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Updates that I would like to see in HG.

Discussion in 'Hardcore Games' started by 999k, May 18, 2015.

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  1. jarboyp

    jarboyp Bunny Defender

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    I don't know if the "op" kits should be deleted, but deleting "useless" kits is not the answer. I feel the "useless" kits are not all that useless. They just are not used right. Personally, I have never thought that any kit was op. Every kit has a weakness, and one could exploit that weakness to defeat the kit. Plus, I rely on strategy and my brains to win games. I outsmart the enemy. For example, to kill a grappler I will build a tower. When he grapples up there, I knock him off, using his kit to my advantage. There is no need to poo poo a kit because you may not be able to defeat the kit with your current play-style.
     
    • Agree Agree x 1
  2. DjFireFoox

    DjFireFoox Active Member

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    You guys are crazy.

    Stomper doesnt need a nerf, Kangaroo and Grappler do.
    /\ 15 seconds of cooldown after being hit

    Ninja doesnt need to be removed, its a great kit.
    Also I think we should have only 50 kits and if anyone has a kit that get removed, this person should get a refund
     
    • Agree Agree x 1
  3. snac

    snac Member

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    First of all, Ninja is a 7 second cooldown. Also, its a strategy, its a highly offensive strategy, and a great kit. I don't see an issue with Ninja tbh.

    @Geothermal this guy is hatin on yo kit
     
    • Like Like x 1
  4. jarboyp

    jarboyp Bunny Defender

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    I like ninja because I like too see ninja teleport behind someone who towered, and then falls to his death. So ironic. X)
     
  5. Geothermal

    Geothermal Member

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    I intended Ninja to be anti runaway, so I disagree with the comment that it makes running away impossible, because that's the point. It wasn't intended to have the huge combat advantage, but I think it should have a small one... Maybe a small amount of time added to the cool down when you get hit?
     
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  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    To be honest, I think op kits are what players want. It makes the game fun and appealing.
     
    • Like Like x 1
  7. 999k

    999k Member

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    @Harleyy_ I think it should be removed because alot of players take the most advantage as posible of this kit.
    Example: You are keep running and you only hit the player when you teleport, after you hit him like twice you run away again, and than you do it again, and so on, until you kill him.

    I almost got killed by a player once before like that, Basically I was full iron, and my victim didnt have any armor and he almost killed me whith that stupid strategy, and thts also a kit some people ONLY take.
    And thats why it needs to be (IMO) removed.
     
  8. Creaturelord

    Creaturelord Active Member

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    But this isn't justa fun imbalance. It got to the point where if you'd buy another kit all you'd do in hg was whack someone a few times and watch them kangaroo away to safety.
     
  9. DjFireFoox

    DjFireFoox Active Member

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    I get your point, but this could be easily fixed
     
  10. BouncycrabBoomz

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    remove grappler cuz 24/7 running hue
     
  11. Mystical_Asian

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    I'm sorry but I really do disagree with this. Although it may have not seemed like it. Stomper is a very good, yet also balanced kit. Shift. I know its just your opinion so I'm just giving mine. Stomper was a very very nice kit and this is taking a lot away from it. The fact that a person can shift and not die from stomper is what makes it perfectly balanced. Adding anything else to it would make it just too hard to use and I think it should be kept the way it is.
     
    • Agree Agree x 1
  12. Scriptorium

    Scriptorium Member

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    I Agree 100% There is no need for any change in stomper it will only cause confusion to newbies and rage to veterans
     
  13. Viva

    Viva Well-Known Member

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    I personally think stomper is fine the way it is. Changing it anymore now would just be confusing to everyone and at the moment it is very balanced. Shifting all the time isn't really that difficult considering all that happens is you move slower.

    As a person who despises ninja/grappler I wouldn't necessarily remove them but at this point I don't know of a good nerf that wouldn't make them OP, so I might agree with you there.

    I think that we can all agree that there are some really bad kits but some of them shouldn't be just outright removed. Only kits that either have really similar abilities should be removed or combined in some sense (fireman, pyro, magma...). As for kits like camel, those need to receive a major buff instead of just being retired and thrown away.

    Interesting ideas, I may try and create some buff ideas.
     
  14. Geothermal

    Geothermal Member

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    My Ninja nerf idea was that 0.75 seconds should be added to the cooldown when a ninja is hit, even if the cooldown is off. This doesn't affect it's anti-runaway powers at all (which is good), but it requires skill/timing to use midfight successfully, meaning that it keeps that advantage, but it's much harder to use (so it's less of an issue for players). This keeps it playable and fun for the people who use it but decreases the powers it wasn't intended to have (I made it as an anti-runaway and light combat kit).
     
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  15. Mystical_Asian

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    Yeah stomper was one of the few kits I can confidently say was amazing yet also balanced perfectly at the same time. No need for change at all.
     
    • Winner Winner x 1
  16. Turmac

    Turmac Hardcore Games Enthusiast

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    You also missed half the point of grappler and completely got ninja wrong. Ninja is for if you hit a person in the last 5 seconds and you teleport behind them, meaning they should expect a few kits. Also, the grappler kit cannot hit downwards, meaning grappler is like a bear, it cannot go fast downhill. I get what you were meaning though
     
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