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Re-coding Weapons

Discussion in 'Ideas' started by SoullessAngel_, May 15, 2017.

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  1. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Okay. Here goes an idea.

    The weapons on Wild West are very controversial. The illegal rifle (T-Gewehr) is historically an anti tank rifle. Why would someone be hauling a weapon like that around just to shoot people? Cmon...

    But aesthetically, redoing the weapons for the gamemode might refresh the feel of how the game is played, and bring some older players back. This could also bring in an opportunity for balancing issues between sheriff and bandit guns.
     
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  2. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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  3. xKameron

    xKameron Member

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    This sounds good for only the sheriffs doe
     
  4. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    How so?
     
  5. pewgeon

    pewgeon Well-Known Member

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    ???
     
  6. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    No point when we have limited dev time. -1

    It literally just changes the look of the guns?
     
  7. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    No. Wrong. Nada. Sorry.

    It's not the community's fault that Brawl isn't managing developers correctly and/or doesn't have the devs it needs to keep the servers running.

    There is also a major point. It wouldn't only change the look of the guns, but it could also fix any imbalances (sawed off, S&W) while making the game feel smoother. Smoother game feel = more players = more kids stealing mommy and daddy's credit cards = more money for Brawl = more dev time.
     
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  8. xKameron

    xKameron Member

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    Oh, thought you were changing the damages :L
     
  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Already disregarding my post as an incorrect statement - good start.
    Why we don't have developers for all gamemodes is an entirely irrelevant and off-topic discussion, in this thread.

    The reasons for having the dev time we have (which, I agree, is not enough) does not change the fact that we don't have a lot of dev time. The reasons for this is irrelevant here; we still don't have a lot of dev time. There's so many projects being worked on at the moment and a lot of other projects planned (one of which is a Wild West rework). Like it or not, that's the truth.

    I don't think recoding guns is a worthwhile use of the dev time we have, hence why I don't think there's much of a point in updating the guns. An equally small update could be used to fix cuffs, for example, which would make the gamemode better for new players (since they wouldn't just get cuffed out of no-where while processing, being put in prison for reasons they do not understand, and leave) and old players (the cuffing system is easily the most disliked thing in Wild West). Meanwhile, your reasons for rebalancing guns are:

    • Historical Inaccuracy
    Not very important, in my opinion. Getting the server historically accurate would be nice, but I'd much rather have a more balanced gamemode (which fixing cuffs, or making economy changes, would do).

    • Give the gamemode a more fresh feel
    For future new players, who won't know what the old Wild West guns looked like, this change won't make the gamemode any more fresh for them. For old players, a lot of whom don't play anymore, I feel as if the gamemode will need more changes than some aesthetic improvements to make the gamemode fresh again. I think changing the gameplay (once again, fixing cuffs or making economy changes) would be more effective at freshening up the gamemode.

    As well as this, I think taking advantage of 3D models for guns would make the gamemode better. Having 3D guns may make the gamemode more interesting to new players and make the gamemode more professional, which may slightly improve player retention rate. However, I think it'd be a slight increase (and again, fixing cuffs or making economy changes would probably be more effective than 3D models).

    As I said above, there are other things that I think would improve player retention even more. Also, Brawl's shop is very bare. There's not many things that you can buy for Wild West. Another thing that would be better than re-coding the weapons would be improving the shop, in my opinion.

    Don't get me wrong, I think changing some of the weapons would be great, but I think we have more important things to do on Wild West alone, as well as on the rest of the network.

    In my short response before, I did not address rebalancing the guns as it was not the main feature of the thread. The main idea seemed to be changing the aesthetics of the guns so its more historically accurate, and to make the gamemode more fresh. Only the last sentence even mentioned balancing changes.

    I obviously wouldn't be against trying to make the guns better, but I think they're as good as they're gonna get at the moment. My only issue with the guns is the sheriff guns are incredibly OP against casual players so they don't really stand a chance, but that's not an issue that can be fixed easily (as just nerfing it will mean the sheriff guns won't be powerful to take out larger teams). In other words, I think the guns would need more complicated changes, which would require more dev time (which we don't have enough of). If you have any ideas for a system that'd quickly fix this issue, let me know. On a different thread though, as it doesn't really have much to do with re-doing the weapons.

