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Request For the love of god update build allready!

Discussion in 'MinecraftBuild' started by Knaber, Aug 17, 2017.

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  1. Knaber

    Knaber Well-Known Member

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    Pros:
    New blocks. Nuff said
    Better plugins. WE 1.12 > WE 1.8
    Less chance of (mainly new) people leaving for 1.12 build servers.

    Cons:
    Map builders have to watch out for 1.9+ blocks.
    If you are playing build and want the full PVP experience after building for a while and you are going to play some ctf for example you might need to relog with 1.8 since 1.9+ versions in 1.8 servers is really buggy with the shield...
    People in 1.8 wont be able to join build without relogging.
     
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  2. NickManEA

    NickManEA Build JMOD

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    One major problem is how we will make the build 1.9 when the server is still on 1.8 but just compatible with the higher versions.
     
  3. Knaber

    Knaber Well-Known Member

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    Ehm... its a separate server!?
     
  4. NickManEA

    NickManEA Build JMOD

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    Doesn't all of it work as one server?
     
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  5. Carnotauros

    Carnotauros Raid & Events Manager

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    Maybe making build 1 to 1.12 and build 2 to 1.8 so that map makers can play on build 2.
     
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  6. Knaber

    Knaber Well-Known Member

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    Nah
     
  7. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    If it was that easy, wouldn't the devs have already done it?

    While brawl is technically compatible with up to 1.11 (last I checked) it took a lot of maneuvering and tinkering to do so. This is mostly due to the combat change, but also partly because brawl is mostly pvp-based and geared towards a community that prefers 1.7/1.8 over all else.

    If we were to add 1.9 blocks to a 1.8 server we would have to manually write in the blocks to vanilla minecraft in order to be compatible easily. If not, players wold have to choose between:
    • Jumping on 1.9 for build, then back onto 1.8 for all other servers
    • Moving completely over to 1.9 for all servers
    • Or staying with 1.8 for all servers
    The first choice is inefficient and most of our community will not take the time to jump between versions. Keep in mind that those on 1.8 will not be able to see 1.9 blocks without extensive coding, so even if the builder is on 1.9, their work may still not be viewed properly by others.

    This leaves a choice between one of the last two and both ultimately split our community further. It's enough that we have arguments about which server is better, but now we'd be dealing with version conflicts as well. And while I personally would like to see 1.9 blocks added to build, I would not be prepared to make a decision that could potentially lose us more players than gain.
     
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  8. Knaber

    Knaber Well-Known Member

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    I remember being excited about build since we would finally be able to use 1.8 blocks....
    however now build is stuck in the same spot creative was back in 2015...

    @_featherpaw_ If i am not misstaken, When build came out (came to brawl that is) it ran 1.8 with 1.8 blocks, creative was stuck in 1.7 with 1.7 blocks....
    So how and why would making build be 1.12 require extensive coding!?
     
  9. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    It was a lot easier to run both versions at the same time because the only thing that changed extensively was blocks. While on creatI've you couldn't use 1.8 blocks, but it's combat was still the same so you didn't have that issue. I'm not an expert on the subject, but I do know that the more than changes between versions, the harder it is to become cross conpatible.

    If you're interested in the details I suggest looking them up instead of asking me, as I'm not skilled enough to know all the little details surrounding it.
     
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  10. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    Featherpaw is right, that would split the community.

    Then you look at Lucidious's idea, it looks good until a player logs on to a world full of 1.9+ stuff on a 1.8 Build server, guess what, (no not chickenputty but) all of the 1.9+ stuff is gone.
    So Lucidious's idea could work, but you would need a buffer and or setting, mabye that would let the map load on a 1.9+ server or not let it load on a 1.9+ server, and have a buffer that would prevent maps on a 1.9+ server load on a 1.8 server.
    Could work.
     
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  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Or just make build 1.9 and everything else 1.8 like cubecraft etc.
     
