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MC-WAR Infected

Discussion in 'Discussion' started by DrPigu, Jun 30, 2014.

?

Do you agree with anything that was said here?

  1. Yes, please leave why.

    2 vote(s)
    22.2%
  2. No, please leave why.

    7 vote(s)
    77.8%
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  1. DrPigu

    DrPigu Member

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    Hello all,
    I know that this won't get much good feedback or it may not receive feedback at all, but I think it's worth a shot.
    Lately I have been seeing myself and other players die to GRENADES, it is the most frustrating thing inside of Infected, don't get me wrong, I understand that it's fun for the infecteds and that the players either donated for the grenades, or they voted for them, but I don't think that it's needed for Infected, players to be able to throw a grenade and be able to take out a bunch of players within the radius of at least 5 blocks. If anything don't take Grenades out (not like that would happen anyways) but I think they should remove grenades from infected, it's extremely annoying when you are going 17-0 and then an infected player with RESISTANCE throws a grenade and you die, or you keep the grenades in and raise the fuse time so it takes longer to explode.
    (either option would resolve the problem and still keep the game fair)

    That also brings me into my next problem that needs to be fixed, RESISTANCE, I think that most players can agree that it can save your ass, and it can really aggravate the crud out of you when you are spamming bullets at your target and they turn around with basically god mode on and 2 shot you with their gun. Yet resistance solves the problem of spawn trapping, but on small maps like Strike zone and Dome having those six seconds of resistance is very aggravating when they are running up to you TAKING HUNDREDS OF BULLETS, and then you die because of the stupid resistance attribute, now for infected I have a resolution for this.
    You start off at your side of the spawn (this is infected I'm talking about) The single infected starts out at his spawn, he has a good 10 seconds of Resistance, obviously so he can kill another player so it would make his job a lot easier. (this is only for on life) right when he dies or kills someone the resistance drops down to 3 seconds for the rest of the game, This can eliminate spawn trapping (to an extent) and it would really reduce frustration levels by a lot, I know at times myself, friends, and I'm sure other players have and moments of rage from dying when some infected player killed you when he had resistance on.

    I personally think this a DECENT idea. I know most people will call me an idiot and think I'm stupid, but I swear that sometimes I just want to quit playing Infected because of grenades and the resistance perks.

    Thank you for your time, I think this could be a decent resolution.

    -Ryan or DrPigu
     
    • Disagree Disagree x 3
    • Pointless Pointless x 2
  2. asvpbrvdv

    asvpbrvdv Well-Known Member

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    To your first idea, think about this. They have nothing but C4, grenades, and their bare hands. The survivors have isos, miniguns, and rayguns, all targeting at one player. The infected should have something to aid them.
     
    • Agree Agree x 2
    • Like Like x 1
  3. C9_Mango

    C9_Mango Well-Known Member

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    Well, I am glad to see that you took the time to write an educated complaint, unlike many people here, but I must say I disagree with you. You see, without grenades zombies could only kill using their hands, which would make infect even more of an EXP farm. You say it is annoying to you when you are 17-0 and you die, but what about the people dying 17 times? Grenades balance out Infect.

    Also, if resistance was to be removed, then someone could just take a skull crusher and spam it at zombie spawn. Pretty soon a 500+ kill game would be pretty common. That just isn't right. How do you think the zombies will feel? Even more frustrated than you I bet.
     
  4. DrPigu

    DrPigu Member

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    I also did want to mention the point you just made, and btw thanks for the feedback, I do agree with you, I didn't want resistance completely removed either. I wanted it lowered a bit so I don't die when I'm on top of a car waiting for them to turn a corner and they bullets don't do any damage.

    Along with the grenades, I also left another resolution, as I said you could just raise the fuse time so it would detonate at a slower time. Meaning the infecteds could still have grenades but they could be a bit easier to avoid.

    I do agree with that, it would be over powered, like I said, you could just lower the fuse time by a few ticks to make it so normal players could avoid dying within the 2 second time that it detonates.
    Also thank you for the feedback, you are a good moderator ^_^
     
    • Agree Agree x 1
  5. C9_Mango

    C9_Mango Well-Known Member

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    Hmmm, you have impressed me. You seem to be extremely mature and you can take feedback well! Have a follow.

    Also, I think a longer fuse time would be a nice thing. You should be able to run away from a grenade, and now it is quite difficult to. Also, it's not like a longer fuse would make it impossible to kill campers. If they are on a 2 block ledge, a longer fuse wont change the fact that they will die.
     
  6. PorkChops30

    PorkChops30 Well-Known Member

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    obviously you were not infected much in infect. Most zombies never even get a kill in maps like ambush. Ray, law, minigun are all op weapons uninfected have against defenseless, low armor zombies. They should at least have a nade or c4 to balance it out.
     
