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Idea Remove the ELO system?

Discussion in 'MC-WarZ' started by Trogy, Jun 29, 2017.

?

Should the current ELO system be removed or replaced?

  1. Yes.

    76.5%
  2. No.

    23.5%
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  1. Trogy

    Trogy Huncho

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    For a while, WarZ has been using an ELO system that goes up and down at different rates, dependent on kills you get. You get points towards your ELO depending on what kind of kills you get, as explained below:
    • Killing a player in leather will usually not get you any more ELO than [.01].
    • Killing a player in iron with guns will usually get you around [.10 - .18] ELO.
    • If you are wearing full diamond, and you kill another player in full diamond with guns will usually get around [.24 - .74] ELO.
    • If you are wearing leather armor, and you kill another player in full diamond with guns you can pull in up to around [.75 - 2.00] ELO.
    The ELO system gets a bit more technical than as explained above, but that's the best I can sum it up to make sense, based on how gear affects it.

    With the recent WarZ update, it has been a fairly large success, the servers averaging a lot more players than they would prior to the reset. The game has also been a lot more fun, bringing back new aspects of the game that had been lost, such as actually looting for your gear, grapples, and playing more strategically, as everyone is no longer in full diamond with gapples.

    With the reset, all player's statistics were also wiped, that including everyone's ELO. Obviously now is a new chance for people to fight and earn themselves a spot at the being on the top ten ELO list, viewable by typing /topelo. However, I feel that the ELO system is very easily exploitable, and it has been so far with the reset.

    There are pretty much two main ways to get ELO "unfairly"
    • Literally boosting ELO with a friend; you give them full diamond and guns, and kill them while you're wearing armor. People are doing this, and it's pretty easy to tell who is.
    • The second way to get ELO "unfairly" is by wearing armor that has been come to be known as "ELO-Armor". This is basically when you wear half iron, half leather armor, always. At the expense of annoyingly always being at risk of being one shot-killed, you will always get a ton of ELO when you kill a full diamond, but whenever you die, you won't lose any more than .01. Now I can't lie, I've been a perpetrator of the "ELO-Armor", and at first it was quite fun to play for ELO and strive to be at the top. However, now it seems that everyone is always wearing only leather in most fights, and fights have lost their enjoyment.
    This it what /topelo displays right now, cluttered with people (not all of them, and not saying names) that have either boosted or played strictly in ELO-Armor:

    [​IMG]

    I am suggesting that we either remove this system completely, or find a new one that can replace it.

    Fights are not fun anymore with so few people in diamond. Let me know what you all think.
     
    • Agree Agree x 1
  2. Aboves

    Aboves meh

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    The ELO farming could be fixed by you gaining decreased amounts of ELO for killing the same player in a certain time frame.

    And wearing "ELO armor" is actually completely legitimate. It's a lot easier to kill a leather than a diamond, and thus someone who chooses to run around in less armor should be rewarded for the limitations they have imposed upon themselves. Also, people should be able to play the game how they want, and if wearing less armor to get more ELO is what they want, then so be it.
     
    • Agree Agree x 1
  3. Kelsang

    Kelsang Brawler

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    If anything, it should be improved on. There is no reason it should be removed ever if it's faulty, seeing gas t doesn't play any role in the game besides being an achievement to strive towards.
     
    • Like Like x 1
  4. Trogy

    Trogy Huncho

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  5. Aboves

    Aboves meh

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  6. Hitchens

    Hitchens Well-Known Member

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    I think the current system gives bad people like me a chance - if those people ran around in diamond, I couldnt do anything.
     
    • Agree Agree x 1
  7. Kelsang

    Kelsang Brawler

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    Also, what is the point of this poll? If you want things to change, be more mature and less biased. I am not on topelo, but I believe it shouldn't be repealed unless we have a different system.
     
    • Agree Agree x 2
  8. StrikerSly

    StrikerSly Well-Known Member

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    Changing my vote to a +1. People stored my diamond right after a fight rather than fighting with it.
     
    • Agree Agree x 1
    #8 StrikerSly, Jun 29, 2017
    Last edited: Jul 1, 2017
  9. Usp45

    Usp45 Well-Known Member

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    just dumb when you get killed in a situation where your armor doesnt matter at all (backstab, jumping a person rushing up a tower, etc.) and you lose 2 points of elo to someone not necessarily outskilling you or whatever.
     
