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Several MC-War Ideas

Discussion in 'Ideas' started by Corcustos, May 1, 2014.

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  1. Corcustos

    Corcustos Active Member

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    Hi, I have some ideas for the MC-War server. They vary from Killstreaks, Perks, A Gun, Equipment, And Commands. Please note that most of these are from an actual COD game, but just has a modified effect/name to suit the game style. Please do not post disrespectful comments about this, but please feel free to post your own opinions on these. Here the ideas:
    ---------------------------------------------------------------------------------------------------------------------
    New gun:
    Name: "Exterminator"
    Level Needed: Near 45
    Credits Needed: About 875
    Item: Emerald
    Type Of Gun: Pistol
    Clip Size: 10
    Burst Size: 2 Round Burst
    Rounds Fired Per Shot: 2
    Damage Per Bullet: About the same as desert eagle.
    Ammo: Ender Pearls
    Maximum Distance: 30-40
    Accuracy: Same As Desert Eagle
    Reload Time: 4 Seconds (80 Ticks)
    Reload/Shooting Type: Individual Bullet
    Recoil: 0.090
    Knockback: 0.040

    For those resource pack creators, this gun is based off the Beretta 23R.

    (Could be the one and only automatic 2 round burst pistol!)
    ---------------------------------------------------------------------------------------------------------------------
    New Equipment:


    "Proximity Mine" - Placeable on the ground. Explodes with the same power of 1 grenade when stepped on.
    Item - Stone Pressure Plate

    "Concussion Grenade" - Thrown like a normal grenade. Gives nearby enemies a nausea effect for 5 seconds when it explodes. Explosion radius is the same as Molotov.
    Item - Sugar

    "Toxic Gas Grenade" Thrown like a normal grenade. Give nearby enemies a Fatigue effect for 30 seconds and deals 3 hearts of damage when it explodes. Explosion radius is the same as Molotov.
    Item - Green Dye (Cactus Green)
    ---------------------------------------------------------------------------------------------------------------------
    New Killstreaks:


    "Care Package" - When activated gives the user a random item chosen from the following: Molotov, Grenade, FlashBang, Toxic Gas Grenade, Concussion Grenade.
    Killstreak Needed: 10

    "Attack Wolf" - When activated gives the user an attack wolf to help fight until the user or wolf dies. Wolf has 20 hearts.
    Killstreak Needed: 25

    (I have heard that Tactical Nuke will be moved to a 35 Killstreak, so this may work out if that is correct)
    ---------------------------------------------------------------------------------------------------------------------
    New Perks:


    "Danger Close" - Increases the explosion radius of all types grenades by 2.
    Item - Melon

    "ICU" - Gives the user regeneration 1 for the first 30 seconds after respawning.
    Item - Mushroom Stew

    "Tac Resist" - Gives the user immunity to EMPs and all types of grenades.
    Item - Golden Apple

    "Resilience" - Gives the user immunity to fall damage, gun recoil, and gun knockback.
    ---------------------------------------------------------------------------------------------------------------------
    New Commands:


    /clan modlist - Lists all the mods of your clan.

    /clan online - Shows a list of all online clan members and what server they are on. (may be a bit spammy for larger clans like HACK.)

    /clan purgemods - De-Mods all mods of your clan. (Clan Owner command only)

    /clan givecredit (clan member) (amount) - Allows you to give some credits to your fellow clan members.

    /bounty (player) (amount) - Allows you to set a claimable bounty on a specified player. Useful for those raging people who want to get some revenge.
    ---------------------------------------------------------------------------------------------------------------------
    Well guys, that's all the ideas i have (For now :stuck_out_tongue:). I hope you guys like some of my ideas. Feel free to comment your opinions below. Before you comment, I do know that some of these ideas may drastically change the gameplay. It can be avoided by using/avoiding the said ideas strategically. I hope some of these end up in gameplay! Thanks for reading!

    -MCThomasUSA
     
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    #1 Corcustos, May 1, 2014
    Last edited: May 24, 2014
  2. DrZRG

    DrZRG Veteran

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    This command already exists: /clan setowner

    The killstreaks you suggested are already planned to be added in the next update, but other than that, these are some nice ideas! :smile:
     
  3. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Very nice ideas, but they already have the new killstreaks pretty much done.
    Also you didn't say how much damage the Exterminator would do.
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

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    Tac resist and resilience seem kind of OP. Having resistance to nukes is way too much. Other than that, not bad. The Exterminator needs a damage value though.
     
