1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Should TcpNoDelay Mod Be Banned?

Discussion in 'Discussion' started by JayOG, Mar 24, 2017.

?

Should it be banned?

  1. Yes +1

    46.7%
  2. Deciding/Maybe +0

    6.7%
  3. No -1

    46.7%
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    The Mod Itself
    The TcpNoDelay mod is a mod that is client sided and is basically made to support your connection with the server. This mod allows you to bypass the vanilla timer set for stuff, like throwing pots, and hitting people. It also modifies your connection, and makes you take less KB, which could easily be mistaken for a Knockback Modifier mod/Anti-Knockback. If you want a proper definition here it goes: "TcpNoDelayMod is a mod for minecraft 1.7.x and 1.8 that improves the client's network connection by disabling Nagle's algorithm. This mod has no effect on Minecraft version 1.8.8 and newer, as Mojang has already made the same modification." Yes, Minecraft implemented a thing similar to the TcpNoDelay mod, but what the Minecraft version does is way different than the actual TcpNoDelay mod on 1.8, which many people use. The mechanics of the TcpNoDelay mod on earlier versions that are not already put in by Mojang are basically letting you get some reach by instantly registering your hits. This connection mod also allows you to take less KB than usually due to the great connection it gives you. The problem here is though, recently, a person was suspected of using a Ghost Client (Won't Name Anyone), but was actually using this mod. From the video, you could determine that his hits were exactly the same you would receive by using a ghost client like Vape. You were able to get hits before they would typically register due to the fact that this mod greatly increases latency. So, what I'm basically saying is that, you have FaZe house type internet. SO JAY? WHY IS THAT SO BAD? Because this mod allows you to get irregular hits on people and let you combo them, at times without even looking at them, and would make it seem that you could have a hacked client. By all means, I am not saying using things to improve your connection is bad. But this mod doesn't just do that, it gives you an advantage over the other person. Which, by Brawl policy, any mod that gives you an advantage is banned. But, specifically adding this would send a message to the people that do use this.
    The Question?
    Should this mod be banned? Well this is a very good question since the whole thread is basically trying to convince @Lord_Roke to look into banning the mod. I will provide a side by side comparison, this isn't my video and it doesn't accurately show what it does but it's the closest I can get. The delay on the first part is very noticeable, while in the second part, the pot is thrown almost instantly.
    Also, fighting/hitting with the TcpDelayMod shows a great difference.

    My Opinion
    Biasedly speaking, after seeing what the mod does on Brawl, I think it should be banned. You are basically using an allowed vape. I have manage to put two and two together, and have seen videos of people Autoclicking with the TcpNoDelay mod on practice servers, and the great difference in skills is immense. By skill of course I mean ping because who is honestly good without their great 10 ms :grinning:DDDDDD, back to topic though. I would hate to go up against a person with this mod for various reasons.
    1. My hits would register second, allowing the player with the mod to easily gain an advantage with this mod since you are basically getting the first hit off. In MY experience with Kit, I have noticed that the first person to accurately strike with good cps will get the first combo. Now, imagine someone with Tcp, hits you first and they have a cps that can surpass 10. You are basically dead since you cannot fight back because your hits get registered a second later than theirs. While playing Raid, someone using this TcpNoDelay mod at a KOTH could take little to No Kb, allowing the person to stay on cap longer. On War, your shots could be first, but since the person has the TcpNoDelay mod, the persons hit will strike you first. SO I mean this really explains my thoughts about it, of course I wrote this section biasedly with knowledge of the mod and what it does on Brawl. I want to know what you guys think about it. Tomorrow I will be trying to get a side by side comparison myself with someone else and will be posting it to see what you guys think. Of course I am opened to any suggestion!
     
    • Like Like x 3
  2. TheZombieKat

    TheZombieKat CTFer since May 2012

    Joined:
    May 18, 2015
    Messages:
    1,161
    Ratings:
    +354
    That's interesting. I had heard about a mod that can "reduce" your ping, but have never checked it out. I do see a difference in that video but would need to test it out for myself.
     
  3. BlueGuyARed

    BlueGuyARed Member

    Joined:
    May 17, 2015
    Messages:
    481
    Ratings:
    +409
    Discord:
    BlueGuyARed#5049
    In Minecraft PVP, your connection to the server is always going to have an effect on how you do. This mod essentially gives you a connection that would make it seem like you are closer to the server itself. I don't see how this would be restricted.

