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Idea Build Propositions

Discussion in 'MinecraftBuild' started by GalaThundR, Nov 24, 2017.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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  2. DeadRhos

    DeadRhos Minimum Brain Size

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    Love it all, especially the donator perks. It looks like you know exactly what Build needs, which is really encouraging - the server's in good hands ^^
     
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  3. GalaThundR

    GalaThundR Mcpvp Veteran

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    Glad you like them!
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Risky business
     
  5. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    Here we go:
    World
    Map Ratings
    +1
    Published Map Sorting
    +1 As long as the unpublish command works.
    Schematic Database
    +1
    Entity Cap
    +1 Could be laggy.
    Default Gamemode / Locks
    Default Gamemode +1 / Locks -1 since visitors (not the perm) want to explore the map.
    Permissions
    Regular +
    +1 Except following:
    /tptoggle -1 I really don't think this is necessary.
    /delete - isn't that what /archive does?
    Donator +
    +1 Except following:
    Global map advertisements -1 - if your map gets enough points, it could be abused.
    Staff
    +1 to all
    Although I think everyone should get /status
    Restrictions -
    Schematic importing for Elites only -1 - A. since I'm a VIP, B. since not many people use it anyways, so why restrict it?
    Disabling dropped items +1
    Other -
    +1 to all (don't forget this tread)
    Potential Donator Perks -
    Custom Worlds
    Buying Elite upon release.
    1.12 Alternative -
    Anyways I really think this is risky, and you would need a setting to prevent some idiot from loading your precious map on a 1.12 server.
     
  6. GalaThundR

    GalaThundR Mcpvp Veteran

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    Thanks for the feedback!

    If the entity cap proves to cause lag issues we can reduce cap limit or, if necessary, remove mobs all together. I doubt it will cause too much lag considering the mobs will unload about 10 blocks away from the player. Also, the mob cap is determined by the map's owner's rank. So an elite cannot place more than 15 entities on a normal player's world.

    I added /tptoggle because someone suggested it. I agree that it isn't very needed because worlds can be privated but I thought it wouldn't hurt to add. I guess it would be used if your building something in your map you don't want other permed players to see.

    /deletemap completely deletes the map. /archive removes building perms but allows players to still go to it providing they have the ID for it. /deletemap doesn't allow players to visit the world at all because the world file was deleted. (/delete is just a shortened version of /deletemap)

    Global advertisements would have to be done manually and would cost 5 ratings each time. They would also be preset messages so you wouldn't have to deal with people announcing vulgar messages.

    I disabled schematic importing because that reduces the effectiveness of the schematic database. It would also prove to reduce plagiarism in the server from websites such as PMC.

    Yes /status could be available to everyone, I just didn't see a purpose for that as staff would use it more regularly and have more uses for it. But again, it would work fine either way.

    True. What if converting a 1.8 map to a 1.12 could only be done by the map's owner and would have to be confirmed beforehand. Players had to join their maps in 1.8 first and do a command like /convert or /1.12 and confirm that the map will be converted to 1.12. When the command is executed, the player will be kicked off the map and will not be able to join is unless they are on 1.12 and on build 2/3 with the message: "Map converted - Join build 2 or 3 to join map." If the map isn't converted before-hand, players will not be able to join the world in 1.12.
    This command, of course, could not be executed on gamemode maps regardless of perm.

    Again, thank you for your feedback!
     
  7. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    You're welcome!
    First three sentences make this clearer. But the last sentence sounds like it (let's use normal player's amount) is 15 mobs per player per world, which could cause some lag if someone gets some alts and adds a ton of mobs, or is it 15 mobs per world, and for worlds owned by Elites if it's per player per world would that mean a normal player could spawn 4o mobs on that world?
    I was against this at the beginning, but hey, it's one of those things to have if you ever want to use it.
    I guess you could add this, it may help free up file space if it's ever need, but I know for a fact at least someone will post a thread titled similar to I accidently deleted my map or Can you recover my map.
    I still know someone with a bunch of ratings would spam this, so 30 to 60 min cooldown depending on rank?
    Didn't think or the plagiarism bit, but you did mention a schematic database, which I would like to see.
    I'd like it, cause it states a hole lot more than /author or /mapinfo.
    I agree with this.
    You're welcome!
     
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    The entity cap is pretty confusing so let me run down it.

    A player's world's entity limit is determined by their rank but is also restricted on other worlds owned by a ranked player.
    So let's say an Elite is added to a normal player's map. Both the Elite and normal play can only spawn 15 mobs maximum on that map.
    Now if the regular player joins the Elite's map, the normal player will still only be able to place 15 mobs maximum while the Elite can place 40. Note that any mobs previously placed by the Elite will be counted aswell for the normal player.

    Example: If an Elite's world has 10 mobs in it, the normal player can only place 5 more, while the Elite can place 30 more.
    If the world has over 15 mobs, the normal player cannot place mobs however the Elite can.

    Regarding the global announcements - these will have a 5 minute cooldown minimum.
     
  9. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    Much clearer, thank you.
    Smart.

    Don't mean to double post but:
    I thought of something earlier today for the section 1.12 alternative does happen, we would need a setting for map conversion...
    So my idea:
    If the map is not converted to the 1.12 servers, it could be accessed by all three servers, just on the 1.12 servers, the map would act same as the it would on the current build servers.
     