  5. Phanta

    Phanta Well-Known Member

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    Resilience isn't that OP, it just means it's easier to hit them with all your skullcrusher rounds.
    Apart from that, I like all these ideas.
    (And I still think we need a machine pistol :v)
     
  6. Parkman1221

    Parkman1221 Well-Known Member

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    Nice ideas.
    I like the attack wolf, but isn't more of a guardian wolf since it only attacks your attackers?
     
  7. ZapCrusher

    ZapCrusher Well-Known Member

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    Some of these are really cool ^_^
     
  8. Corcustos

    Corcustos Active Member

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    @DrZRG Lol, i didnt know, it doesnt show up in the help menu XD

    Also, Thanks for the support everyone! :grinning:
     
  9. Signatured

    Signatured War 2.0 Developer

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    I really like most of these ideas. As for the bounty command, I really do to see a use for it. Bounty is for more of a PvP (with swords) type server, rather than a gun server. In Mc-War, you generally don't know who you're killing until you get the kill or you die. I like most of the gun and equipment ideas though :smile: Thank you for putting effort into these ideas, hopefully some will be implemented.
     
  10. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Some are well though out, but danger close has been suggested before, and cp, K9 are coming in the update. Some of those ideas are a bit pointless on few parts, and resilience can be easily mistaken with no-knockback hack. But they are better than most I've seen.
     
  11. chikenanater011

    chikenanater011 Well-Known Member

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    I really don't want to have to be worrying about dieing to mines when I am running around killing people and trying to survive, concussion grenades are useless compared to flashbangs, fatigue just slows down how fast you mine from what I know of, I am also pretty sure it is called mining fatigue, overall these idea's are rather useless, I do appreciate you taking some time to come up with some decent idea's though.
     
  12. pevs

    pevs Well-Known Member

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    Quite beautiful... One of the best posts in a while. Nicely set up and presented very well.

    The "Attack Wolf" is already being implemented.
     
  13. F1r3tar

    F1r3tar Highly Established Member

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    I think I like all these except for the Exterminator. If the damage is the same as the Deagle, than this gun is basically a two-shot. Adding a two round burst to it would basically make it a one click one kill (combo of Python and Skullcrusher). I do like the idea of a two round burst, but I would suggest nerfing other attributes of this pistol to make it less OP.

    With the toxic gas grenade, they'll really need to consider buffing the molotov since this grenade would have the same effect as in OITC plus having raw damage in itself. I would also recommend shortening the duration since 30 seconds is way too long.
     
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  14. chikenanater011

    chikenanater011 Well-Known Member

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    Actually quite often deagle will be a 3 hit kill.
     
  15. Corcustos

    Corcustos Active Member

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    @chikenanater011 - The mines add a whole new aspect to the game, its pretty much like C4, except the other person activates it. Also, it would show up on most surfaces easily, you just have to watch for it and not be careless. BTW, the point of the fatigue is to make it so you swing your sword slowly. It can be done.

    @devin1qaz11 - Thank you very much. :grinning:

    @F1r3tar - The Desert eagle is usually three hit kill, thus why it doesnt say 3 round burst. The 3 round burst kill is the Skullcrusher's job. Also, its a pistol which allows you to practically have a mini Skully, thus why it's specified to be obtainable at a higher level for a fair price. One more thing. With flashbangs, you can shoot into the darkness and have a good chance to hit someone if you remember where you last saw them, and you can still rush in with Moddels and Minis. With concussions, it's hard to aim, thus eliminating those lucky shots into the darkness. If you really think about it, these can add an interesting aspect to the game, also making players think more strategically and be more cautious. Thanks for posting your opinion though!
     
    #15 Corcustos, May 2, 2014
    Last edited: May 2, 2014
  16. chikenanater011

    chikenanater011 Well-Known Member

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    Swords are rarely used, also being careful would make rushing a lot harder, rushing is hard enough as it is.
     
  17. Krcoon

    Krcoon Well-Known Member

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    Not if you always make headshots like me :wink:
    The ideas are superficial and a lot of them are pretty dumb and repetitive... BUT, I think some of them are good ideas!
    And Attack Dog is being implemented in the update...
     
  18. Corcustos

    Corcustos Active Member

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    Swords are used more than you could imagine, especially superknifes XD . Also, im a rusher as well. And it's not hard to avoid one little square on the ground. :stuck_out_tongue:
     
  19. chikenanater011

    chikenanater011 Well-Known Member

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    They could quite easily be placed in spots where you are very likely to run through though.
     
  20. Usp45

    Usp45 Well-Known Member

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    Nice ideas, I think it would be nice if they made claymores that could be a mushroom or something.
     
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