    If you could include more detail as to what exactly you'd want to see with gun rebalancing (you gave the name of two guns, one I think is balanced enough and the other I think should be buffed), that would be nice. At the moment, my opinion on the idea still stands.
     
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  10. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I can't individually quote segments because I don't have a computer on hand, and it's a pain to highlight on phone, so I'll do a bit of a list.

    1. We don't have a lot of dev time due to the amount of projects being worked on.

    You can hire more devs (if Brawl had money, yes I do know that is an issue) or you can cut down or “shelf" current projects and commit more devs to one project. To respond to this, believe it or not, I will use a Star Wars example.

    In the Clone Wars for Star Wars, the Republic army was spread far and thin across all the worlds they were fighting on. If the Republic army had committed to one theatre of war at a time, they would have won. This is a lot like Brawl's situation.

    TL;DR: Cut down on projects being worked on, commit more devs to less projects and actually release a new gamemode.

    2. Historical inaccuracy.

    Yes, yes, you can harp on this one. But historical accuracy does help. If you're playing a game and you find a cool gun, have you ever wondered, “Wow. I wonder if this gun is used in real life somewhere." Then, you hop on Google, type in the gun, and bam, there it is. “Cool! I'm using a real life gun in Minecraft!" And then you are enticed to play the game more.

    Plus, historical accuracy just gets to me >:V

    3. Aesthetic feel of the game.

    If the gameplay isn't smooth, why play the game? How the game plays is a major part of what new players look at when they first come to the gamemode. I did it. I know many others who also did. It isn't just something unique to me.

    4. (Back to “projects") Wild West Rework.

    Great! Nice to see that we're being actually notified that our gamemode can expect some love in the future. My earlier point still stands, but this can maybe be incorporated into that rework?

    Sorry if I came off as aggressive on my response. Had some stuff I was dealing with that day.

    Yes we can change the damages. I'm not saying it just has to be cosmetic changes to the guns.
     
  11. pewgeon

    pewgeon Well-Known Member

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    I win against sheriffs every time other than Trogs xd. I don't think sheriffs are op. Even their cuffs are fine as all it requires is one shot to disable them. Go play rob lox jailbreak and you'll be grateful for the cuffs now.
     
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  12. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    S&W will three shot an unpotted diamond with headshots. Sawed off does 8.5 hearts with crit and all rounds hitting. Sheriffs complain about sawed, and bandits complain about S&W spam. This would be an opportunity to fix it.
     
  13. pewgeon

    pewgeon Well-Known Member

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    Nahhh, sawed can one shot. I explained to putty how. I guess I'll tell you.
     
  14. _Karst

    _Karst Well-Known Member

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    Add martini henry
     
  15. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Oh god no. Please no.
    There is literally NO POSSIBLE WAY, I repeat, NO POSSIBLE WAY for sawed to one shot a diamond or sheriff. The damage values are fixed, there is no “RNG" effect on bullets. The only explanation was you either were missing a couple hit points, or some armor broke. Armor breaking is a lot more likely. It wears down really fast in the repeated waves of sheriff wars, and sometimes you don't notice it until it's too late.
     
  16. pewgeon

    pewgeon Well-Known Member

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    Okay so the sawed off with all headshots does more than 48 damage, but I'm gonna keep it at 48. 60% of 48 is 28.8. 48 - 28.8 = 19.2 damage. Still not a one shot, but if you hit some one at the same time as shooting, you can deal extra damage. That is still only 19.6 damage. But if you critical hit then you do 2 damage rather than 1. 60% of 2 is 1.2. 2 - 1.2 = 0.8. 19.2 + 0.8 = 20. That's 20/20 damage dealt. GET REKT DEVS!
     
  17. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Sawed off does 12 damage per pellet. Where tf did you get 48.
     
  18. _Karst

    _Karst Well-Known Member

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    A sawed-off shoots 3 bullets not 4
     
  19. pewgeon

    pewgeon Well-Known Member

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    Idiots the sawed shoots 3 8 damage pellets. With headshots it does at least 48 damage.
     
  20. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    @Mario please confirm. I really don't believe this.
     
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