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Idea for Heroes and Bandits [+ TPA and EC in the new EULA]

Discussion in 'MC-WarZ' started by Teufel, Jul 3, 2014.

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  1. bob8is8cool

    bob8is8cool Well-Known Member

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    Let's try not to go too off topic, but I'll say this. Mojang let's Minecraft users host their own servers. They get to choose how big they want their server. If you make a server so large that it can't be funded, it is your fault, not Mojangs.
     
  2. Paul

    Paul Well-Known Member

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    All you have to do is kill zombies, blood bag players, and kill bandits. It's much easier than you think to get 20k humanity. I had 700k humanity and dropped to -70k, going negative is harder than positive.

    This is my opinion though.
     
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  3. Lunamann

    Lunamann Member

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    I love this idea. Plus I like how Hero encourages teaming and Bandit encourages killing and looting.

    I'd also propose Heroes spawning with blue armor and Bandits spawning with red.
     
  4. _Enchanted

    _Enchanted Active Member

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    I really like this idea, if EULA actually goes through i recommend using this +1
     
  5. SoMuchWinning

    SoMuchWinning Well-Known Member

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    In my opinion, bandit is eZ, however, I love my blue name tag :V
    What about giving each classification same benefits/perks, but in a different order.
     
  6. Lunamann

    Lunamann Member

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    No, that'd just be giving everyone the same perks.
     
  7. Atum

    Atum Ex-WarZ and Projects Admin
    Retired Staff

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    If Mojang goes through with the EULA, i think they should add more ranks acording to humanity, such as Bandit, Murderer, and Villain for negatives; then Healer, Medic, and Hero for positive. Then the different ranks would get different perks.

    Ex.
    Negative
    Bandit[-10000]- Spawn with Tier I pistol + Access to Tpa every 10 minutes
    Murderer[-1000000]- Spawn with Tier II pistol + Access to Tpa every 5 minutes
    Villain[-2000000]- Spawn with Full leather(Red) and chance of iron + Access to EnderChest + Tpa every 2 minutes

    Positive
    Healer[+10000]- Spawn with 2 blood bags + Access to Tpa every 10 minutes
    Medic[+1000000]- Spawn with 2 blood bags + Access to Tpa every 5 minutes
    Hero[+2000000]- Spawn with Full leather(Cyan) and chance of iron + Access to EnderChest + Tpa every 2 minutes
     
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  8. Lunamann

    Lunamann Member

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    Genius. I assume negative ranks would be referred to collectively as "reds" and positives would be "blues"?
     
  9. Teufel

    Teufel Well-Known Member

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    Nice addition to my ideas. But I think bandit should be more difficult, because its very easy to get negative humanity (Just spawncamp..)

    Killing bandits and/or zombies does not give you humanity
     
  10. Paul

    Paul Well-Known Member

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    Quoted directly from the wiki:

    As for killing bandits to get humanity I thought that increased it, may have just been me.
     
  11. nclem

    nclem Well-Known Member

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    If this idea was put into practice though, I think it would be fair to have a humanity reset, *cough cough not like i'm -5 mil cough cough*

    That's genius, I hated the idea of having the two permissions SO far away, This would actually be really good. We NEED to have this implemented, The only real reason for having MVP then would be cosmetic items.
     
  12. CosmoTheGod_

    CosmoTheGod_ Well-Known Member

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    Kid don't gravedig
     
  13. nclem

    nclem Well-Known Member

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    I'm not gravedigging, And you've just started a flame.
     
  14. Kelsang

    Kelsang Brawler

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    Don't flame, and also this is not grave digging, due to the fact that this is an IDEA that can be re-discussed.
     
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