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Attachment system.

Discussion in 'Ideas' started by SoMuchWinning, Jul 17, 2014.

?

Attachments?

  1. Yes

    25 vote(s)
    96.2%
  2. Yes

    1 vote(s)
    3.8%
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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Now, as you know, Call Of Duty has attachment system, which basically increases the stats of the guns. Since creating new items is painful, I want to suggest easier thing to do. This would allow for way more interesting class set-ups and add a good variety. So, I have listed all the guns and their attachments.

    Extended mags. - Level 7, 500 credits.
    Rapid fire. -Level 12, 905 credits.
    Semi-auto. - Level 23, 850 credits.
    Burst fire. - Level 18, 1000 credits.
    Armor-piercing. -Level 28, 1250 credits.
    Variable zoom. -Level 30, 1750 credits.
    Muzzle brake. -Level 37, 2000 credits.
    Tactical knife. - Level 42, 2500 credits.
    Grenade launcher. -Level 50, 3000 credits.

    Now, to the effects:
    Extended mags: increases mag size by 1/4.
    -10% accuracy

    Rapid fire decreases delay between each bullet fired (+20% faster)
    +15% recoil on weapon

    Semi auto is available on Phanta's client, but still, fairly useful. You fire single shot per click/burst, rather than full auto.
    Reduced rate of fire
    Increased accuracy by 10%

    Burst fire makes your gun fire a 3-round burst.
    Increased accuracy by +15%
    Reload time extended by 5 ticks.

    Armor-piercing ammo ignores armor.
    -20% accuracy
    Reload speed increased by 0.5 seconds.


    Variable zoom allows for you switch between slowness 5 and 6.

    Muzzle brake increases your range by 35%.
    Damage reduced by 0.5 hearts

    Tactical knife gives your knife a haste effect and increases damage by 0.5 hearts.

    Grenade launcher allows for you to press a button and fire a single grenade. Works only once per life.
    0.5 second longer reload speed.

    Gun list:

    SMGs:
    MP7 - Burst, Semi, Armor-piercing, extended mags, variable zoom. [EM 26]
    Mac10- burst, armor, rapid fire, muzzle brake.
    Ump45- burst, variable zoom, extended mags. [EM 40]
    PP90M1- burst, semi, muzzle brake, armor.
    P90- burst, armor, semi, variable zoom.

    Automatics:
    M16- armor, semi, extended mags, muzzle brake, rapid fire.
    [EM 38]
    M4A1- grenade launcher, burst, semi, variable zoom.
    Ak47- extended mags, armor, semi. [EM 42]
    Famas- armor, semi, burst, rapid fire, variable zoom, extended mags. [EM 40]
    Lemantation- rapid fire, semi, armor, variable zoom, burst fire, muzzle brake.
    Skullcrusher- variable zoom, extended mags, semi, armor. [EM 32]

    Snipers:
    L118a- variable zoom, extended mags. [EM 8]
    Dragunov- armor-piercing, variable zoom.
    Barret .50 cal- armor-piercing, extended mags, rapid fire. [EM 10]
    MSR- burst, extended mags, variable zoom. [EM 12]
    L120_Isolator - extended mags, variable zoom. [EM 6]
    Disasembler- armor-piercing, variable zoom.

    Shotguns:
    M1014- muzzle brake, rapid fire, extended mags. [EM 8]
    Spas12- muzzle brake, variable zoom, armor.
    AA12- muzzle, variable zoom, armor, extended mags, semi-auto. [EM 25]
    Model1887- variable zoom, armor.
    Typhoid- extended mags, armor, rapid fire, semi-auto. [EM 16]
    Spas24- extended mags, armor, muzzle brake. [EM 10]

    Pistols:
    Usp45- armor-piercing, variable zoom, rapid fire, tactical knife.
    M9- armor, muzzle brake, burst, tactical knife.
    Magnum- extended mags, rapid fire, muzzle brake. [EM 9]
    Deagle- armor-piercing, variable zoom.
    Executioner- armor-piercing, extended mags, rapid fire, tactical knife. [EM 8]
    Python- armor-piercing, variable zoom.

    You could have 2 attachments at once. What you can not combine:

    Fire rate components, e.g. Burst, semi, rapid.

    Donator weapons would not have attachments due to balancing.
    Basically, you could equip them by opening your loadout, then choosing attachment 1 and attachment 2. You could give both of your guns these attachments, they would have their own images. Some of them would look the same, though.
     
    • Agree Agree x 8
    • Like Like x 6
    #1 SoMuchWinning, Jul 17, 2014
    Last edited: Nov 29, 2014
  2. Azinx

    Azinx Active Member

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    Yes! This was exactly what we need in MC-War!
     
  3. YepImRobbie

    YepImRobbie Well-Known Member

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    Some would conflict with donator perks and would need to be numbed, but this is a great idea for non-donors and donators, I like the concept.
     