  10. GalaThundR

    GalaThundR Mcpvp Veteran

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    If it were to work like that, player's in 1.12 could enter the map and place 1.9+ blocks. When they return to the map in 1.8 all those new blocks would have disappeared leaving random holes/missing blocks everywhere.
     
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  11. loicvdb

    loicvdb Well-Known Member

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    rating/publishing idea: +1

    The only rewards that you can get on the server itself are maps, and the Builder rank. And the first one won't really make you "stand out" of the community. So the only option left is the Builder rank, which should not be considered a trophy or a reward, as stated in the old "what whe are looking for" (though the updated one doesn't so I might be wrong on that point). That's actually the reason I personally never attempted builder, I don't want to do it just for the rank and permissions. Build is missing a rewarding system that the implementation of botm and contests didn't really fixed, since everything is pretty much happenning on the forum. So a rating system and a diplay of the best maps is a really cool idea since it gives more visibility for your map, and a way of navigating good maps.


    Global map advertisement: +meh

    I'm all for interaction between players on build. I always like when someone tp to me or when I can go visit a map. But I don't think the advertising thing is an insanely good idea. It won't do anything bad, but if the aim is to bring people to other's maps, I don't think it'll have much effect at all since 5 ratings is really expensive, and a simple message in chat isn't much. A potentially better idea could be to put a third mode for the maps. For now there's a private mode, for people who don't want others to join, and public mode for those who don't really feel the need to lock their map to others. It should be cool to put like a "hell yeah come to my map" mode and a better way of displaying maps than the current "join a player" menu which for unknown reasons still shows players wou can't join. A simple display showing first the "come to my map" maps separated from the "just public" ones below would be enough.


    1.12: +.5

    I'll have to download optifine again so -99 but it'll add some blocks so + 99.5. But in all seriousness, I can't really tell if it's a good idea or not. That means that everyone will have to play on 1.12 or they would not be able to join friends on build 1.12 or to join maps in the published menu. Also, a new version will only add to the already existing pile of (midly annoying) bugs to fix. And the global chats will be divided, people who liked talking in global will be forced to convert their maps to 1.12 to talk on global while building since there's gonna be like one Builder making maps for gamemodes and 3 other people lost on build 1.8.

    Regular perms: +1 on everything
    broader advertisement/trailer: I'm all for more players on here +1
    new spawn: will it be made by players or the build team? Could be a really fun contest too +1

    The rest of it either does not concerns me (since I'm not staff or donator) or gets a +meh because I don't really see the point.

    Hope this helps :smile:

    Edit: Just realised my reply was way to long, sorry about that...
     
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  12. NickManEA

    NickManEA Build JMOD

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    Most sound good, very smart ideas, I love them Gala!

    I will get into details later.
     
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  13. GalaThundR

    GalaThundR Mcpvp Veteran

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    I feel map advertisements would encourage players to not only explore different players' maps, but to also have them rate more maps aswell. 5 ratings may be expensive so the amount could be reduced but it shouldn't be too low so every map is constantly announcing themselves.
    The global chat message could have a little 'ding' too :smile:
    I feel like we shouldn't make the map lists too crazy by listing off all the maps with the smallest differences. Both public and advertised maps are exactly the same except one just has a more noticeable way to show off itself.
    Private maps cannot be advertised or published btw.

    I do see your concerns. This could divide the community but honestly, I don't see it happening much at all. Of course, there would be global announcements in each server saying what's going on and spawns would be tweaked in a way so you can find information on the version changes.
    The main reason I don't see the community dividing with these changes present is because, well, it's a building server. Why would you stay back in 1.8 on a building server anyways apart from gamemode maps? Builders will most likely be on the 1.8 server more often than the regular joe because gamemode maps have to be worked on but they can still connect to the 1.12 server when they finish or take a break. Builders tend to not speak in global or even local chat when they're working anyways, and I would assume the same for people who build community gamemode maps.
    "Force" is a strong word. I divided the servers like this so people who like 1.8, can stay in 1.8. People who like 1.12, can be in 1.12. Gamemode maps will not be destroyed, and the main playerbase of build will have all the new blocks and help retain any new players that come to McBuild.

    Thanks for your feedback!
     
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  14. loicvdb

    loicvdb Well-Known Member

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    Yeah you're right, encouraging people to rate maps will be important. What I really like about the idea of publishing/rating is that maps won't get forgotten in two weeks like it can be on the showcase forum which is only sorted by publication date. If with the update, no ones rates maps, they will pretty much stay "dead" and it wouldn't be that much of a change so there has to be something encouraging people to put ratings.
    Also I really like that this update could put forward the "sharing creations" side, so mcBuild isn't just a place to build as in single player.

    Oh and I wanted to get some thoughts on these ideas:
    - Giving an advantage for rating maps. This would encourage players rating maps, but could also result in all players rating every map and ratings would not mean much.
    - Comments on maps. There was a system allowing players to put comments on Creative plots, I thought this was pretty dope because instead of anonymous ratings, you would get a real player giving his opinion on your map and it was a lot more encouraging.
     
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