1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

iMingo's Ideas For Wild West

Discussion in 'Ideas' started by 19Cameron91, Apr 27, 2017.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. 19Cameron91

    19Cameron91 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    2,362
    Ratings:
    +1,074
    This thread includes player balancing issues with sheriffs, syringes, and more ways to make money.

    The anti tank rifle is a joke, here is something that you can make a change.
    That thing is an anti tank rifle m8, why does it seem like a carcano sized normal rifle? Make the big rifle only have 1 bullet, but have a decent reload time, one shot to the head, 7 hearts to the body, 5 hearts in the legs/arms. give players slowness when having that gun in their inventory, so make the player nearly impossible to run. Making it a camping gun only, change the sound of it aswell, make it the Barrett sound from warz or stronger sound than it. And make it extremely expensive, way higher than the normal rifles and add anti tank rifle bullets, and cost like 200 each or something, making players unable to use it like a normal rifle.
    So that not everyone will have one of these, making it crazy expensive to balance its damage out put and to make lower skill group players unable to get, add slowness to make it useless when rushing, due to the problem of the player can't run.
    This will lower the frequency of seeing this crazy 6 feet anti tank rifle used in the game, the changes I just suggested, made it hard to use, but op if you know how to use it correctly.
    And sheriffs have to buy their own weapon, they spawn with a new sheriff pistol that is only decent against leather armor, which is pretty much like the lemat or volcanic, but it's free for the sheriffs.
    Guns will be as expensive for sheriffs as it is for bandits, make it coach gun 2 bullets, cause it's a double barrel shotgun, how will it have 9 shots in it? But the bullets will be extremely op, the time between each shot will be longer, but the reload time will be faster than the Winchester. Making it a "peek and shoot" gun, while the bandits have the "rushing" ones
    Add a new rifle that's has the same stats as the current tg, making it an actual better usable rifle than the carcano, but not crazy as the tg
    Make the sheriff have 2 rifles, one with the same stats of the carcano, costs the same as a carcano, the better rifle with the same stats as the current tg, cost the same as the tg.
    And make sheriffs able to pick up bandit guns, and bandits able to pick up sheriff guns, if they all have the same stats, there is no difference except for the clip size/amount of ammo it holds, the new tg will be pretty much useless for sheriffs because it's a terrible rushing weapon due to its new changes I listed above, but the sheriffs can sell them for some extra cash to buy the guns they want
    Add smgs, a good example can be the tommy gun, the damage wont be extremely high, it can be a weapon that's used to finish off a wounded enemy, and used as a support weapon, low damage, low range, but decent recoil, making the player unable to run the shoot like a p90 in csgo, if the player run and shoot, the recoil of the gun will slow the player down a lot, but when standing still, the gun recoil won't push the player back too far. It would cost higher than a carcano, but lower than a Winchester. With separate ammo type, sold by clips (sold 30 shots at a time) and 1 clip costs about 100-200. This will make newer players have a chance against skilled players. They might not know how to use rifles cause they not have that skill, but smgs can make them have to chance to make a come back and keep playing again
    And lower the accuracy of rifles when you're on a horse, shotguns, smgs, and pistols don't matter. If a player has a tg in his inventory while riding a horse, the horse will be slower depending on the horse type. Making it impossible to horse pvp with the new tg. So the tg will be a camping weapon. It will only be useful when it's shipped to a place where you camp, you are extremely vulnerable when shipping it, rushing with it, and trying to spray with it. This gun will become a gun that's used by higher skilled players.
    And make sheriffs able to earn more money and more ways to make money, but keep it to a minimum, make them actually able to do stuff to get money, not only cuffing people and search them or mining. It can be shipping an item to a place: go to an npc, the npc gives the sheriff an item, the sheriff takes it somewhere, and he gets paid. The players can do the same thing, but they get paid less.
    And make sheriffs get paid every hour from their stats, if they made xxx amount of arrests, found xxx amount of drugs, they get paid xxx amount every hour they're on, and add a plugin that if a sheriff is afk for xxx amount of time, they get kicked to lobby. So that they don't earn mad amount of cash from doing nothing
    The tg change will make the skilled players win, not the amount of players on your team anymore. Making it truly skill>numbers. Adding smgs will make lower skilled players able to play and enjoy the game, they might not even know to aim with a rifle cause they're so new, they can use smgs and actually kill people to have fun, but it won't ruin the game because smgs won't be very overpowered, it will be bad against armored enemies. The gun equal & pick up change will balance the game between sheriffs and bandits, removing the balancing issues players and sheriffs have, and this will lower or remove the frequency of arguments of this topic. Sheriff earnings change will make sheriffs able to earn money that's a similar amount like bandits do, making the game fair. The sheriff have to buy guns change will fix the 1000 waves of sheriffs problem, sheriffs have to buy their own guns, and bandits can pick up guns, making bandits able to earn stuff that's actually good from it, sheriffs lose money if they lose, so they will actually care about losing their own stuff. Making the game more fair towards bandits. Making these changes can lower the toxicness of the game if everyone is happy and it's a fair game

    Syringes - A different version of potions, except for syringes last longer or forever. Right click to use on yourself, left click on someone (hitting someone) to use it on someone else.
    Positive syringes:
    Health syringe - heals xxx hearts.
    Regeneration syringe - gives regeneration for xxx time.
    Resistance syringe - gives resistance for xxx time.
    Swiftness syringe - gives swiftness 1 for xxx time.
    Clearing syringe - clears all effects.

