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Idea Remove Team Caps

Discussion in 'Raid' started by TwisterPvP, Mar 30, 2017.

?

Do you think that Team Caps should be removed?

  1. Yes

    21 vote(s)
    67.7%
  2. No

    10 vote(s)
    32.3%
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  1. Tuumai

    Tuumai Raid Sub-Manager

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    The thing is its never been vanta ''dominating'' never ever! but the point is we can dominate right now too with 2 teams but its just annoyings so why not change it? OFC everyone else can do team like we have but it needs time and i guess vanta's been making dis team for a long time
     
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  2. PingWoo

    PingWoo Well-Known Member

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    Your focus is always on us, Worry about yourself, your team. Worry about how you're going to beat us, fight us, And track us. We worry about us. That's why we're successful.
     
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  3. DemonicObelisk

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    It's not that we always outnumber all the time, it's just that you don't do anything to fight against us. I don't think you realize that if team caps are removed, you'd be able to increase your team as well. With team caps removed, every player and team has the ability to increase their team size to be able combat us, yet the players don't know that. If us outnumbering and dominating the server is such a problem, then truce other teams, invite more to your team, improve your pvp skills, etc.
     
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  4. Carnotauros

    Carnotauros Raid & Events Manager

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    What If team cap would be 20? You could find 20 "quality players". And I actually enjoyed SurvivalPvP even if vanta was dominating. We could just find truces and grow your own teams, and fight back! You own a great team but without team cap it could be even greater. See it on the bright side. Disabling team cap will give advantages to you too, you could grow your team bigger without having to make another one or get outnumbered because you find the most quality members. A group of 15 experienced players would win against a group of 20 players containing just 5 good players. We could at least give it a try, if it does not work we could change it back, and if vanta has 50 players on their team, they have to kick 42 of them if we change back.
     
  5. Tuumai

    Tuumai Raid Sub-Manager

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    Still the same problem fam if there would be 22 players and 2 guys would missing emmm team
     
  6. xGhale

    xGhale HG‘s Doom guy

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    Which is exactly the issue adressed here - large teams dominating so much that other teams wouldn't stand a chance.
    Two things I'm going to say here.
    Firstly, @0racle implemented this to prohibit what happens during most events on Raid - large teams kill everyone.
    Which brings me to my second point - remember the Raid Castle Siege event? I think Meta didn't lose a single member then, which was pretty hefty considering what we were up against. Why did we survive? Because we had such a massive and overgeared team that the staff couldn't do s*** against us, which is what a team cap prohibits - large teams stomping.
     
  7. Tuumai

    Tuumai Raid Sub-Manager

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    Ofc large TEAM'S are dominating that's for sure.
     
  8. SillyPickles

    SillyPickles Well-Known Member

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    You're making all that sound so negative? When all we are doing is being successful as a team. Large teams are SUPPOSED to dominate... what are you guys even saying lmao. When your team is so powerful they have to create team caps to try to separate us LOL (Even though there's no difference)
     
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  9. PingWoo

    PingWoo Well-Known Member

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    Ever thought that idk staff aren't the best at pvp? Just saying.
     
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  10. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    Team caps is one of the major unnecessary changes that came to live imo. The thing is that you can't split a team just because of a team cap. Vanta still dominating in any scenario despite the fact of being in different teams. Plus, it's obvious that we are gonna make 2-3 more Vanta teams for the next map reset event. In fact, players who complain (not many players complain about this actually) because of large teams are new players that joined minutes ago and got insta-killed by a Vanta member outside spawn. The average new Raid player joins without a single clue of how Raid works, because of those pay-to-win 1.9+ servers giving away stuff for signing up on the forums. In addition, a 19 pages tutorial book doesn't help that much actually. Instead of adding a team cap, staff should have put more of their time thinking about new dynamic/intuitive ways to teach new players how this works. We have a media team right? Making a Raid quick 5 minutes video tutorial would be the most efficient solution.
    Correct me if I'm wrong, but there wasn't an "Adding Team Caps" poll. And if there was one then the results don't reflect on this one.

    Nowadays there are 2 op teams, Vanta and Meta. In fact, we have more team members after this came up. Adding new members was such a thing in the past, because of having important team warps that we didn't want them to warp to, or having private team conversations on ./Team c. New members are now on Meta, and I'm free to give away someone's coordinates(to the fastest traveller Graff) on the team chat without being scared of a new member seeing them.
     
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  11. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    https://www.brawl.com/threads/63249/ there was a poll done, more players wanted team caps than those that didn't. On the reset announcement thread it was originally like 5 or 6 players per team but then players suggested raising it since it was so low. To be fair not everyone uses the forums so it couldve shown some different information had it been an in-game poll.
     
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  12. Speedcell

    Speedcell Ex-Raid Mod | Team Vanta

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    Thanks for the clarification. But I'm concerned about that thread having just 9 responses and only 15 players voted on that poll. From those 9 players that voted for team caps: 3 of them are from Legacy(Hype) / 3 don't even play Raid. Don't take the wrong idea, but I believe only Raid player's votes should be taken into consideration. Who else understands more of this game mode than the players themselves?

    I don't know if this is relevant for someone else besides me but making a big team change poll the 21st of December wasn't the best timing due to the ridiculous amount of Christmas threads created at that moment.
     
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  13. Tuumai

    Tuumai Raid Sub-Manager

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    Like 0racle said making team events im pretty sure he means koth making it more fair to everyone like no point u can still come with 2 teams
     
  14. CalledRainer

    CalledRainer Well-Known Member

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    Its 2 Mods against 20 players in this thread. Mods win argument =>seems fair
     
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  15. DreadfulDNA

    DreadfulDNA Well Known Member

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    Who says they aren't removing team caps? It's still in discussion, no need to assume things.
     
  16. SillyPickles

    SillyPickles Well-Known Member

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    as much as i like you dna i agree with @calledrainer nothing is going to change imo :/
     
  17. Tuumai

    Tuumai Raid Sub-Manager

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    This is not argument
     
  18. FR3SHPR1NCE

    FR3SHPR1NCE Active Member

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    I would say just raise the cap limit to 15 or 16. This means teams can't completely dominate the server with a ridiculous amount of members.
     
  19. Tuumai

    Tuumai Raid Sub-Manager

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    We would still have the same problem ''One other big reason why team caps should be removed is the fact that if you have 10 friends, then you cannot be in a team with them all and this means that eventually 2 of the people will just not play raid. It's as simple as that. It's stopping people from playing raid.''
     
  20. SillyPickles

    SillyPickles Well-Known Member

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    On the other hand dominating the server is every team's goal. No one can deny this. Like i've said numerous times before, there is no point of the team caps. Even if it's raised to 15 or even 20 people the result will be the same. People will be complaining about us outnumbering no matter what. Even if there are no teams at all xD everyone from vanta/meta would truce no matter what. The server was fine the way it was when there was no team caps
     
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