 3.5 seconds
    Magazine Size: 12 + 20 --> 15 + 17
    Damage: 18 x 7 (126) --> 22 x 8 (176)
    Recoil -
    Range: 13m
    Hip Accuracy: 3.6
    Aimed Accuracy: 3.6

    Spas-12:
    Fire Rate: 60 RPM
    Fire Mode: Pump
    Reload Time: 3.5
    Magazine Size: 8 + 24--> 10 + 22
    Damage: 14 x 8 (112) --> 16 x 8 (128)
    Recoil -
    Range: 14m
    Hip Accuracy: 3.3
    Aimed Accuracy: 3.3
    Now let's talk about pistols... I am sorry to break it to you guys, but the Python is ridiculous op; it needs a nerf. I have also added a few other changes:
    USP-45:
    Fire Rate: 150 RPM
    Fire Mode: Semi automatic
    Reload Time: 2.75 seconds
    Magazine Size: 12 + 20
    Damage: 25 --> 28
    Recoil -
    Range: 48m
    Hip Accuracy: 3.0
    Aimed Accuracy: 0.2

    Magnum:
    Fire Rate: 150 RPM
    Fire Mode: Double action
    Reload Time: 3.75 seconds
    Magazine Size: 6 + 26 --> 8 + 24
    Damage: 39
    Recoil -
    Range: 48m
    Hip Accuracy: 3.6 --> 2.5
    Aimed Accuracy: 0.16

    Python:
    Fire Rate: 200 RPM--> 180 RPM
    Fire Mode: Semi automatic
    Reload Time: 3.5 seconds
    Magazine Size: 9 + 23
    Damage: 50 --> 45
    Recoil: -
    Range: 48m
    Hip Accuracy: 3.0 --> 3.6
    Aimed Accuracy: 0.2
    Let's go on to the "Special Weapons". We have to admit it: They are too op, especially the mini. Nerfs incoming (although some weapons like LAW or Flame need a slight buff):
    Minigun:
    Fire Rate: 600 RPM
    Fire Mode: Fully automatic
    Reload Time: 4 seconds
    Magazine Size: 999 (64 starting ammo)
    Damage 18 x 2 (36) --> 12 x 2 (24)
    Recoil: -
    Range: 128m --> 100m
    Hip Accuracy: 3.5 --> 4.0
    Aimed Accuracy: 2.0 --> 1.5

    Flamethrower:
    Fire Rate: 400 RPM
    Fire Mode: Fully automatic
    Reload Time: none
    Magazine Size: 3000 (64 starting ammo)
    Damage: 14
    Recoil -
    Range: 12m --> 20m
    Hip Accuracy: 3.0 --> 2.6
    Aimed Accuracy: 3.0 ---> 2.6

    LAW:
    Fire Rate: 30 RPM --> 40 RPM
    Fire Mode: Single shot
    Reload Time: 5 seconds
    Magazine Size: 4 + 60 --> 5 + 59
    Damage: Medium
    Recoil -
    Range: 54m --> 100m
    Hip Accuracy: 0.76
    Aimed Accuracy: 0.76

    Ray-Gun:
    Fire Rate: ~~
    Fire Mode: Semi automatic
    Reload Time: 3.5 seconds --> 4 seconds
    Magazine Size: 8 + 8 --> 6 + 10
    Damage: Medium-high --> Medium
    Recoil -
    Range: 256m
    Hip Accuracy: 0
    Aimed Accuracy: 0
    The Assault Rifles are fine. Oh nvm, except from one gun:
    Fire Rate: 600 RPM
    Fire Mode: Burst
    Reload Time: 4 seconds --> 1 second
    Magazine Size 24 + 40--> ~
    Damage: 36 --> 300
    Recoil: -
    Range: 76m --> 1000m
    Hip Accuracy: 2.5 --> 0
    Aimed Accuracy: 0.2--> 0

    You can imagine... jk ._.

    Thanks for reading, please give me some feedback!
     
    • Like x 2
    • Agree x 1
    • Winner x 1
    • MVP Honor x 1
    • SMod Honor x 1
    #6 SkullcrusherLD, Mar 12, 2017
    Last edited: Mar 12, 2017
  7. Piky

    Piky Well-Known Member

    Joined:
    Oct 17, 2013
    Messages:
    3,646
    Ratings:
    +1,539
    Yessss, these are splendid changes. Especially the SMG's. Wonderful stats, including the silly Skull Crusher buff.

    Although that Barrett buff turning into a one shot, wouldn't it require more nerfs to compensate for it's huge power? If it already one shots, more nerfs are required as people can obviously and sadly abuse the stats of the weapon to the fullest.
     
  8. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

    Joined:
    Oct 9, 2013
    Messages:
    698
    Ratings:
    +370
    Yeah, I know. I have pushed to reload time up to 5.5 seconds and reduced the fire rate even more. But, of course, some more nerfs could be good too.
    Edit: A suggestion for a bigger nerf of the other stats:
    Barrett 50c:
    Fire Rate: 60 RPM --> 30 RPM
    Fire Mode: Bolt
    Reload Time: 4 seconds --> 6 seconds
    Magazine Size: 5 + 27 --> 4+26
    Damage: 93 --> 120
    Recoil -
    Range: 400m
    Hip Accuracy: 8.0
    Aimed Accuracy: 0.2
     
    #8 SkullcrusherLD, Mar 12, 2017
    Last edited: Mar 12, 2017
  9. iamdroone

    iamdroone returned

    Joined:
    Jul 28, 2014
    Messages:
    1,252
    Ratings:
    +137
    Discord:
    drone#7778
    Make the iso be unlockable at lvl 70+ the server is becoming a disaster with it.
     
