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[Suggestion] Scavenger Perk Improvements

Discussion in 'Ideas' started by ntm1999, Feb 23, 2015.

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What do you think should change about the Scavenger perk?

  1. Scavenger should adapt to the guidelines listed in the suggestion, "Scarce Amounts"

    7.1%
  2. Scavenger should adapt to the guidelines listed in the suggestion, "Sparing Amounts"

    0 vote(s)
    0.0%
  3. Scavenger is fine as it is currently and should remain unbalanced.

    92.9%
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  1. ntm1999

    ntm1999 Member

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    Messages:
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    Ratings:
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    I have played MC-War and owned Scavenger for a while now, and I have noticed how unbalanced it can be sometimes. Certain guns, such as the MSR, take two ammo per shot. Others, like the Ray Gun, take four ammo per shot. When you have Scavenger active and you kill someone, you receive ten primary ammo and fifteen secondary ammo no matter what gun you use. This makes the amount of ammo you can get surprisingly unfair sometimes. I have some suggestions for some adjustments to the amount of ammo you get per kill for each gun. Please leave a vote in the poll saying which you prefer.


    First Suggestion: Scarce Amounts
    In MY opinion, the game would be much more fun if ammo was very scarce, so people would be more cautious of how much they had left. Also, this would prevent people from going on those 40+ killstreaks where they just spray bullets into the enemy spawn carelessly. This would make the game more enjoyable overall for more people. Also, this way, the game would be not so pay-to-win as it is now. Everyone would like that.

    Automatics

    M16: 7 Ammo (7 Shots)
    M4A1: 8 Ammo (8 Shots)
    AK-47: 8 Ammo (8 Shots)
    Famas: 5 Ammo (5 Shots)
    Lemantation: 8 Ammo (8 Shots)
    Skullcrusher 4 Ammo (4 Shots)

    Shotguns

    M1014: 6 Ammo (3 Shots)
    SPAS-12: 6 Ammo (3 Shots)
    AA-12: 12 Ammo (6 Shots)
    Moddel 1887: 2 Ammo (2 Shots)
    SPAS-24: 6 Ammo (3 Shots)
    Typhoid: 8 Ammo (4 Shots)

    Snipers

    L118A: 2 Ammo (2 Shots)
    Dragunov: 4 Ammo (2 Shots)
    Barret 50cal: 4 Ammo (2 Shots)
    MSR: 4 Ammo (2 Shots)
    L120 Isolator: 1 Ammo (1 Shot)
    Disassembler: 4 Ammo (2 Shots)

    Sub-Machine Guns

    MAC-10: 9 Ammo (9 Shots)
    MP7: 8 Ammo (8 Shots)
    UMP45: 8 Ammo (8 Shots)
    P90: 8 Ammo (8 Shots)
    PP-90M1: 8 Ammo (8 Shots)

    Handguns

    USP-45: 5 Ammo (5 Shots)
    M9: 5 Ammo (5 Shots)
    Magnum: 4 Ammo (4 Shots)
    Desert Eagle: 5 Ammo (5 Shots)
    Executioner: 3 Ammo (3 Shots)
    Python: 5 Ammo (5 Shots)

    Specials

    XBow: 8 Ammo (2 Shots)
    LAW: 2 Ammo (2 Shots)
    Ray-Gun: 8 Ammo (2 Shots)
    Flamethrower: 8 Ammo (8 Shots)
    Minigun: 9 Ammo (9 Shots)


    Second Suggestion: Sparing Amounts
    Alternatively, for those who think large amounts of ammo for the donors is better, here is another option. The player would get a decent amount of ammo, but it would still be balanced.

    Automatics
    M16: 12 Ammo (12 Shots)
    M4A1: 15 Ammo (15 Shots)
    AK-47: 15 Ammo (15 Shots)
    Famas: 10 Ammo (10 Shots)
    Lemantation: 18 Ammo (18 Shots)
    Skullcrusher 8 Ammo (8 Shots)

    Shotguns
    M1014: 10 Ammo (5 Shots)
    SPAS-12: 10 Ammo (5 Shots)
    AA-12: 20 Ammo (10 Shots)
    Moddel 1887: 4 Ammo (4 Shots)
    SPAS-24: 5 Ammo (5 Shots)
    Typhoid: 12 Ammo (6 Shots)

    Snipers

    L118A: 4 Ammo (4 Shots)
    Dragunov: 8 Ammo (4 Shots)
    Barret 50cal: 8 Ammo (4 Shots)
    MSR: 8 Ammo (4 Shots)
    L120 Isolator: 2 Ammo (2 Shot2)
    Disassembler: 8 Ammo (4 Shots)

    Sub-Machine Guns

    MAC-10: 16 Ammo (16 Shots)
    MP7: 15 Ammo (15 Shots)
    UMP45: 16 Ammo (16 Shots)
    P90: 16 Ammo (16 Shots)
    PP-90M1: 18 Ammo (18 Shots)

    Handguns

    USP-45: 8 Ammo (8 Shots)
    M9: 8 Ammo (8 Shots)
    Magnum: 6 Ammo (6 Shots)
    Desert Eagle: 8 Ammo (8 Shots)
    Executioner: 5 Ammo (5 Shots)
    Python: 8 Ammo (8 Shots)

    Specials

    XBow: 16 Ammo (4 Shots)
    LAW: 4 Ammo (4 Shots)
    Ray-Gun: 16 Ammo (4 Shots)
    Flamethrower: 16 Ammo (16 Shots)
    Minigun: 20 Ammo (20 Shots)


    These are two suggestions. Leave a comment below if you have a question or concern. The whole point of this thread is to inspire change in the way that Scavenger works in order to balance it out and create a more enjoyable experience for Scavengers and non-Scavengers alike.