    Second of all, without developing a server-side system to detect packets that are sent with this mod (assuming that's possible), how are moderators ever supposed to enforce a restriction on this? Unless a moderator is being very careless and mistakes this for anti-knockback, this shouldn't raise any alarms for mods. The only reliable way to detect this would be with screen-sharing... and unfortunately that is not allowed.
     
  4. Removers

    Removers KitBrawl Ex-Mod!

    Joined:
    May 20, 2015
    Messages:
    667
    Ratings:
    +396
    The mod is very buggy. It allows you to hit players from ridiculous ranges and can allow you to register hits without looking at people too. It is a pretty unfair advantage if you're asking me. I used it on brawl the other day and it was ridiculously OP. A lot of servers ban this as well but allow regedit on their servers, this is due to the realisation that the mod has advantages that towards where you can aim to land hits and how fast hits register pretty much acting like an autoclicker.

    It is very easy to spot to be completely honest.
     
    #4 Removers, Mar 24, 2017
    Last edited: Mar 24, 2017
  5. PingWoo

    PingWoo Well-Known Member

    Joined:
    Jul 3, 2015
    Messages:
    414
    Ratings:
    +129
    I get trash ping, without tcp, i'm just a bigger lagger :grinning:
     
  6. Removers

    Removers KitBrawl Ex-Mod!

    Joined:
    May 20, 2015
    Messages:
    667
    Ratings:
    +396
    Tcp doesn't improve ping, it improves latency.
     
  7. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    The mod is banned on most PvP servers due to the fact that GC and TCP are almost interchangeable on 1.7. However, Blue is quite right, it only makes it seem like you're closer to a server, which is not neccessarily bad.
    Counterargument: Imagine a person on Brawl with, say, 40ms. That's pretty good ping already, but with TcP? They can get over 0.6 blocks additional reach (in 1.7/1.8 servers, I believe it's more in one-version servers.
     
  8. SillyPickles

    SillyPickles Well-Known Member

    Joined:
    Mar 21, 2015
    Messages:
    1,006
    Ratings:
    +279
    It helps ping too for me
     
  9. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    that is 100% impossible
     
    • Agree Agree x 1
  10. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    With permission from a mod, my friend @YouAreBestBae was able to show how it works on Brawl.
     
    • Like Like x 1
  11. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
    Messages:
    2,148
    Ratings:
    +705
    Brb while I get that mod
     
    • Agree Agree x 1
  12. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    Lol
     
  13. Avivox

    Avivox Well-Known Member

    Joined:
    Jun 10, 2016
    Messages:
    790
    Ratings:
    +230
    +1. Actually seen someone get banned for using this.
     
  14. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    Technically it's not banned yet, so there really isn't anything to do about it. Also, various people use this on Kit I think so :]]
     
  15. Removers

    Removers KitBrawl Ex-Mod!

    Joined:
    May 20, 2015
    Messages:
    667
    Ratings:
    +396
    I hope the people testing it know you have to see things from other POVs as well as your own. PvP isn't a single POV aspect.
     
  16. SillyPickles

    SillyPickles Well-Known Member

    Joined:
    Mar 21, 2015
    Messages:
    1,006
    Ratings:
    +279
    No i'm serious lmao unless i remembered wrong. Ill get on later and test it again and post screenshots maybe unless i forget

    Tbh i just kill people all that other stuff is too complicated ~sillypickles2k17
     
    • Funny Funny x 1
  17. Lewka

    Lewka Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    982
    Ratings:
    +384
    Brawl clearly emphasizes on restricting players on getting mods which put them at a clear advantage over other players, yet this mod which clearly does give a superior advantage is allowed.

    If you want to improve your latency or ping, get a better router but not a mod that gives you an unfair advantage.
     
  18. Removers

    Removers KitBrawl Ex-Mod!

    Joined:
    May 20, 2015
    Messages:
    667
    Ratings:
    +396
    Regedit = The 1st part of improving latency and doesn't cause all the buggy stuff that the mod does
    TCPNoDelayMod = Pretty much a hack client but allowed
    @Lewka If people want better latency they should just do regedit.
     
  19. SillyPickles

    SillyPickles Well-Known Member

    Joined:
    Mar 21, 2015
    Messages:
    1,006
    Ratings:
    +279
    1.8.1+ of minecraft already has tcp no delay enabled by default lmao so there's no point in banning it imo but idc either way
     
  20. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    LabyMod is also pretty easy to manipulate and already isn't just cosmetic.
     
Loading...
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...