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One thing you would want changed on raid?

Discussion in 'Raid' started by Tuumai, Mar 17, 2018.

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  1. Tuumai

    Tuumai Raid Sub-Manager

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    I am very curious about what would be the one thing you would change on raid?
    Mine will probably be no team cap. I really don't see any point having a team cap.
     
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  2. 0racle

    0racle Former Raid and Reports Manager

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    Well, regarding the team cap, it was designed to make team competition stronger instead of having all the good players on 2 teams - ie the vanta vs hype days. If there is a better way to fix this, lmk.

    What I would change is probably adding custom things - tools, mobs, whatever else. I find it makes a server unique and spices things up. I know everyone doesn't like that tho, which is understandable.
     
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  3. xGhale

    xGhale HG‘s Doom guy

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    Lag issues
    Team cap stuff as 0racle said
    (personal opinion here) nerf Speed pots a bit
    (also a more personal issue) Fix this bug where you're unable to deal damage to someone but can take damage from them
     
  4. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    I count four things!
     
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  5. CalledRainer

    CalledRainer Well-Known Member

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    Change the koth system. Bigger (HUGE) Hills and a different capping system.
     
  6. 0racle

    0racle Former Raid and Reports Manager

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    What kind of other capping system would you suggest?
     
  7. CalledRainer

    CalledRainer Well-Known Member

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    fixed time. for example 1 member of a team has to be on the hill for 1 hour to win. If you get knocked after 4 mins you have 56 min left to cap. This would give koths a new aspect because if you kite for 20 mins then you cant cap or help your team to defend
     
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  8. Carnotauros

    Carnotauros Raid & Events Manager

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    That would also cause KOTH’s to take ages to finish/win.

    I’d like to remove team cap, my survey I did a while ago showed us that most of the players on raid want it removed or at least increased.
     
  9. CalledRainer

    CalledRainer Well-Known Member

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    Why? Max 2 hours or if there is a 3rd team 3 hours thats not so bad.

    Or make it 30/45 min to cap
     
  10. Ry23an

    Ry23an Orchard Thief

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    Not really
    Today sub didn't try cap, they just knocked for as long as they could (couldn't knock me:stuck_out_tongue:), hoping for players to leave so they could then try cap
    If this was added today's koth would have been 30min quicker since chaos were non stop on koth
     
    • Agree Agree x 1
  11. NoHacksJustCooki

    NoHacksJustCooki Active Member

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    Why? So you can kite easier? (That wasn't meant to sound like I was hating, just a genuine question).I actually like this idea, it would make pvp more interesting with fall damage and knock back swords would become more useful. For people who don't really agree with this idea, it wouldn't have to be on every KOTH, maybe just two of them and the others flat. If there were massive hills it would also make p2 bows more useful, allowing players to bow their enemies off a ledge. I don't know what other people's views on this would be, but I think they should make the area you can't build a lot smaller (at least on the hill ones).

    Although when I say hills I mean literal hills, not the capping hills.

    I like this idea too, but not an hour, that would be way too long. Maybe 15 minutes. Because if KOTHS take 7mins 30 seconds to cap, but some KOTHS last hours, can you imagine how long and hour KOTH would take? Also people have jobs, school and other things and would most likely not be able to stay for even half of the KOTH if this where too happen

    Team caps I see as a big problem at the moment. Many teams such as Legacy and Chaos (no hate, just facts) team together to fight in KOTHs, defeating the point of team caps. I see the solution to this problem is to either 1. Increase the team caps by a few people (maybe 3) and then ban team allying. 2. removing all team caps.

    No. 2 has a problem though. It wouldn't change much. Right now it is literally SuB against server. SuB are in a position that anyone else on the server that has p4 is teamed with everyone else who also has p4 (except SuB). If you enforce No.1 it would lead to more interesting KOTHs (multi team KOTHS not just 2 teams) and more team competition. No hate meant in this, just wanting to make the server better and fairer.
     
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  12. lnfluence

    lnfluence Banned

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    Not having team sub
     
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  13. hockeyxxxxxxkid

    hockeyxxxxxxkid Active Member

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    More transparent moderation.

    I think this should be decided naturally, not forcefully. For example, I'm the best player and I only have 1 teammate.
     
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  14. 0racle

    0racle Former Raid and Reports Manager

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    From past experiences this resulted in the server being very divided in a sense. Imo, it just wasn't healthy and was really quite boring for a while since it was dependent on one other team. Now, we have Legacy, Sub, Chaos, Skid, Melon, Havoc all being somewhat large and participating in things. I think this is definitely better for the competition side of things, and also shifts power around periodically when teams merge and divide. 2 large teams would essentially just end a lot of the competition a lot faster imo as there is only one target. I think the solution is tweaking team caps perhaps, but not removing them.
     
  15. xGhale

    xGhale HG‘s Doom guy

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    what is a math?
     
  16. CalledRainer

    CalledRainer Well-Known Member

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    @NoHacksJustCooki 15 min cap time with this system would result in max 30 min koths maybe only 20 if there is hardly competition
     
  17. NoHacksJustCooki

    NoHacksJustCooki Active Member

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    @CalledRainer if some KOTHS with this 7.5 min cap timer can last hours then 15 mins would last a lot longer. I'm just looking at how previous KOTHs have gone. :grinning:
     
  18. Carnotauros

    Carnotauros Raid & Events Manager

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    False. @CalledRainer ’s idea was that if a person (the capper) has to stay on the koth for 15 minutes; if he gets knocked - his timer won't reset.

    This would mean that with a 15-minute timer would take about 30-40 minutes.
     
  19. NoHacksJustCooki

    NoHacksJustCooki Active Member

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    Oh sorry, I misunderstood what you meant :grinning:. I thought he was saying that if he got knocked his timer would be reset, my mistake! In that case, Yes, great idea in my opinion, but I think more like 25 minutes. This would really change KOTH and there would be more of a competition to cap then to just keep knocking (which is what normally happens).
     
  20. Exaggeration

    Exaggeration Raid | Team Envy

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    I've said this already, but fix hunger!
     
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