1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea HFC like/bigger end

Discussion in 'Raid' started by CalledRainer, Apr 5, 2018.

?

Would you like to have a bigger end platform for next map for better fights there?

  1. Yes

    6 vote(s)
    85.7%
  2. No

    1 vote(s)
    14.3%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. CalledRainer

    CalledRainer Well-Known Member

    Joined:
    Jan 9, 2016
    Messages:
    773
    Ratings:
    +123
    When there are fights in the end after the server reboot it isnt about beeing good at pvping,rather at knocking your opponents off the end platform. In order to make fighting for the xp safer i suggest making a bigger end world, at least 4×bigger than the current one.
     
    • Creative Creative x 1
  2. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    Would the crystals still be at the same place? Otherwise, it would be a pain to run towards all the crystals.

    Disabling enderpearl-cooldown in the end would be an easier solution for the problem imo.
     
    • Agree Agree x 1
  3. jum

    jum Well-Known Member

    Joined:
    Feb 8, 2014
    Messages:
    345
    Ratings:
    +60
    That sounds like a terrible idea imo.

    The post is about the pvp in the end, yet that idea will just add another problem to pvp in end as people would be constantly pearling with no cooldown.
     
  4. ActuallyMe

    ActuallyMe Banned

    Joined:
    Nov 14, 2014
    Messages:
    647
    Ratings:
    +62
    What if we remove soup PvP and make pot PvP? Soup PvP is just dead and that’s what’s making this server dead.
     
    • Agree Agree x 1
  5. CoCaptainBlue

    CoCaptainBlue Well-Known Member

    Joined:
    Feb 19, 2018
    Messages:
    711
    Ratings:
    +87
    Or make the end bigger but not too big, like maybe x2 ? that way the crystals can stay the same distance and the only change would be the knocking people off. This way "fighting for the XP" can be safer
     
  6. Exaggeration

    Exaggeration Raid | Team Envy

    Joined:
    Feb 10, 2018
    Messages:
    205
    Ratings:
    +66
    I honestly think you should rethink before you type on forum posts. Everytime I see you post, its with so much negativity. No need for that.
     
    • Agree Agree x 1
  7. 0racle

    0racle Former Raid and Reports Manager

    Joined:
    Oct 24, 2014
    Messages:
    2,051
    Ratings:
    +744
    How would disabling pearls fix it? It means you can't pearl out if you get knocked.

    The end to me should be 100% custom and be focused around PvP. This means having incentives to PvP there, proper terrain, and resources available to spice things up. Knocking people into the end I not fun or PvP imo. +1, changes need to be made for sure. I would love to see the end transformed into something cool.
     
  8. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    I didn't say that I wanted to disable pearls - I said the opposite, disable pearl cooldown, that way people would have to be good pearlers to survive in the end.
     
  9. 0racle

    0racle Former Raid and Reports Manager

    Joined:
    Oct 24, 2014
    Messages:
    2,051
    Ratings:
    +744
    Ah my bad. Disabling cooldown though might be a tad annoying. Escaping would be really easy and fights would probably be a lot weaker / frustrating as a result. Epearls are great, but they definitely need limits on a PvP server imo.
     
  10. taco_man97

    taco_man97 Active Member

    Joined:
    Aug 31, 2014
    Messages:
    259
    Ratings:
    +29
    Ew pot pvp, soup is the best.
     
    • Agree Agree x 1
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...