  10. Kelsang

    Kelsang Brawler

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    It is a part of the game, change your play style to adapt if it is that annoying, no one said you have to care about elo.
     
  11. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    The poll wasn't biased because Trogs was only asking a question. As for the actual purpose of the thread, I kind of agree with Hitchens here. When I do play, I prefer not to go up against full diamond players.
     
  12. 70EMPIRE

    70EMPIRE Banned

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    Anyone ever heard of this thing called a K/D ratio
     
  13. Hitchens

    Hitchens Well-Known Member

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    Yes but its dumb on warz as it would just lead to farming noobs
     
  14. Maryland

    Maryland Noob mod

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    Calling someone immature from you is a little funny but I will ignore that, nevertheless, the point of the poll was to see the communities opinion on the elo system because it can be abused and cheated in many different ways.
     
    • Agree Agree x 1
    #14 Maryland, Jun 30, 2017
    Last edited: Jun 30, 2017
  15. Aboves

    Aboves meh

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    Yeah, that's very frustrating, but that's one of those things that you can't really control. I don't know if there would even be a way to change that or have that type of kill be differentiated.
    The poll was biased, but Trogs later edited it.
     
  16. Kelsang

    Kelsang Brawler

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    Please pm me with instances that come to mind.
     
  17. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Ah. I apologize then. I didn't expect an smod to post something biased, so I jumped to conclusions.
     
    • Agree Agree x 1
    • Funny Funny x 1
  18. Kelsang

    Kelsang Brawler

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    The poll was along the lines on "No, I am on topelo and I have farmed for my spot (-1)"
     
  19. Maryland

    Maryland Noob mod

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    It is indeed my fault for assuming that troggy did not post an immature poll but, the elo system in game says "elo is a rating system used to calculate the skill level of players for ranking purposes." If most of the people on topelo are 'elo farming' is this really an accurate measure of skill. Keeping a broken system that encourages leather fights doesn't make sense and it certainly isn't fun, at least for me. Diamond is tossed aside as useless and now people want iron. In fact, this system encourages big teams so you can easily defeat your enemies with sheer numbers. If you're in a small team that gets bulldozed by bigger teams and constantly losing elo, now you're called 'bambi'. The elo system trivializes small teams by making them look bad, but in reality, they may be good. Elo does not factor in the amount of players are in a team, thus creating an inaccurate interpretation of skill. Their is a way to fix the elo system but its probably not a popular idea. We need an elo system that factors the number of players in a team. The more players you have on a team the less elo you gain from kills. This might involve the /team command coming back for the elo system to determine the amount of players in a team.
     
    • Like Like x 3
  20. Aboves

    Aboves meh

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    I actually really like this idea. I have heard other people say it before, and I still support it. I would like a /team system, and having the amount of ELO you gain dependant on how many teammates help would be great. Possibly it could be where there is x amount of ELO possibly gained by one player, and the more players that damage said player in a certain amount of time upon death would result in less ELO possibly earned. For example, if I am in a 1v1 situation let's say I have 1 ELO that could be gained. For every other player that then shoots me within 5 seconds of my death the amount of ELO gained would reduce by 0.1

    This would be one way to counter the team size, and would be the most accurate. And back to my earlier point. The only way you can cheat the system is to have your friend help you farm. Wearing "ELO Armor" is indeed an accurate representation of skill, given the other player doesn't backstab you. It may make fights less interesting, but ultimately part of the fun in the game is allowing players the freedom to chose how they play the game. If someone wants to play strictly for the purpose of gaining ELO, then they should have that option. Players should have some more areas to chose how they want to play the game, and having the option of wearing less armor to gain ELO should be one of them. This makes the game less dull for some players, and can encourage them to stick around. There are many incredible players who don't get on 'Top ELO' and many players who do who shouldn't be there. However, I will quote Trogs' previous poll, which said. "I am on Top ELO, and I had to grind for this view." Which he couldn't have said better. If you're on Top ELO, you do have to grind, even if you are 'cheating' the system.

    Tl;dr
    There should be a system that makes big teams earn less ELO, and ELO armor is fine to wear in my opinion. I think the ELO system should be revised in some places, but all in all it should stay.
     
    • Like Like x 1
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