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Drug fields & Changes to sheriff pay

Discussion in 'Ideas' started by Hitchens, Mar 30, 2017.

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  1. Hitchens

    Hitchens Well-Known Member

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    So the first thing I wana talk about...
    I think there is no one who would have anything against fields regenerating the drugs faster. At the moment it takes ages for non-ranked players to harvest, which honestly as someone who needs to wipe the field once with my rank, seems a little painfull. It takes literally 10 times as long for a non-ranked player to harvest 4 rows than for me, as I get 4 rows from 1 field, while the non-ranked player has to wait for the field to regen 3 times and harvest it 4 times. This just adds to the insane inequality I talk more about here:
    https://www.brawl.com/threads/65889/

    Changes to sheriff pay
    In order to make sheriff go for experienced players instead of unexperienced ones when there is experienced ones to go for, I'd like to see drug pay changed a little bit. The pay for higher tier drugs should be higher. Sheriffs should get 1/3 of the drug price. This means they should get 2.6666666 per tobacco, 3.66666 per shrooms, 4.666666 for poppy, 6.6666666 for coco and 8.3333333 for wg. Some might say they will get less income as sheriffs, but if all their income is from cuffing noobs at bacco and shrooms, I do not think we should promote that. We should rather promote them cuffing people at coco and wild grass, which would be slightly more profitable than before with this update.

    *Note that this requires sligthly more work than the other thread I just posted (https://www.brawl.com/threads/65889), while providing a smaller boost for new players. That is why I think the economy rework Idea should be implemented first.
     
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    #1 Hitchens, Mar 30, 2017
    Last edited: Mar 30, 2017
  2. Tjocko

    Tjocko Wild West Ex-MOD

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    What about making illegals worth 3k each?
     
  3. Hitchens

    Hitchens Well-Known Member

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    Easily abusable with mauser, but a similar system could be in place as I just suggested for the drugs, but I do not want to make lower level people suffer for buying good gear.

    Edit: increasing illegal pay would just make sheriff pay insanely op in my opinion. 9k + money for drugs when you cuff a bandit.
     
  4. 19Cameron91

    19Cameron91 Well-Known Member

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    That was fixed a while back. Illegal weapons give 1,200G now.
    https://docs.google.com/document/d/1EPl5W5sD-V4OtIhe7x59Z4gnT8A5hCGSlZSj2Bjmxoo/edit
     
    • Informative Informative x 1
  5. Hitchens

    Hitchens Well-Known Member

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  6. 19Cameron91

    19Cameron91 Well-Known Member

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    It's interesting. I posted this thread's link in the Staff Slack.
     
  7. Hitchens

    Hitchens Well-Known Member

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    This idea have been suggested multiple times for the guns already, so it is not really original, but I think that the drug pay thing really is something worth bringing up.
     
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  8. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

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    The idea of the drug pay has been already discussed somewhere in the old idea threads, I believe. I like the idea, numbers may change but the concept is what is important.
     
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  9. NeoGer

    NeoGer Well-Known Member

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    I think making mauser 2k so sheriffs can get 2k per each illegal would be good, I wouldnt mind paying 500 G more.
     
  10. 19Cameron91

    19Cameron91 Well-Known Member

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    I think it's fine.
     
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