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Idea Make The Shop Glitch Public

Discussion in 'Raid' started by Carnotauros, Feb 28, 2018.

?

Do you like this idea?

  1. Yes, +1

    4 vote(s)
    40.0%
  2. With improvements, +0

    4 vote(s)
    40.0%
  3. No, -1 (why?)

    2 vote(s)
    20.0%
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  1. Carnotauros

    Carnotauros Raid & Events Manager

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    As you may know, the shop glitch is allowed and almost every good player uses it,”. However, not all newer players know about it and they spend a lot of XP on repairing their armor.

    I'd like to see a tip (like those ”don't stay in your base for too long, you might get tracked!”) in-game that says: ”Sell your repaired enchanted tools and armor in the shop and buy them again to prevent them to cost more XP to repair! Be careful though, someone might buy them before you!” - or something similar to that.
     
  2. 0racle

    0racle Former Raid and Reports Manager

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    A tip like that would probably be too confusing to simply have in chat. It would need to be reasonably long to make sure people would understand how to use it properly imo. Maybe add a "secret tips" section into the tutorial book instead, giving more detail on this.
     
    • Agree Agree x 3
  3. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    Like 0racle said, it could be too much for an in-game chat tip, but adding it to the tutorial book would be more beneficial as it can give specifics on how to do it. On the note of making it more public - definitely think it should be, since we're not considering it as a glitch we should consider it as a feature and advertise it that way.
     
  4. Carnotauros

    Carnotauros Raid & Events Manager

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    Seeing your feedback on this thread a chat tip won’t happen, however, would it be possible to add it to /shop help?
     
  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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  6. Carnotauros

    Carnotauros Raid & Events Manager

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    No one reads the tutorial book
     
  7. CalledRainer

    CalledRainer Well-Known Member

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    Why ist there no tutorial for Raid like for WildWest?
     
    • Agree Agree x 1
  8. 0racle

    0racle Former Raid and Reports Manager

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    How exactly do you know that? I'm sure some people do.

    This was my original plan back when the tutorial book was added, but there was some issue so I had to compromise with it I forget what it was tho. It would definitely be better to have an actual tutorial though.
     
    • Agree Agree x 1
  9. CalledRainer

    CalledRainer Well-Known Member

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  10. Ry23an

    Ry23an Orchard Thief

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    add a /repaircost feature that does the same as the shop glitch but you dont have to sell and buy back (which takes ages when you have a lot of p4)
     
    • Like Like x 1
  11. Carnotauros

    Carnotauros Raid & Events Manager

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    -1, while abusing the shop glitch you put your p4 in danger because people may snipe it (especially during koth). I’d like it to stay that way.
     
  12. 0racle

    0racle Former Raid and Reports Manager

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    I don't think this happens often enough to consider it a "risk". I think having an actual command will help it a lot, as anon said, it should be treated more like a feature than a glitch. This way, people can be more familiar with it, it will be less confusing, and it will be a QoL buff essentially.
     
  13. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    If we were going to make it public, it would not be through the current method. It's complex to understand for new players, and looks more like a glitch than an actual feature (because essentially, it is). If we were to decide that P4 would have the lowest repairCost always, then it would be through some command, or just automatic. That being said, the shop glitch has often been blamed for being the cause of P4 being so common and worthless, therefore making Raid more boring.
     
    • Informative Informative x 1
  14. Carnotauros

    Carnotauros Raid & Events Manager

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    Without the shop glitch P4 fights wouldn’t be worth it, especially 1v1’s since you’ll end up with 2 half-broken sets that cost 30 levels to repair.
     
  15. 0racle

    0racle Former Raid and Reports Manager

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    I think they'd be more worth it tbh. P4 would be more rare then since repair costs would be difficult to deal with + the cap being reached on repairing things. I think the correct term is "common". The fights would be less common, but with higher reward (relatively speaking), and higher risk. Would this excite pvp? Probably not, since p4 is already accustomed to Raid fights and quite frankly, it's nothing that special. Sort of branching off of Eel's comment of "p4 being common = 'boring' pvp on raid", fights need to have a higher incentive to happen but most importantly, higher reward. Imo, this means having the resources to fight at all times, but also obtaining something valuable from fights (cannot be gear though). I strongly believe finding this element could help restore Raid's fun alone.
     
  16. BrosBeforeHoes_

    BrosBeforeHoes_ Well-Known Member

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    I just wouldn't mind if there was a thing like /repair and you have to pay like 1-10 gold to repair and like
    8-25 gold for diamond. Also this would allow you to make more more money if you pvp then sell the stuff you got from winning
     
    • Like Like x 1
  17. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I believe he is trying to say that it wouldn't be worth pvping in p4 because once you got the set you'd have to spend a lot more time repairing the enchanting a fresh set.
     
    • Like Like x 1
  18. 0racle

    0racle Former Raid and Reports Manager

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    Then what's the point in having it then in the first place? I think my point still applies as it would basically mean that fights would be more high risk high reward if this was the case.
     
  19. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    The combination of 1.8 enchanting and XP boosters results in P4 being very easy to make. That along with the shop glitch allows combining armour to make maxed out sets at a low cost also very easy.
    If we remove the shop glitch from this, we have very easy to make P4, but costly to repair, therefore when you win it in fights, the reward isn't great. You could win a P4 fight only to find you've won P4 with a 24 level repairCost.

    If we flip this on it's head, and make P4 harder to create, but easy to repair - 1.7 enchanting & the ability to remove the repairCost - then we have less P4 fights, more fights in lower armour (more interesting?), and winning P4 in fights is very rewarding. Both because it is rarer, and because it is easy to repair.

    Does the 2nd option appeal more? Is there a better option?
     
  20. 0racle

    0racle Former Raid and Reports Manager

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    In response to the 2nd option:
    If p4 (and good enchants for that matter) is more rare will people be willing to use it as much? I think the quality of Koths will significantly decrease then, as people wouldn't want to be facing the heavy losses of gear especially when it is so hard to get. I don't really see these two getting along in a sense.

    Another scenario: Will spawn pvp be less frequent / lower quality? Probably imo. People just won't want to lose good loot, and the gear they do pvp with will probably be the bad enchants they don't care about. I only see using p4 if I had copious amounts of it, I knew 100% I would win (outnumbering, skill difference etc) or if I was raiding a good base and wanted to make sure I was safe. Whether you can classify p4 fights as high quality or not is up to you, but I personally think having a lot of p4 is good for promoting pvp, and especially having lots of gear.

    Again, I think a new incentive / reward is the solution to boring pvp.
     
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