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Focus Thread - Minor Update

Discussion in 'Wild West' started by randomcitizen1, Mar 15, 2017.

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  1. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    That's why you didn't get what I mean xd, had happened to me sometimes and it's really annoying.
     
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  2. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Removing /bail is an easy solution.
     
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  3. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    Oh god no
     
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  4. schml1f

    schml1f Active Member

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    What if with teams, you could /truce someone so no teamkills. No team truces would be op. (/truce MaryJ)
     
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  5. NeoGer

    NeoGer Well-Known Member

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    Make cuffing time 5 seconds so your team has a chance of saving you from getting cuffed also, and when more cuffing sheriffs level up to make it 1 second or instant cuffing like the current system. (this was already suggested before somewhere but hey, @randomcitizen1 I hope you read this and take it in consideration).
     
  6. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    https://www.brawl.com/threads/64613/ practically this.
     
  7. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Cross teaming, even if it does happen, isn't really good for the game anyways.
     
  8. Hitchens

    Hitchens Well-Known Member

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    I do not think Dev needs anymore truces. If outnumbering just 10 to 3 is a problem for you, well idk what to say.

    Anyways, a team member limit + just one team per base proc, 200b rogue trackers for bandits, 15kb for sheriffs, changing /profile so it doesnt display bounty, making the tutorial better and making gear cheaper is all I want.

    I also think the sheriff handbook should be changed to allow sheriffs to shoot rogues on sight. But thats not really an update like these others.
     
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  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Making good gear cheaper won't help at all, unless you want it to be worth less than dirt. It just means the only team with money gets unlimited resources.
     
  10. Carnotauros

    Carnotauros Raid & Events Manager

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    Ez +1
     
  11. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    We've introduced a system where people are allowed to process, but they are required to leave upon request or when a fight starts.
     
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  12. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Don’t know if you guys took me seriously the first time or not, but I think the removal of /bail will absolutely help with keeping players. Honestly, you can call me out for being biased, but from my perspective, /bailing allows for less competition than there already. The reduction of bounty acquired throughout a lifetime, as well as a potential buff in ore yields pretty much reduce the jail time to less than five minutes unless you’ve been actively doing illegal things. Being an “illegal” person essentially ruins the game for others(processing, cleaning bases, killing others), and a way to allow players to continuously do illegal activities regardless of the massive bounty that they acquire to the point of their death is pretty much one of the primary factors in causing the game is losing its playerbase. In addition, this wouldn’t have much of a negative impact on the newbie community, who rarely are able to scrape together the money needed for a 20k bail.
    Though Indians may seem easy to grind to the reasonably experienced players, they have caused a lot of the newer players to quit. The idea of making them super easy to kill, one shotable + a decrease in their shooting accuracy definitely sounds appealing to players who don’t want to risk actively running into players through drug processing. With the increase in chest loot and better armament to deal with them (pistols instead of daggers), looting Indian camps has the potential to become a popular source of attaining gear quickly and provides a nice alternative to illegal activities.
    Well, the pony isn’t exactly the most reliable way to travel and store items as a veteran. With the slowest travel speed in the game and only nine storage slots, many of the more experienced players will simply use its limited space to store some of the rarer items, like special heads, and never call out the horse again. However, I can definitely see some of the newer players relying on this horse during their first few days. It contains minimal risk (definitely appealing for someone who has just started), and we can simply make this horse contain zero slots in the stable to give it less of an impact to the players who already have a respectable horse list.
    Actually a very interesting idea. Maybe if you travel an “x” distance of blocks with the pony, its speed would increase by 0.05 all the way up to a speedy, which would be its cap.
    Definitely agree, though increasing the sell price of logs provides a better alternative imo simply due to the fact that breaking trees would be rather overpowered for a completely risk-free method of making money very close to towns.

    Sheriff Rework? Since we’re talking about a minor update, we need changes in the way that sheriffs receive their gear :v. The part where they can keep on going back with free gear doesn’t make much logical sense. Minor buffs to the shotgun and rifle, but allow sheriffs only to obtain them through buying them. That way, sheriffs don’t use the rank as an accessory simply to make money. Maybe we could sneak in a way to make sheriff have a risk factor so they don’t blindly return to bases whenever they die. However, I think that the latter suggestion would suit the WW 2.0 better since players can choose which role they want to play, which will cause a dramatic increase of sheriffs.
     
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  13. Jaemzs

    Jaemzs Ex-Build Team Member

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    A lot of very nice ideas. Good luck implementing these!
     
  14. AmbitionZ_

    AmbitionZ_ Highly Established Member

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    I've been thinking of a way to make money by "hunting" a while now. There would be like an area where lots of animals would spawn, and you could sell it yo the food merchant for some quick cash. The only axe you'd be able to buy though would be diamond, since wood is carcano, stone is tg, and iron is repeater.
     
  15. MrSwat_

    MrSwat_ War 2.0 GSGer, Team Sync Wild West, and Ex-Sheriff

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    I like everything you said except upgrading the horse thing.

    Did all the work for me xD. I totally agree with everything you said.

    Sheriff Rework? Since we’re talking about a minor update, we need changes in the way that sheriffs receive their gear :v. The part where they can keep on going back with free gear doesn’t make much logical sense. Minor buffs to the shotgun and rifle, but allow sheriffs only to obtain them through buying them. That way, sheriffs don’t use the rank as an accessory simply to make money. Maybe we could sneak in a way to make sheriff have a risk factor so they don’t blindly return to bases whenever they die. However, I think that the latter suggestion would suit the WW 2.0 better since players can choose which role they want to play, which will cause a dramatic increase of sheriffs.[/QUOTE]
    I would like this is WW 2.0 yea.
     
  16. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I would like this is WW 2.0 yea.[/QUOTE]
    Sheriff weapons are just fine, it just so happens that bandits end up fighting you with pots.

    No.

    Nonononono.

    No.

    May provide competition, sure, but you will end up losing the established players you have now. Sheriffs generally get to come back every time after death, but for free. Bandits have to pay bail and use a TP to get back. This may seem like I'm trying to defend the current established teams in favor of the newer players...well guess what? I am. The game is designed so that the teams that have played the longest will win. So, if we can't get new players, we might as well defend the older ones.

    “The part where they can keep on going back with free gear makes no logical sense." How so? It makes perfect sense. You get a full set of gear each respawn. We don't. One could argue “that's just what it is." But it being “what it is" isn't fair.

    Don't bash on the older and current teams, then justify it by saying it will “create competition." Find solutions that work for everyone. Sheriffs, veterans, AND new players alike.
     
  17. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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  18. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Mk

    Sort of skimmed so missed the sheriff rework part
     
  19. number_J

    number_J Member

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    No chat cooldown should be already in game, I don't really get whats the hold up with that.
    This morning (my local time) I was the only player on server when a new player joined. He was lost/confused and asked for help. I tried to explain the WW concepts or where to find the info to him and my second sentence got blocked and when I tried to repeat it later it was same stuff I wrote in chat first time and had to wait another artificial time.
    After few more advices I just gave up on system that punishes me for helping someone. There you just lost player - easy stuff and how annoying it is.
     
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  20. Nafsu

    Nafsu Active Member

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    • Lag
    • Fixing it so that potions actually reset to 30 seconds after you drink another potion while in effect.
    • Sometimes potions get bugged after you drink 1, not allowing you to drink another one soon after.
     
    • Agree Agree x 1
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