  7. DrPigu

    DrPigu Member

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    Sorry dude, but this post is incorrect, myself I have a high kill death ratio, yet on my old account i was a negative KD player because of this problem, I do know what it is to kill 10 people with ONE grenade because I have done it before, as it does feel great for the infected player that counts as TWENTY KILLS. (every kill counts as two when you are an infected) that's why I think that grenades are very good so to say in infected, I don't think that you need to call me out for not playing infected when I have, and you are another person that obviously didn't read the entire post, I said you could also lower the fuse time so it takes another second or so for the grenade to detonate.

    I'm not meaning this for hate, I want to see what other players think about this, and btw, most infected players (if they know what they are doing) can at least get 5-6 kills on a map like dome, domewaw, slums, launch and even meltdown. I for one can say that knowing that I have done what I have just said multiple times on each map.
     
    • Agree Agree x 1
  8. Chopo

    Chopo Well-Known Member

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    I think infect is pretty screwed up at the moment because of all the people on servers that have the ray gun. IMO, zombies should get a buff, but not and OP game changing buff. Also, the spawn resistance thing also bugs me, that should get fixed :s
     
    • Agree Agree x 1
  9. ZapCrusher

    ZapCrusher Well-Known Member

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    Remember this Ryan, you are constantly getting emps and 30+ kills in infect, the zombies can't do nothing about that. I see the point your taking, that if you get killed in infect it really does suck, well, that's the reason you can play as a zombie, so now you can be that guy with the grenade.
     
  10. Usp45

    Usp45 Well-Known Member

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    If you're going to complain on anything in Infect, complain about C4.
    That has caused me to be such a hypocrite as I get so mad when I died to it but I use it myself every infect c:
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  11. Begett

    Begett Well-Known Member

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    No, if the zombies only have a hand and someone with like Minigun are camping in a tower, how da hack should they get him?
     
    • Agree Agree x 1
  12. DrPigu

    DrPigu Member

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    Yeah I agree with that, the guns are superior in general and putting them inside of infected when you are capable of using them bugs my mind.

    I have never gotten killed by a C4 inside of infected yet, so I can't complain about something that has never happened to me.

    I do agree with what was said here,there is a timer that counts down so the match won't be a COMPLETE ****wreck and as you probably know, you either need to donate or vote to get the grenades most people don't do either. Also like I said the developers/admins could just lower the fuse time so it takes a bit longer for a grenade to detonate in infected.

    Yes that's what I mean, even though it is fun being infected and getting a quad grenade kill it is annoying because most people (like myself) don't have enough time to run away. I also said in the post that lowering the fuse time to make the grenade detonate a bit slower could also fix this issue.
     
  13. BrawlerAce

    BrawlerAce Well-Known Member

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    Now, I would consider this if you also suggested the removal of the Ray Gun and C4 from infected, as well as other weapons that would be deemed "overpowered" in infected, like the minigun.
    However, removing grenades would give donators a huge advantage, since they have their C4 and Ray Guns. Compared to those two, grenades should be nothing, especially since their fuse time is so long.
    This would make the server pay to win (which it kind of already is), and Mojang doesn't want that.
     
    • Agree Agree x 1
  14. Usp45

    Usp45 Well-Known Member

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    You've never been killed by C4?
    Wow.
    Just wow.
    You are lucky.
     
    • Like Like x 1
  15. DrPigu

    DrPigu Member

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    Yes, I understand that 100% I didn't want to mention the 'good' things for the non-infecteds this is more aimed towards the bad things when you die by infected players.
     
  16. teawithchoco

    teawithchoco Well-Known Member

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    C4 is way more frustrating since it was implemented, if you have any of the actual Call of Duty games you would know how lucky you would be if you get a kill with it.
    The resistance is only thing that isn't making everybody rage quit if you get infected, so please rethink your ideas.
     
  17. DrPigu

    DrPigu Member

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    I haven't seen a single player using a c4 in any game mode, I have been playing for a long time, I know it must be a pain in the ass but it's a 5$ lethal.
    Resistance? like seriously, I never said TAKE IT OUT, I said lower it to 3 seconds after the first infected kills a player.
    Also about the c4, what do you mean if I have any of the call of duty games (which I do) that I would know how lucky you would be if you get a kill with it. Are you kidding? the c4 is the MOST ANNOYING THING TO DIE TO IN CoD. It's easy to use, it's a tryhard lethal (in CoD), and on top of that nearly 90% of the people that use the c4 are all people that know it's overpowered, and have seen how frustrating it is to die to a c4 in Call of Duty.
    All they are doing is replicating a simple tactic, just like how people use the skully, ISO, Mini-gun, Ray-Gun and the LAW. You sir really need to get your facts straight.
     
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