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Discussion in 'MC-WarZ' started by chickenputty, Jul 16, 2018.

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  1. chickenputty

    chickenputty License & registration?

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    We're made a lot of tweaks, but haven't received specific feedback on what would make this gamemode what you want.

    • Map isn't fun with biomes or volcanoes
    • Comboing is slow? Is this still a concern after our nerfs?
    • Food/Heals is good or bad? Have you tried it?

    I think the game is really close to WarZ in its current state, just with safezones and NPCs. What do you think?
     
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  2. granholm99

    granholm99 Member

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    Yes you have. People want the old gms back instead of this bull. After the awful start, players arent gona come back no matter how many updates you make. You are wasting your time.
     
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  3. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    I thoroughly enjoy the new game mode. It's something fresh and new to the WarZ Community.

    I don't see any issues with it, at first I didn't enjoy it because Combo'ing wasn't necessarily a thing that people knew about. As you play and get better gear, you learn how to combo using specific guns and you slowly get a grasp onto the game.

    I enjoy the way the game mode and the map is currently, but I see why WarZ players have issues with it. There's not as much diversity of areas like there was in old WarZ. As WarZ used to be, there were the distinctive different areas where people would go. Snow didn't look like Nether. Nether didn't look like Alcatraz, Alcatraz didn't look like one of the Air Fields, and the airfields were completely different. There was just a lot of different places to go. Obviously New WarZ has a similar feel, but it's not the same.

    I'd suggest: Attempt to keep the same map, just make changes to it, like having each Infected Camp be like a different biome (If there was any way to work that in.) Make one be in a snowy area, possibly make one like a deserty area, and one like Nether or something similar. It's just the little adjustments that could make people happy.

    Comboing is slow compared to the WarZ comboing. WarZ comboing was a lot smoother and easier to do with different guns. There's only certain types of guns that I've found you are able to combo with smoothly. I enjoy it though, it takes more skill to be able to get the right guns and figure out the comboing with them.

    I like the healing items, I always drink Morphine and Whiskey before a fight, but because of how long I played WarZ for, my first instinct when I get hit is to switch over to the actual canned food. With the difference between the healing in this and the old WarZ, it heals a lot slower. I have no issue with it though because if you are using the food, you just need to evade the person that is shooting you (not hard if you don't know how to combo) and then you are right back into the fight.

    Overall, I think the game mode is a lot of fun but there's very minor things that could be tweaked to make it more of a liking towards the old WarZ community.
     
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  4. Kelsang

    Kelsang Brawler

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    They player retention rate will be much higher than warz, while making wildwest less boring. This update isn't to keep the current player base so much as to draw in more players.
     
  5. granholm99

    granholm99 Member

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    Make it a separate gm and dont advertise it as warz 2.0?
     
  6. Kelsang

    Kelsang Brawler

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    They need veterans to play temporarily until it gets a new player base so they need to shut down the other servers and WarZ is already a somewhat recognizable name to some people outside of Brawl so it has a higher likelihood of attracting players than a new name.
     
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  7. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Agree with WarSkater, but I would also like to suggest buffing the cartel yield per crop sold or reduce the amount of cartels to one and make it equidistant from all towns with a 5% yield from all crops sold. They simply aren't viable at their current state. Furthermore, make heads worth something (definitely more than their sell price during Wild West) so there's a point in targeting players with lower humanity levels.
     
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  8. Droiid

    Droiid Shutdown

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  9. pewgeon

    pewgeon Well-Known Member

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    I like the new combo'ing, the wild west players are going to be worse at it but it is still close to original combo'ing. The combo'ing isn't slow it is different combinations of guns, use an AR or a pistol instead of a second shotgun, or use a second shotgun. They are just complaining because they don't get far enough into the game to realize "hey, it takes just as much work here as it did in old warz so im just going to assume there is no combo'ing" or "the new gamemode is dead"... it isn't, there are actually more players than there were on any of the two gamemodes before this but you guys are in the wrong time zone. It's a new gamemode for a reason, everyone is looking at this thing as if part of their gamemode is in it, which it is, but just look at it as a new gamemode and it's really fun. If you just see it as "no combo'ing" or "less players" that is because people didn't give a chance because there wasn't combo'ing at first, right now 90% of those people that didn't try it out don't know that there is combo'ing now.
     
