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Speeding up HG Games

Discussion in 'Ideas' started by SoCool21, May 27, 2017.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    HG games take a while when they actually have players - much longer than most popular mini-games do now. I don't ever see HG being popular while games can take up to an hour. Here's how I think it should be fixed:
    • Feast starts 10 minutes into the game.
    • Bonus feast starts 15 minutes into the game.
    • Pit starts 20 minutes into the game.
    The pit is essentially a deathmatch - it was around in McPvP at the hour mark, but was removed since Brawl took over. I'm aware it never used to be the prettiest thing in the world, but I have an alternative arena for it.
     
    • Agree Agree x 2
  2. xGhale

    xGhale HG‘s Doom guy

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    Pit at 20? No, sorry. I've had really long fights that I would have lost had the pit spawned, as a matter of fact - plus, the pit leads to some really annoying strategies and playstyles (along the lines of "I'm a Phantom and I wish to be Speedy Gonzales").
    Feast at 12 minutes would be better - it means that solo players do not need to go a mining kit to get iron gear for the feast.
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    The really long fights would just continue in the pit. There won't be any cap for when the game ends - the pit starts at 20 minutes, but you could still be fighting there an hour into the game. That's exaggeration of course, but you get what I mean.

    What if mining was sped up instead? When you mine iron ore, you get an iron ingot, so you don't have to smelt. This would be a better idea IMO.
     
  4. xGhale

    xGhale HG‘s Doom guy

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    That'd be for HG 2.0 honestly.
     
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