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Gun/Perk/Equipment buff/nerf Ideas!!!

Discussion in 'Ideas' started by mrawesome9002, Nov 20, 2013.

?

Will you give me a cookie for typing this insanely long thread???

  1. YESH

    52.2%
  2. No, because I hate you!!!

    8.7%
  3. The above option makes this a biased poll :V

    39.1%
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  1. mrawesome9002

    mrawesome9002 Well-Known Member

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    Here is what I think needs a buff/nerf or no change for EVERYTHING on the server:

    PISTOLS:
    USP.45: slight buff; Yes, I know that this is the starter pistol and it's supposed to suck, but it's VERY unreliable because of its pathetic firerate. OVERALL: the USP.45 needs a slight firerate buff so it can be a reliable secondary.

    M9: No change; The M9 is fine as it is.

    (44) MAGNUM: Damage buff; The Magnum is a very crappy and unreliable secondary because of its slow firerate, just 'OK' damage, and an only 6 bullet capacity meaning that you have to reload often. This gun would be good if it did 8 damage to the body, and 9 to the head; basically meaning that without stoppingpower, it will always be a 2 shot kill, but this will be balanced because of its slow firerate. OVERALL: The Magnum without stoppingpower should ALWAYS be a 2 shot kill to somebody with full health, even if it's a headshot.

    DESERT EAGLE: No change; The deagle is fine the way it is.

    EXECUTIONER: Slight damage buff; Without stoppingpower, The executioner is very weak, it NEEDS just a SLIGHT damage buff so that people will actually USE the executioner. OVERALL: All the executioner needs is just a SLIGHT damage buff.
    PYTHON: No change; The python is fine the way it is.

    AUTOMATICS:
    Every single automatic is fine the way they are, but however; they run out of ammo faster than (insert lame pun here) OVERALL: All the automatics need AT LEAST ONE more clip, because it's near impossible to go on long kill-streaks without donating (PAY2WIN much???)

    SHOTGUNS:
    M1014: Firerate buff; The M1014 has low damage, but does it have a good firerate to make it good??? NOPE.AVI. OVERALL: The M1014 needs to have the firerate of the XM1014 from Minestrike (R.I.P) to be a decent shotgun.

    SPAS-12: Damage buff; The SPAS-12 is actually pretty weak, because it takes 2 shots to kill unless your target is at most 2 blocks away from you. OVERALL: The SPAS-12 needs a damage buff so it can one-shot-kill at a 5 block range MAX.

    AA12: No change; The AA12 is fine as it is.

    MOD(D)EL1887: No change; The MOD(D)EL1887 is fine the way it is.

    SPAS-24: HUGE DAMAGE BUFF; The SPAS-24 is VERY weak for its level. OVERALL: The SPAS-24 needs a HUGE damage buff to be a good shotgun.

    TYPHOID: Damage buff; The TYPHOID is the LAST shotgun you get, is it better than the SPAS-24??? Yes, is it the most powerfull shotgun on the server??? NOPE.AVI. Just like the SPAS-24; The TYPHOID is very weak for its level. OVERALL: The TYPHOID needs a damage buff.

    SNIPERS:
    Just like the automatics; All the snipers are fine the way they are, but however they DON'T have ammo issues like the automatics.

    SMGs:
    [COMING SOON]

    PERKS:
    STOPPINGPOWER: VERY SLIGHT buff; Like juggernaut, Stoppingpower barely does anything. OVERALL: Change it from a 1 heart increase in damage to a 1 heart and a half increase in damage (3 half hearts)

    JUGGERNAUT: Buff; Like stoppingpower, JUGGERNAUT barely does anything. OVERALL: Make JUGGERNAUT Give you a 40% resistance to bullets instead of the current 33% resistance to bullets.

    SLIGHTOFHAND: No change; SLIGHTOFHAND is fine the way it is.

    SCAVENGER: No change; SCAVENGER is fine the way it is.

    SPEED/MARATHON: No change; Both SPEED and MARATHON are fine the way they are.

    HARDLINE/FLAKJACKET: Once again, No change; Both HARDLINE and FLAKJACKET are fine the way they are.