    Make sure to leave a vote in the poll representing your opinion!

    ~ntm1999 (Nathaniel)
     
  2. __Astro_

    __Astro_ Active Member

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    This would ruin scav, it isn't a very convincing idea.
     
  3. ntm1999

    ntm1999 Member

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    You think so? Did you read through both suggestions? Currently, Scavenger makes the game more of a pay-to-win style server gamemode, and nobody wants that. Are you implying that because of this, Scavenger would result in the player NOT having enough ammunition?
     
    • Agree Agree x 2
  4. __Astro_

    __Astro_ Active Member

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    Players run out of ammo without scav, the idea of the perk is to NOT let this happen, this would ruin it, leaving it pointless. Instead of nerfing scav, they should buff some other perks, then when the new ammunition system is implemented, allowing more starting ammo, the perks would balance themselves well enough.
     
  5. ntm1999

    ntm1999 Member

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    Hmm, I see what you mean. However, my second option does give a considerable amount of ammo to each gun, respectively - enough for any player with a moderate skill level to have plenty of ammunition at the ready.
     
  6. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

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    For idea 1, how the heck will people even get 1 kill?
     
    • Agree Agree x 2
  7. ntm1999

    ntm1999 Member

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    What do you mean?
    The players would get their starting ammo, obviously, which is more than enough to get at least a dozen kills or so.
    Also, remember, you get more ammo at a five killstreak.
    The amounts of ammo aren't that large. However, this would help ensure that players who purchased Scavenger aren't winning only because they paid money, as you would need to have considerable skill to get kills without wasting too much ammunition.
     
  8. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

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    Well, you could have actually stated that, and also, wouldn't people be raging that if they run out of ammo, they basicly can't get it back?
     
  9. F1r3tar

    F1r3tar Highly Established Member

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    Scavenger is op as ****. It should at least be where you have to pick up the ammo from where you killed someone.
     
    • Agree Agree x 2
  10. ntm1999

    ntm1999 Member

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    Are you familiar with how the ammo system works?
    ALL players start with a set amount of ammunition. At a five killstreak, ALL players get more ammo.
    Donors who have Scavenger also get ammo when they kill someone. My argument here is that the amount of ammunition they receive is TOO much, making the winners of the games ALWAYS the players who donate.
    The way I have listed ammo would make it so that the donors don't have unlimited ammo next to the non-donors who don't, yet they would still be getting their money's worth.
     
  11. __Astro_

    __Astro_ Active Member

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    This has been suggested before, the problem is that quite frankly, mc-war gameplay isn't like cod at all. In CoD, it's usually only a 6v6 or around there, in war, it's like 15v15 normally or more. Also, unlike CoD, where your always roaming around the map for kills, war, you almost wait for the kills to come to you. Find a good area, and stay there for the game, and only move up it there are no kills at all. So because of this, when ever you kill some one and go to pick up the ammo, you'd have to walk directly into wherever the other team is camping.
    Once again, when the new ammo system is added, use of scav will not be essential, therefore perks would balance themselves.
    If you really have to nerf scav, a good way to do that would be to only receive ammo for the gun in which you used for the kill.
     
    • Agree Agree x 1
  12. F1r3tar

    F1r3tar Highly Established Member

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    What new ammo system? I only know of the new gun plugin.
     
  13. __Astro_

    __Astro_ Active Member

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  14. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I am going to disagree on this, simply because of the fact that:
    -People with a ping above 150 are going to die.
    -The server-wide lag often messes with your aim.
    -The idea for donator weapons makes them actually too overpowered, because they get more ammo than before.
    -Like, this isn't going to be fun for rushers like me. And I'm not just speaking about myself. I'm speaking about the community. Like, you will run out of ammo too fast. Heck, my ammo has depleted more times with scavenger than with any other perk.

    I'll go with a -1.
    The idea isn't very convincing.
     
  15. razer912

    razer912 Member

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    Once again making it pay to win...
     
  16. Andont

    Andont Well-Known Member

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    I agree with this statement. Scav packs should be added into the game. Scavenger is way too over powered at the moment, and this thread's idea is extremely under powered. -1
     
  17. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I agree with idea 2 a bit... other than that +0, mixed about it. Considering I don't have scav .-. .
     
  18. ntm1999

    ntm1999 Member

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    Fair enough, I suppose.
    The way I see it is that the Mc-War perks aren't supposed to determine whether you win or lose like they are now. They should just give you that little boost that will provide an advantage in certain situations.
    Sadly, this game is mostly pay to win, and the developers and owners of the server seem to like it that way.
    As most of you all don't like my ideas, this discussion is over, I suppose.
    Thanks for all of your opinions!

    -ntm1999
     
  19. TORINBRODY1

    TORINBRODY1 Member

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    This won't be a pay to win thing soon anyway because you will be abke to buy donor items for credits... You can still run out of ammo with scav making it less ammunition just makes it useless.
     
  20. Canned_Pasta

    Canned_Pasta Well-Known Member

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    Ratings:
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    The scavenger perk should not be edited. It's already fine
     
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