    Negative syringes (illegal)
    Poison syringe - gives poison for xxx time.
    Weakness syringe - gives weakness for xxx time.
    Wither syringe - gives wither effect for xxx time.
    Dizzy syringe - gives nausea for xxx time.
    Damage syringe - does 1-3 hearts.

    Forever syringes (Able to get from server shop/token shop/high level creates)
    Regeneration x syringe - regeneration 1 forever
    Swiftness x syringe - swiftness 1 forever
    Resistance x syringe - resistance 1 forever

    Boat manager: You may purchase a boat ticket to travel around the world. (Slowest) (Cost the least)
    Plane pilot: You may purchase plane tickets to travel around the world. (Fastest) (Cost the most)

    Hunting grounds: spawns wolf, rabbits, cow, sheep. you kill them for their skin/meat/head. You may sell them at an npc in town. One near every town.
    Wolf related items worth the most, the hunting ground near Frisco is pvp enabled.
    Other hunting grounds are not pvp enabled.

    Fishing: Special fishing areas, spawning squids. Or you can do fishing with a normal fishing rod. Pvp disabled.
    Special fishing areas 2: spawns guardians, guardian related items worth the most. This area is pvp enabled.
    You can get to these fishing areas faster by traveling on a boat.

    Renting lands: You may rent a piece of land like houses, to grow crops, such as potatoes, carrots, tomatoes (retextured wheat) And you can sell them at a npc in town. the lands will be inside a town.
     
    • Like Like x 1
    #1 19Cameron91, Apr 27, 2017
    Last edited: Apr 28, 2017
  2. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    Forever syringes seem REALLY op. I like the general idea of them though.
     
    • Like Like x 1
    • Agree Agree x 1
  3. pewgeon

    pewgeon Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    1,221
    Ratings:
    +65
    So pretty much op guns with less ammo. NONONONNONNNNONONONO. I would just use the tank rifle and camp a door and be like, get no scoped 5 times and a row jokerdoflamingo. Nothing you can do about it since you can't afford a fudging stack of 200 gold ammo. mhm. Not like that'll break the game or anything. And for the sheriff shotgun thing, same thing as the anti tank rifle. Permanent status effects? Terrible idea. They would have to cost like $200 USD to balance. And if you didn't know resistance 1 gives 20% damage reduction. Adding that up you get like 74% damage reduction from diamond armor instead of 60%. Permanent regen one? That means you can't be 2 shotted by T-G. This thread better be a joke or you've got to be retarded. And no automatic guns. I would not enjoy camping a tower and getting spammed off by a team of 7 people *cough* putty members *cough. I mean think about it. You wouldn't have to aim it which means you are ganna get 50% of your shots a hit. And if it's like practice server let's just say a team of 3+ could easily kill anyone unless they had A FUDGING ONE SHOT ANTI-TANK RIFLE INSIDE WILD WEST! And also speaking of sheriff shotgun, lemme just spend $600 in the shop on permenant status effects with glitches and just ez survive anything in the world. Morphine and whiskey? No use. Maybe for morphine but bruh. Now let's just explore the amount of exploits with the tommy gun. Not like you can fly using the tommy gun and a WINCHESTER together. Getting ez'd by people as a sheriff, *drinks med* "Lemme just fly away here" *flies away with winchester and tommy gun. Let me just process on the roof of coco. Let me just process on the outside of a base. Let me just fly around DECKER MINE ARE YOU KIDDING MEMLJGBADKGBJAD GLJSADBGJ LTGHAUIHTFATHISHASGOTTOBEAJOKE DAOHBGADOGBDAOJGHDLJGADLJGNLJGLKFJGNSJKGFJGNSFJHGFSGHJFSGN!
     
  4. 19Cameron91

    19Cameron91 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    2,362
    Ratings:
    +1,074
    OK, about the forever syringes, Mingo admits that maybe a bad idea. He didn't really want me to put those in there.
     
  5. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    The regen one syringe will be inferior to the regen II granted by morphine, but I somewhat agree with this. Temporary boosts might be fine, but infinite boosts aren't a good concept.
     
Loading...
Similar Threads Forum Date
Idea Party Ideas and Improvements MinecraftParty Deluxe Oct 26, 2021
Idea Future Party Update Ideas MinecraftParty Deluxe May 9, 2021
CTF Ideas Council Summary - April 2021 Capture the Flag Apr 1, 2021
CTF Ideas Council Summary - February 2021 Capture the Flag Feb 1, 2021
Idea Achievement Ideas MinecraftParty Deluxe Jan 10, 2021
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...