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Kiting

Discussion in 'Raid' started by Tuumai, Jan 18, 2018.

?

Is kiting way too easy?

  1. +1 Yes(tell it in comments)

    61.5%
  2. -1 No(tell it in comments)

    38.5%
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  1. Tuumai

    Tuumai Raid Sub-Manager

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    Kiting in raid is way too easy
    It's not that usual you get fights at raid. Kiting is way too easy in my opinion.
    Punch II bows, ender pearls, sponges, and nether. Pvp is not just fun anymore, something needs to be done for this. First thing I would start, deleting punch II, ender pearls to 1k or deleting them fully, I wouldn't mind that. What you guys think, let me know in chat:smile:
     
    • Agree Agree x 1
  2. Carnotauros

    Carnotauros Raid & Events Manager

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    Punch II isn’t that bad if you learn to master it, and it also makes p4 harder to get (because you need a bow) +0

    Enderpearls (and sponges without spawnprot) should be increased to at least 1k blocks, but they are useful outside of the PvP as well so don’t remove them.

    There also shouldn’t be a way to get back to spawn when you have once jumped out of it. Making the spawn 3 blocks higher up would make it so that you can’t jump or be comboed back to spawn. This would prevent lootstealers with spawnprot and people doing /kill in their teammates.
     
  3. Tuumai

    Tuumai Raid Sub-Manager

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    Of course It's not hard, It's just annoying me bowing after a guy who keeps bowing to 515 blocks out and ender pearl away and keeps bowing again.
    It's pretty easy to get inside spawn with Punch II even if It gets higher up.
     
  4. Ry23an

    Ry23an Orchard Thief

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    Duplicate suggestions
     
  5. Carnotauros

    Carnotauros Raid & Events Manager

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    What about making it like the red glass from hcf, making it impossible to get back into spawn with spawnprot.
     
    • Agree Agree x 1
  6. Tuumai

    Tuumai Raid Sub-Manager

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    Nah, that doesn't sound very ''hardcore''
     
  7. Carnotauros

    Carnotauros Raid & Events Manager

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    What? It comes from "hardcore factions" lol
     
  8. Ry23an

    Ry23an Orchard Thief

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    In hcf you get spawn protection when you enter spawn, that is why they have the red glass barrier
     
  9. Carnotauros

    Carnotauros Raid & Events Manager

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    I am aware of that, however, what I'd like to see is that you permanently can't enter spawn until you have regained your spawn protection or that you can with a PvP tag for about 30 seconds (but you won't regain spawnprot).
     
  10. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    What do you even mean lmao
     
  11. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    I believe what he is trying to say is that if you could just kite to spawn it would be easier.
     
  12. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Wdym lmao, it's literally like that right now and people are complaining about how raid isn't "hardcore" enough. I don't think tuumai is stupid enough to suggest something that's already implemented.
     
    • Agree Agree x 1
  13. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    I believe its like when you enter spawn you can no longer attack the player. But how it is now you can still attack players that reenter spawn. Rather than if you get to spawn you are safe and can no longer be hit.
     
    • Agree Agree x 1
  14. RiskyRuskii

    RiskyRuskii Well-Known Member

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    There is no fun on wasting armor durability, pots and resources just for that person to kite and your left with broken gear.

    +1
     
    • Agree Agree x 1
  15. Tuumai

    Tuumai Raid Sub-Manager

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    I mean that in survival/raid you've always been able to go back spawn without doing /spawn
    I would rather be deleting Punch II than not being able to go back spawn without doing /Spawn
     
    • Agree Agree x 2
  16. Carnotauros

    Carnotauros Raid & Events Manager

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    What about a PvP tag that only limits you to go into spawn if you have gotten hit within the last 10 seconds?
     
  17. Tuumai

    Tuumai Raid Sub-Manager

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    The thing is, not being able to go back to spawn without doing /Spawn won't stop people to Punch II to 515 blocks and epearl away.
     
  18. CalledRainer

    CalledRainer Well-Known Member

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    Either remove it properly (Everything completely (Punch2 pearls and sponges)) or leave it as it is.
     
  19. Carnotauros

    Carnotauros Raid & Events Manager

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    I am aware of that, I also stated that I want it removed/enderpearls getting disabled within at least 1k blocks from spawn.

    However, what I said will prevent people from using the sponges at spawn, and doing /kill in their teammates.
     
  20. PingWoo

    PingWoo Well-Known Member

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    It all depends on the player and their connection if they lag all over the place and u cant keep up.
     
    • Like Like x 1
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