  12. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Which wouldn't be a bad idea in and of itself, but do we really want to risk tearing the community in half by making them choose to either stay on 1.9+ or jump between two different versions? Also, our messaging system isn't easily split between two versions like that, which would make communicating from server to server very dificult.
     
  13. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I doubt the community will split just because you have to spend an extra 30 seconds changing between 1.8 and 1.9 lmao
     
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  14. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    There are some that wouldn't mind, yes. However, this isnt a matter of opinion, this is a matter of facts and it wouldn't be right of us to leave out most of those that would not switch. You've also neglected my second point, which I feel is the most important point to make.
     
  15. Knaber

    Knaber Well-Known Member

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    And what about people leaving for newer servers?
    In honesty, the only thing holding me back is that i am too rooted in the community which i have been a part of for 4ish years...
     
  16. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I can still message people who are playing 1.9 at the moment though?
     
  17. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    As far as I'm aware, our backend doesn't have the capability to run multiple version ranges. i.e, every gamemode has to be 1.8-1.12.1. We don't have the capability to make every gamemode run on 1.8-1.12.1 while build is on 1.12.1 only. We'd have to update our backend to do this, which is a lot of dev time to give builders access to red glazed terracotta in their roleplays (because even if we update build to 1.12, you won't be able to use these new blocks for gamemode maps).

    Before you bring up creative (which was technically 1.7 while it was still up), we still have no idea how that worked. Like, don't ask how. It shouldn't have worked.
     
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  18. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Build has expanded much further than just being a place solely dedicated to building gamemode maps. Sure that's its original purpose, but that's not the case so much anymore. It's formed its own community and a place where people get access to WE so they can turn their imagination into a reality (well virtual reality, but ¯\_(ツ)_/¯ ). So what if people in Build are building RP's. They're still building what they want to build.

    Build basically has one of the most stable playerbase of all Brawl gamemodes. Why not spend more dev time on it? Keep the current playerbase happy.

    Build is for building. And allowing 1.12 blocks into Build really opens up a whole lot of opportunities for different build techniques and style.

    I mean, you don't have to switch if you don't want to if the servers are split into 1.12 and 1.8.
     
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  19. Ceyll

    Ceyll Well-Known Member

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    I don't play brawl anymore, but when 1.9 came out, I was happy, I thought brawl would update the blocks etc. It was going to be awesome, but I realized in 1.10 they haven't yet, that got me worried. Then in 1.12 I got a little bored, there was concrete, end rods, and all that cool stuff to work with, but we're restricted to just that. Then I go on other creative servers they have practically the same things as us, and 1.12 creative. That is a big "wtf" to me because brawl is making excuse not to execute anything.

    [​IMG]


    Now I here :"It's just a 1.7/1.8 geared server" Why have build, it's a waste of time "in your fast geared community" It honestly pisses me off hearing this, most people on build I know would want these blocks, that pisses me off that they're not implementing it.
     
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  20. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    If a hub server has 1.8 gamemodes then a 1.12 creative server, their backend is nothing like ours. We cannot have 1.12+ Build and 1.8+ everything else with our current backend systems.

    This is what is required for us to update Build to 1.12:
    • Completely recode our backend systems
    • As a result, make major changes or completely recode every single gamemode (including War 2.0 - do you really want to wait at least 3 more years for that?)
    • Separate the Build community and have a 1.8 and 1.12 version of Build, or code decent 1.8 PvP on 1.12 versions and somehow convince everyone to not quit forever

    So let's make this simple:
    PROs of Updating Build:
    • New blocks
    CONs of Updating Build:
    • Stops us from releasing any updates to any gamemodes for about 3 years as we're too focused on recoding everything
    • We'd have to cut back on our infrastructure:
      • Cheaper host, so laggier servers
      • Less servers for each gamemode - possibly having to remove some gamemodes
      • Probably have to cut pay, so it'd be harder to find more devs and current devs may not be as motivated
    • Would delay War 2.0 for another good few years
    Is this a good enough excuse?
     
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