    MATRYDOM: Buff; MATRYDOM is worthless because the grenade you drop upon death has a whopping 5 SECOND FUSE, Everybody will notice the grenade and move away before the grenade explodes. OVERALL: Shorten the fuse-time for the grenade you drop with MATRYDOM

    EQUIPMENT:
    I think that every single piece of equipment is fine the way they are.

    DONER GUNS:
    LAW: buff; The LAW is already getting buffed so I don't really need to say anything.

    MINIGUN: No change; The MINIGUN is fine the way it is.

    FLAMETHROWER: Slight damage buff; I know that the flamethrower is meant for tactical purposes, but it's VERY weak and the burn only last for a few seconds. OVERALL: The FLAMETHROWER needs just a TAD bit more damage.

    RAYGUN/DEMOLISHER: Nerf: Keep the 1-2 hit kill, but GREATLY decrease the blast radius (To like a 1 block radius). OVERALL: Just decrease the blast radius to 1 block.

    CROSSBOW: More ammo; The ONLY complaint I have with the crossbow is that it only has like 16-20 arrows (Yes, I know that you are going to reply "just use scavenger" but think of the people who can't get scavenger, not that I don't have it :V). OVERALL: give the CROSSBOW a bigger starting ammo loadout (Like 32-40 arrows).

    WOW.......THIS TOOK ME FOREVER TO TYPE, KOOKEH PLZ???
     
    • Like Like x 4
    • Informative Informative x 4
    • Agree Agree x 1
    #1 mrawesome9002, Nov 20, 2013
    Last edited: Nov 25, 2013
  2. kingocheese

    kingocheese Active Member

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    There's no cookie emotocon, so sorry :stuck_out_tongue:
     
    • Dislike Dislike x 1
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    +0 I liked few things, but some of them were kinda....eh
     
  4. teawithchoco

    teawithchoco Well-Known Member

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    I say... I give you a cookie for this informative thread !
    image.jpg
     
    • Like Like x 5
  5. SoMuchWinning

    SoMuchWinning Well-Known Member

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  6. teawithchoco

    teawithchoco Well-Known Member

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  7. mrawesome9002

    mrawesome9002 Well-Known Member

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    Thanks for teh k00keh :3 it literally took me 2 hours to make this thread :open_mouth:
     
  8. DreadlordsCousin

    DreadlordsCousin Well-Known Member

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    I agree with half of this so good job :grinning:
     
    • Like Like x 1
    • Agree Agree x 1
  9. teawithchoco

    teawithchoco Well-Known Member

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    2 hours ?! Holy, you definitely deserved that cookie
     
  10. mrawesome9002

    mrawesome9002 Well-Known Member

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    EDIT: Just added buff/nerf ideas to the doner guns!!!
     
  11. teawithchoco

    teawithchoco Well-Known Member

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    Yeah the crossbow definitely needs more ammo
     
    • Agree Agree x 1
  12. kingocheese

    kingocheese Active Member

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    no need to dislike my post for no reason...
     
  13. Arkrex

    Arkrex Well-Known Member

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    Magnum does the same damage as Deagle, but with lower accuracy and firerate. I do agree with a Spas-24 buff.

    I'm glad to see Orange's misspell of Model still wandering around.
     
  14. booflame

    booflame Well-Known Member

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    Ditto that.
    Either increase the damage or increase the range.
     
  15. gotsteve

    gotsteve Member

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    As MVP with scavenger flamethrower and crossbow are pretty useful if you're good with them. I'm sure they'd be terrible without MVP.
     
  16. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Did you know that scavenger exists?
     
    • Pointless Pointless x 2
  17. gotsteve

    gotsteve Member

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    Umm no I'm not that smart even though I stated it in my post before... >.>
     
  18. SoMuchWinning

    SoMuchWinning Well-Known Member

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    RayGun will be rubbish then, I donated for it and it isn't overpowered on tdm/ctf/ffa......
     
    • Agree Agree x 1
    • Neutral Neutral x 1
  19. Gynamo

    Gynamo Well-Known Member

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    I agree with a lot of these buffs and nerfs, but seriously hardline seems like pure crap. Even though i dont have it i think it really needs a buff. Maybe make killstreaks 3 less kills?
    Have my like!
     
    • Agree Agree x 1
  20. Sir_Blockalots

    Sir_Blockalots Well-Known Member

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    I'm undecided about the other guns, but I can agree without any doubt that the SPAS-24 needs a buff big time.
     
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