    • Agree Agree x 1
  10. RockTomb

    RockTomb Ex Legacy Manager + SMOD

    Joined:
    Aug 23, 2014
    Messages:
    1,130
    Ratings:
    +650
    These are the 3 I agree with the most, especaily the MP7 and the PP90M1. Maybe the Mac-10 could stay at 30 Magazine size but the damage could be increased as you said. Also, the Magazine size for the MP7 could go to 25 and the damage increased as you said. I was thinking that the PP90M1 could have more reserve ammo, maybe 44. Also, the damage is good, but the range should be decreased to 65.

    What about the Lamentations reserve ammo? It only has 14 currently, maybe increasing it to 64? Or is this to much?
     
  11. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

    Joined:
    Aug 11, 2013
    Messages:
    2,005
    Ratings:
    +492
    I would say that it's not too much, you can do decent with most automatics without scav, except lemantation. Leman can even be hard to use with scavenger sometimes.

    But since Scavenger is no longer prunchasable I think most automatics and SMGs needs more ammo than they currently do in order to be good enough to possibly nuke with without scav.
     
    • Agree Agree x 1
  12. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

    Joined:
    Oct 9, 2013
    Messages:
    698
    Ratings:
    +370
    Agreed. I didn't suggest it in my post, cause I didn't know if it's possible. If that's the case - yes please.
     
  13. Piky

    Piky Well-Known Member

    Joined:
    Oct 17, 2013
    Messages:
    3,646
    Ratings:
    +1,539
    Its damage also hurts the Lamentation (heh, Lemon). I did suggest a buff to it (ignoring the aim buff) but it may be overbuffed and be insanely good. Testing would be needed to fully receive a proper adjustment.
     
  14. juhaszi

    juhaszi Active Member

    Joined:
    Apr 10, 2016
    Messages:
    71
    Ratings:
    +25
    I wouldn't say the same. In most of the gungames, spas12 needs more than 3 close-up (~5 blocks) shot to get a kill. Or i just Suk...
    Typhoid is... mehhhh, yes, I like it a lot, it's a really fun gun to use, but it just needs a little buff in damage to be worthy for the last unlockable shotgun place.
     
    • Agree Agree x 1
  15. meltingangel

    meltingangel Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    666
    Ratings:
    +633
    Discord:
    Meltingangel#4647
    I honestly think that the amount of one shot kills in the game are pushing the newer players out of the game. That being said,

    The python shouldn't one shot kill anymore, it's the most powerful gun in the game, and it's a sidearm.

    When the SkullCrushers burst gets all headshots it shouldn't instant kill, it's not hard to get headshots with it seeing how well you can spam it.

    The Isolator should have a longer period between shots, along with maybe a longer reload.

    When I've been playing infect lately, I've noticed that half the players that get infected go to spawn or just log off. The reason for this is that the raygun is so easily spammable, you point the gun lazily and click. All it takes is 1 raygun to make half the infected quit, to help fix this in a way would be possibly making the firerate slower, almost like the law, and a 4 clip size. It would still be instant but less spammable.

    A good and easy way to make the game more balanced for new players, would be to give all the low tier automatics up to the ak47, maybe famas 128 ammo, if not a little more, this will make them more noob friendly so they don't run out of ammo all the time giving them at least a chance to get more kills

    The smg's Skull covered perfectly.

    Sorry for not doing this in the format you listed but I just can't be bothered :grinning:.
    Feel free to pm me if you want opinions from another long time player.

    "Make War Great Again" I don't do "hashtags"
     
    • Agree Agree x 1
  16. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

    Joined:
    Oct 9, 2013
    Messages:
    698
    Ratings:
    +370
    I agree with you in mostly every aspect. Sadly we cannot give more than 64 ammo (blame the code), so this specific suggestion wouldn't be possible. We can only change it e.g. from 20+44 to 30+34 .
    Anyway, don't expect this update to fix everything, it will be small and fix the biggest issues first. After that we might look at other problems. Step by step xD
     
    • Useful Useful x 1
    #16 SkullcrusherLD, Mar 16, 2017
    Last edited: Mar 16, 2017
  17. SkullcrusherLD

    SkullcrusherLD Best-Known GSGer | Ex-War JMod

    Joined:
    Oct 9, 2013
    Messages:
    698
    Ratings:
    +370
    That's coded in, but unrelated to the gun. Sadly not possible to change.
     
  18. meltingangel

    meltingangel Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    666
    Ratings:
    +633
    Discord:
    Meltingangel#4647
    Time to find orange lmao
     
    • Agree Agree x 1
  19. Koal_

    Koal_ Well-Known Member

    Joined:
    Jul 11, 2015
    Messages:
    159
    Ratings:
    +92
    I always thought it'd be a good idea to make the SMGs do more damage and have higher fire rates, but make them less accurate. I believe this would make them better than assualt rifles at close range but worst than assualt rifles at long range, like they are in most games. After changes like these the SMGs would be usefull on some maps.
    If some of these changes were to be accepted when will they be implemented?
     
    • Agree Agree x 1
  20. Algelier

    Algelier Former Staff Member.

    Joined:
    Sep 29, 2013
    Messages:
    1,811
    Ratings:
    +1,108
    We are actively discussing on changing guns, thanks everyone who submitted feedback! A new update will come quite soon, we only have to find a final statement that makes everyone agree.

    Locked.
     
Loading...
Similar Threads Forum Date
Community brainstorming Suggestions / Ideas May 12, 2018
WildWest brainstorming, questioning, and pleading. Wild West Jan 30, 2018
Brainstorming: 2.0 Events Discussion Mar 11, 2017
WarZ Brainstorming MC-WarZ Mar 10, 2017
Brainstorming: Gamemodes MinecraftParty Deluxe Mar 9, 2017
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...