  10. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    I actually really like the old gamemode, and for a couple of reason that don't necessarily involve gameplay:
    • Toxic players are so caught up on the new gamemode not being exactly like warz that they left and it's now much more enjoyable to talk to people online.
    • Hacking is almost non-existent; whether that be because of how new the gamemode is or if it has something to do with less "old players" around.
    • Two different gamemodes merging means two groups of people merging, and that typically leads to some interesting dynamics server-wide. I like that you can tell the ww from the warz players from their playstyles.
    With that said, it's a new gamemode. Trying to make it like the 2 it came from won't bring back the playerbase it lost from each one. Instead, focus on making it unique.
     
    • Agree Agree x 2
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  11. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    We didn't say it was WarZ "2.0" :smile:
     
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  12. EndCxre

    EndCxre Well-Known Member

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    Map: In my opinion the map is a bit too big for the amount of players playing right now. Also most of the towns look very similiar so I wouldn't say different biomes would be bad. In WarZ we had nether, snow, indust... which all looked different like @WarSkater said already.

    Comboing: I think the combos are fast enough, you have a better chance to win a fight when your enemys are more then you. For example in WarZ you've lost a 1vs3 probably.

    Food: The healing of the food is enough if you drink the potions. It shouldn't get better.

    UPDATE 1: I agree with everything except the thing with the food. I don't think the food should get stronger because of the potions. If you drink the potions the food is good enough in my opinion.

    UPDATE 2: Airdrops - I really like this Idea but when should they drop? Do you need a exact number of players?
    Also I think big teams would camp airdrops so small teams wouldn't be able to get sawed off's.

    *I really like all of your other ideas. If this Ideas are getting added into the gamemode it would be so cool and I think a lot of players would play the game again!
     
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    #12 EndCxre, Jul 17, 2018
    Last edited: Jul 17, 2018
  13. granholm99

    granholm99 Member

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    Shut up
     
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  14. EndCxre

    EndCxre Well-Known Member

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    Bro if you guys are kidding us with that gamemode. Honestly iam going to cry of happiness and sadness xD

    *ADD: How about a timer for bus drivers? ( Timer like above chests )
     
  15. Kelsang

    Kelsang Brawler

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    Change the timing for robbing bus drivers to be lower to make it viable and I would say to make selling crops/gems/everything faster so it won't be as much of a time consuming game and will keep more of the players it attracts.
     
  16. Ice_Bear1

    Ice_Bear1 Well-Known Member

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    Ice Bear says the thing that makes this too close to wildwest is tracking. Your in a zombie apocalypse but somehow you can track players with accuracy to the meter? Ice Bear says better yet why are there horses everywhere has the overall infrastructure really recovered so much that horses can return? Ice Bear says that there is a lack of zombies too really this isn't MCWarZ as there are hardly any zombies or zombies that pose any real threat. Ice Bear says a good start is to add better zombies in greater amounts and add the Z back the MCWarZ
     
    • Agree Agree x 2
  17. EndCxre

    EndCxre Well-Known Member

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    Also there is bus drivers driving buses around the map while there is an apocalypse so XD. NoPvP towns are not rlly fit to WarZ in my eyes too but yea. I agree with your zombie opinion.
     
  18. Kelsang

    Kelsang Brawler

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    The playerbase hated zombies because they are cancer and have no purpose. The only reason I would think adding them would be effective and meaningful is if there were roaming packs of zombies around/in towns that drop very good loot or have specific areas dedicated to fighting hoards of zombies to get decent loot like a zombie cave.
     
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  19. Carnotauros

    Carnotauros Raid & Events Manager

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    Elaborate?
     
  20. EndCxre

    EndCxre Well-Known Member

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    Well I mean if you try to rob a busdriver and someone robbed it before you it says: This busdriver got robbed in the last 30minutes already.
    And that's why I was thinking about a timer above the bus drivers so you can see how long you'll have to wait until you can rob it again.
     
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