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Proposals: Sawed Off & Sheriff Changes.

Discussion in 'Ideas' started by SoullessAngel_, Apr 11, 2018.

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  1. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Just came to propose a few ideas concerning fights specifically.

    Very recently the issue has been raised by sheriffs that the sawed-off has been effective against them in fights. A little too effective. A single shot, with crits, on a sheriff with the resistance and regeneration given by whiskey and morphine, with protection 1 iron armor, drops the sheriff down to 3 hearts.

    My proposals:

    - Since the sawed off is in a good place right now and is a major part of the meta, I don’t want to try to nerf it into the ground. Leave the body shot damage as is.

    - Reducing the crits damage of the three pellets the sawed off fires would reduce it’s lethality slightly and reduce the randomness of the gun.

    Sheriff Pistol: (Smith & Wesson.)

    There have been complaints upon complaints upon complaints about the sheriffs sidearm, the Smith & Wesson. Specifically the spamminess of the pistol. In a fight, you can hold right click and outdamage a bandit who is healing. I feel that the damage is good, but that as a pistol it does not by any means deserve the 9 round capacity it currently has.

    My proposals:

    - Since the damage is good, and the crit damage is not necessarily OP, we shouldn’t be looking at damage values solely.

    - I would like to reduce the magazine size to 6 to reduce the spamminess of the pistol.

    Handcuffing.

    Lots of controversy surrounding cuffing during fights. The only major thing we could do without eating up major code time would be to amend the sheriff handbook and it’s stance on handcuffing to something slightly more bandit friendly. Any ideas are welcome.

    Thanks!
     
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  2. lilmatsko

    lilmatsko Warz Noob

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    I'm all for the cuff and S&W changes. I'd prefer to be able to fight people instead of cuffing since it's more enjoyable.
     
  3. Droiid

    Droiid Shutdown

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    +1
    The part where it says something along the lines of “sheriffs are to use cuffs over fighting” should be removed.
     
  4. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    @Eil make these changes :V
    I don't even know how many times me and hitchens argued with you to make some of these changes like
    The entire god damn community wants them :VVVV
    Also, @SoullessAngel_ as far as reducing the crit damage of the sawed off, what damage would you suggest? I feel like the sawed off is used for the sole reason of its damage. I think a better nerf may be to reduce its magazine to one? That would maybe make it less likely to get two tapped every time you walk through a door xD
     
  5. Droiid

    Droiid Shutdown

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    Or maybe make the time in between shots longer?
     
  6. TheMafias

    TheMafias Something wise

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    Nafsu mentioned that they should half the damage but make it shoot faster than the model. I like it because it keeps it in the meta but doesn't instantly kill a player and end a fight.

    EDIT: to avoid confusion, the clip size, bullet spray, and everything else about it would stay the same
     
  7. Slithium

    Slithium Wild West Sheriff | Revive HG

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    The only thing I would change about cuffing is horse cuffing (Make it impossible to cuff while on a horse). Cuffing is easily avoided; you just shoot one bullet at the sheriff. I think increasing the time in between sawed off shots would make it more balanced, instead of reducing crit damage.
     
  8. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    I’m uneasy about Nafsu’s idea. I can see it maybe working, but my personal thought is that scaling back what we have now would be more balanced instead of reworking it.

    As for damage I think it shouldn’t be a major change. At most reduce the crit damage by 1.5 hearts. You’ll still be able to teamshoot with other bandits on enemies to instant-delete them, it just won’t be something you can do by yourself.
    Thank you!

    Another idea that has been thrown around is only being able to use pistols on horses, and when you or your horse is hit you immediately fall off.

    As for increasing the time between shots, you’re still getting the same damage that brings a potted sheriff so low, and he would still get pushed once the sawed off reload time is up. When players use the sawed off, they’re only using one shot and following up with the model.
     
  9. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    That's essentially what my idea is xd Making it a one shot clip would mean you have to reload each time. Perhaps making the reload time longer
     
  10. Droiid

    Droiid Shutdown

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    I know lol I was just trying to make it more convenient in fights while sticking to your nerfing idea; I think it would be more beneficial to the player if they didn’t have to reload as often, but the time in between shots was longer as you stated.

    True but I think this could work in most scenarios; it could give you more time to pot in between shot some allowing you to live longer. As for team fights / outnumbers, yes it wouldn’t exactly work, but realistically nothing will unless you need it into the ground. Either way, both ideas benefit sheriffs imo
     
  11. Slithium

    Slithium Wild West Sheriff | Revive HG

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    Maybe instead of that, increase the time it takes to use other guns after switching from the sawed off to something else?
     
  12. Droiid

    Droiid Shutdown

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    That seems like a very tedious addition to ww pvp system. I don’t think it’s necessarily a good idea, it changes things too much, were as a sawed nerf doesn’t completely change pvp as a whole.
     
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  13. pewgeon

    pewgeon Well-Known Member

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    (Didn't read any replies)

    The sawed is fine. This is why we have peaking, if you can out peak the opponent you should win almost any fight. The fact is sheriffs aren't creative enough to look at the gen blunderbliss, which shoots five pellets, each doing 4 damage to the body. Meaning that it does like 4 less damage than all the sawed pellets hitting vs all blunder pellets hitting. They have no excuse. As for cuffing spam the model and you are good. Except for cuffing on horses that is. Y'all need creativity.
     
  14. Droiid

    Droiid Shutdown

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    You’ve never been sheriff so I assume you don’t know what you’re talking about. Blunderbluss is horrible in fights, it’s hip accuracy (even though it’s a shotgun) is bad compared to sawed, it does less damage and takes up space in your hot bar. If you’re even going to use an extra gun as a sheriff use a carc. We don’t need creativity, but you need experience.
     
  15. pewgeon

    pewgeon Well-Known Member

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    It has the same stats as the old model with one shot in it and a faster reload time than the sawed off. Use blunder, then rifle or shotgun. I do have experience. Two years of experience.
     
  16. Droiid

    Droiid Shutdown

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  17. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    The time between shots would be drastically too long if it’s long enough for you to pot, because however long we set the time inbetween shots is however long after firing the gun, the player has to wait to use their next gun.

    Or you can just hit crits with your guns /shrug no need to take up a hot bar slot
     
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  18. pewgeon

    pewgeon Well-Known Member

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    @Eikaru pracrice server

    Your in a fight. You are fighting an exact clone of you in a peak battle. One has a model, one has a sawed and a model. Who wins? One with sawed.
     
  19. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Firstly its probably the model because it’s more consistent than the sawed off any day, I have no clue where you’re pulling the sawed would win from.

    Secondly, reinforcing my point again, the sawed is lead with and followed by a model, or model/tg first then sawed
     
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