  4. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Wow, great suggestion!
    I hope this gets added, as I need extended mags so much.
     
  5. jacobkolstad

    jacobkolstad Well-Known Member

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    Attachments has been suggested so many times. But I do want them added. +1
     
  6. thesquook

    thesquook diddy amin

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    1st: Woops I did not read the end :S
    2nd: I have two suggestions to this idea:
    Long barrel (not exact sure what this does in in real CoD) - Cost 2000, Level 34, Effect: Increases your range with 75% (very effective on shotguns)
    (Don't know what the name should be) - Cost 3750, Level 56, Effect: Increases your hipfire accuracy with 50%
     
  7. ZapCrusher

    ZapCrusher Well-Known Member

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    Yes pls
    I 100% agree with all of these
    The poor non-donors need some help too :grinning:
     
  8. Illuminonymous

    Illuminonymous Well-Known Member

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    I think they're adding a perk that does that in the next update.

    This is one of the better attachment suggestions I've seen, which is saying a lot, considering how many there are.
    The only problems I can find are that variable zoom could get in the way depending on how it's activated, and grenade launcher seems a tiny bit underwhelming for one of the last two unlocks.

    My suggestions: FMJ: Allows bullets to go through glass panes without stopping.
    Dual Wielding: Requires some imagination, only for pistols. Doubles rate of fire and and clip size, but also doubles reload time, makes hipfire somewhat less accurate, and disables aiming with your secondary.
     
    • Useful Useful x 1
  9. 505

    505 Well-Known Member

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  10. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Nice ideas. I believe there will be a perk called "steady aim", which increases your hip-fire accuracy. Also, dual-wield sounds somewhat working with some tweaks. Like python or deagle could be unbalanced.
     
  11. Azinx

    Azinx Active Member

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    There should be a attachment called Light Weapon which "replaces" what your gun is made out of with a lighter metal. This gives you speed 1 (only when equipped) and it can't be used on pistols (wouldn't make sense). However, this lowers the damage, raises the recoil (makes sense), lowers the distance, slightly lowers the accuracy, and lowers how far the victim....er....target gets pushed back.

    Now for the opposite of what I said. Heavy Weapon "replaces" what your gun is made out of with a heavier metal. This gives you Hunger (only when equipped). If your're wondering why hunger than slowness, slowness is used for ADS so not a good status effect to go with. This attachment can be applied to all weapons. The attachment raises the damage, lowers the recoil, raises the distance, raises the accuracy, and raises how far the target gets pushed back.

    Costs would be:

    Light Weapon: Lvl 31; Cost- 3000

    Heavy Weapon: Lvl 41; Cost- 4000

    And before you send messages about this not being a attachment, think about this. Your removing a part of your gun and attaching something new on it.
     
  12. jacques02

    jacques02 Member

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    Well this seems like a good idea
    *reads;* armor piercing ammo ignores armor
    no no no no no no no
    iso + armor piercing
    Oh god no
    *reads;*
    L120_Isolator - Extended mags, Variable zoom
    *phew*

    Okay, this idea seems fine

    Also, the grenade launcher should have two shots like in CoD and its shots should explode on impact
     
    #12 jacques02, Aug 13, 2014
    Last edited: Aug 13, 2014
  13. King_Daan

    King_Daan Well-Known Member

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    Great idea, I like it a lot.
    With these ideas mc-war is going to look more realistic and more like CoD.
    I love to see this idea in game.

    (Maybe you could change grenade launcher to just a single grenade per life
    instead of pressing a button :wink:)
     
  14. Usp45

    Usp45 Well-Known Member

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    Oh my god, noobtubes, just no....
     
    • Agree Agree x 1
  15. SoMuchWinning

    SoMuchWinning Well-Known Member

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    It just simply launches your normal grenade, with the same delay anyway.
    No need to cry about it.
     
  16. Dutchkid00

    Dutchkid00 Active Member

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    These kinds of thins have already been suggested but no so extended this should totally be added to the server +1 from me!! :smile:
     
  17. Illuminonymous

    Illuminonymous Well-Known Member

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    "Just no" is not a reason. Could you actually contribute next time you comment on an idea thread?

    You'd have to decrease the explosion radius if you wanted that to be balanced, otherwise you could just launch two into a crowd and be halfway to an EMP.
     
    • Agree Agree x 1
  18. DreadlordsCousin

    DreadlordsCousin Well-Known Member

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    This is a really smart idea! Really will add trial and error and will add strategy with picking and choosing classes. Hope this gets added
     
  19. ZapCrusher

    ZapCrusher Well-Known Member

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    <3
    This is awesome :wink:
    10000+
     
  20. Usp45

    Usp45 Well-Known Member

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    ouch
    I had to go and didn't have time to make a bigger contribution.
    Anyways, we would need different items for all of these, so impossibru.
     
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